Name: Marco Guerra
Career: Rogue Trader |
Ship Role: Lord-Captain
Wounds: 11/11 |
Fate: 4/4Insanity: 1d10+1d5 |
Corruption: 0
Initiative: 1d10+4
Movement: Half-Move: 4m / Full-Move: 8m / Charge: 12m / Run: 24m
Max Carrying/Lifting/Pushing Weight: 36.0 Kg / 72.0 Kg / 144.0 Kg
Origin Path:Homeworld: Battlefleet
Birthright: Child of the Creed
Lure of the Void: Zealot (Unnerving Clarity)
Trials and Travails: Dark Voyage
Motivation: Devotion (Duty or Loyalty)
Lineage: Of Extensive Means (Peers to the Imperial Navy, x, x)
Appearance: Characteristics (100/100 PB):(40) Weapon Skill
(25) Ballistic Skill
(30) Strength
(40) Toughness
(42) Agility
(30) Intelligence
(20) Perception
(55) Willpower
(51) Fellowship
Skills:• Command (Fel);
• Commerce (Fel);
• Common Lore: Imperial Navy, Imperium (Int);
• Evaluate (Int);
• Forbidden Lore: Archeotech;
• Literacy (Int);
• Navigation: Stellar (Int);
• Pilot: Space Craft (Ag);
• Scholastic Lore: Astromancy (Int);
• Speak Language: Battlefleet War Cant, High Gothic, Low Gothic (Int).
Talents:• Air of Authority;
• Peer (Imperial Navy, x, x);
• • Good Reputation (Imperial Navy);
• Resistance (Fear);
• Unshakeable Faith;
• Weapon Training: Pistol and Melee (Universal).
Traits:• Exceptional Leader;
• Office on Deck: +5 to Command aboard ships;
• Ship-Bound Fighter;
• Void-Accustomed.
Inventory:• Mordian-pattern Power Sword: Dmg: 1d10+8 E | Pen: 5 | Balanced, Power Field, +5 to Parry | WT: 3.0 kg | Avail: VR;
• Ryza-pattern Plasma Pistol: Range: 30m | RoF: S/2/- | Dmg: 1d10+6 E | Pen: 6 | Ammo: 10 | Reload: 3 Full | Maximal, Overheat | WT: 4.0 Kg | Avail: Very Rare, three (3) photonic hydrogen flasks;
• BC light carapace armor: AP 6 | Location All | 7.5 kg;
• Eos Star Amulet;
• Fine Clothing;
• Xeno-Pelt Cloak ();
• Void Suit;
• Micro-bead.
Acquisitions: Starting: Eos Star Amulet (-30 ER Avail. +30 Negligible = +0).
Total XP: 4500 base +
500 starting experience that doesn't count towards ranksxp
XP Spent: 300/500xp
Purchase History: Lineage (300xp).
Personality: .
Backstory: Marco Guerra was by far the youngest child of the Guerra warlord dynasty and is now the lone master of a storied house and a lord-emissary of the Imperium. His is obviously an enviable success story proving just how capable he must’ve been to reach such a position, riiiiiiight? “Something like that”, he’ll say.
Born as the result of a quick tryst between the Guerra family’s patriarch Bernardo and the lowborn voidswoman Sheera, Marco’s future might’ve been far different hadn’t his father been supporting all of his offspring. It was a fierce attempt to find the one who'd make the dynasty climb further while taking full advantage of the old covenants ensconced within its military warrant. The siblings were always in conflict, and so Marco's brothers and sisters first kept him in check by using their authority to have him spend as much time as possible within station or ship-based temples, to push him away from a future succession dispute or even hopefully convince him to become a man of the cloth. While Marco developed a strong faith based on the local (void-focused) interpretation of the Imperial Creed, that plan failed, but his siblings also had a solid backup.
As Marco grew older and gained a position in the Battlefleet, it was made sure he'd be assigned dangerous missions. It was during one of these, investigating debris left behind by a space hulk that had flashed in and out of realspace, that he was taken hold by a piece of ancient tech that almost managed to do what his familial competitors had wished for—destroy him. It was hard to tell whether those were only memories, but for the time he spent comatose Marco lived a life that wasn't his and saw many things that didn't belong to his era. Upon waking up, the trauma of having spent decades as other(s) and then returning to his original body was almost too much. He survived, even if he required sedation and some time to recover. The archeotech artifact had disappeared as if it had never existed, and he was now
changed. [further details to be added or maybe kept secret]
After arriving at the family's small station to rest, Marco was given a leave from ship duty allowed a spot in the family's planning sessions. As it happens, that exposed to quite a bit more of how the now-decadent military family usually handled their section of space and everyone under them. It turned out to be a bad move by old man Guerra, to say the least. Killing the orks? It was to protect the people, of course. Killing the eldarin? It was to protect the people, of course. Killing the people? It was to protect the people, of course!
Marco disagreed with the last notion. While he once hadn't minded the dynasty's methods of governance, now his mind's eye had been stitched open. His father said he was far too young a rapscallion to understand that kind of thing! It was a matter of time until the fingerling learned how things really worked, he said while patting the young lad’s head to emphasize his point. Marco disagreed harder. Much harder. He incited a bloody insurrection in his family’s holdings that washed his family line and its sins away in a deluge of blood, also for the sake of emphasizing his point. His treacherous siblings were the first to go.
A few allies and enemies of the Guerra house tried to either help the patriarch keep the house together or take its holdings for themselves—sometimes it was hard to tell who was doing which, as surprisingly it turns out no one likes rebellious lowborn—so Marco killed those as well. He came out of the other side bloodied, more experienced and commanding the trust and loyalty his ancestors might have once held. As far as the Imperium is concerned, it was yet another fratricidal noble coup that didn't threaten its status, and as soon as the purge was done playing out Marco was recognized as the battle royale’s victor and the official holder of the military Warrant of Trade of the Guerra family.