Bonuses:
• +10 to Command (Talented), +5 to Command while on a ship, +20 to Navy social, +10 to Mechanicus, Military and Dynasty social, re-roll failed Interaction tests 1/session.
• +10 to resist fear, re-roll failed fear tests.
Current Profit Factor: 32 (29+3)
Text:
"For Emperor, Imperium, and Dynasty."Name: Marco Cordello Machado e Guerra da Rosa Bourbon I
Career: Rogue Trader |
Ship Role: Lord-Captain |
Rank: 1
Wounds: 11/11 |
Fate: 4/4Insanity: 11 |
Corruption: 0
Initiative: 1d10+4
Movement: Half-Move: 4m / Full-Move: 8m / Charge: 12m / Run: 24m
Max Carrying/Lifting/Pushing Weight: 45.0 Kg / 90.0 Kg / 180.0 Kg
Origin Path:Homeworld: Battlefleet
Birthright: Child of the Creed
Lure of the Void: Zealot (Unnerving Clarity)
Trials and Travails: Dark Voyage
Motivation: Devotion (Duty)
Lineage: Of Extensive Means (Far-reaching Contacts: Military, Adeptus Mechanicus, Dynasty Fleet)
Appearance: Tall as many voidborn are wont to but slightly more athletic in build due to his military upbringing, Marco has blue eyes, pronounced lips and chin, and an impressive but well-trimmed mustache from below which a short and thick pipe usually pokes out. As is tradition with authority, his naval commissar's cap is quite eye-catching. He spends most of his time dressed in the Navy Commissariat's attire despite his new status as a Lord-Captain, and thanks to how light and well-made his light carapace armor is, he also wears it most of time, with the blackened ceramite chestplate clearly displayed from within his greatcoat. While the helmet's fittings are in place, he usually keeps the faceplate attached to his belt.
He has a few (aesthetic) modular electoos, with a particularly large one covering most of his back reading "Peace through supremacy" in High Gothic and positioned over a fleet transitioning out of the Warp with guns blazing. Since it's an electoo, movements of his back muscles make the thrusters and macrobatteries blaze. The Dynasty's sigil sits below, topped by a crown and encircled by thorns.
Characteristics:(40) Weapon Skill
(25) Ballistic Skill
(30) Strength
(40) Toughness
(42) Agility
(30) Intelligence
(20) Perception
(58) Willpower
(56) Fellowship
Skills:• Charm (Fel);
• Command (Fel);
• Commerce (Fel);
• Common Lore: Imperial Navy, Imperium (Int);
• Dodge (Ag);
• Evaluate (Int);
• Forbidden Lore: Archeotech;
• Literacy (Int);
• Navigation: Stellar (Int);
• Pilot: Space Craft (Ag);
• Scholastic Lore: Astromancy (Int);
• Speak Language: Battlefleet War Cant, High Gothic, Low Gothic (Int).
Talents:• Air of Authority;
• Peer (Adeptus Mechanicus, Dynasty Fleet, Military): +10 to social tests;
• • Good Reputation (Imperial Navy): Extra +10 to social tests;
• Resistance (Fear): +10 to resist fear;
•
Talented (Command);• Unshakeable Faith: Re-roll failed Fear tests;
• Weapon Training: Melee and Pistol (Universal).
Traits:• Exceptional Leader: As a free action once per round, Marco may grant an ally that he can see and who can hear him +10% to any one test;
• Office on Deck: +5 bonus to all Command Tests while aboard any spacecraft;
• Ship-Bound Fighter: While on a planet Marco takes –2 penalty to Init. and double the BS penalty for Long Range or greater. No penalties if inside a tunnel or other confined space;
• Void-Accustomed: Immune to space travel sickness. In addition, zero or low-gravity environments are not considered Difficult Terrain;
• "Mind Swap": He may attempt to leave his body and take over the mind of another. Strong will will prevent him from taking the target over, and there is a chance that something will take over his body while he's gone.
Inventory:• Mordian-pattern Power Sword: Dmg: 1d10+8 E | Pen: 5 | Balanced, Power Field, +5 to Parry | WT: 3.0 kg | Avail: VR;
• Ryza-pattern Plasma Pistol: Range: 30m | RoF: S/2/- | Dmg: 1d10+6 E | Pen: 6 | Ammo: 10 | Reload: 3 Full | Maximal, Overheat | WT: 4.0 Kg | Avail: VR, three (3) photonic hydrogen flasks;
• BC light carapace armor: AP 6 | Location All | 7.5 kg;
•
Eos Star Amulet: An explorer wearing an Eos star amulet may re-roll one failed Interaction Skill Test per game session;
• Fine Clothing;
• Xeno-Pelt Cloak (black fur);
• Void Suit;
• Micro-bead.
Acquisitions: Starting: Eos Star Amulet (-30 ER Avail. +30 Negligible = +0), Supply of Peaches (up to +10 Strength from regular consumption).
Total XP: 4500 base +
500xp | +
250xp
XP Spent: 700/750xp
Purchase History: Starting: Motivation (100xp), Lineage (300xp), Charm (100xp) | Dodge (100xp), Fellowship Advance I (100xp).
Backstory: Marco Guerra was by far the youngest child of the Guerra warlord dynasty and is now the lone master of a storied house and a lord-emissary of the Imperium. His is obviously an enviable success story proving just how capable he must’ve been to reach such a position, riiiiiiight? “Something like that”, he’ll say.
Born as the result of a quick tryst between the Guerra family’s patriarch Bernardo and the lowborn voidswoman Sheera, Marco’s future might’ve been far different hadn’t his father been supporting all of his offspring. It was a fierce attempt to find the one who'd make the dynasty climb further while taking full advantage of the old covenants ensconced within its military warrant. The siblings were always in conflict, and Marco's brothers and sisters first kept him in check by pushing him into the local Schola in a bid to keep him away from a future succession dispute or even convince him to become a man of the cloth. While Marco developed a strong faith based on the local (void-focused) interpretation of the Imperial Creed, that plan failed, but his siblings also had a solid backup plan.
After Marco graduated early and gained a position in the Battlefleet, his eldest brother made sure the youngest became a Navy commissar rather than a proper officer, a clear bid to prevent him from gaining experience as a leader. Not satisfied, it was made sure Marco would only be given dangerous assignments. It was during one of these, investigating debris left behind by a space hulk that had flashed in and out of realspace, that he was taken hold by a piece of ancient tech that almost managed to do what his familial competitors had wished for—destroy him. It was hard to tell whether those were only memories, but for the time he spent comatose Marco lived a life that wasn't his and saw many things that didn't belong to his era. Upon waking up, the trauma of having spent decades as other(s) and then returning to his original body was almost too much. He survived, even if he required sedation and some time to recover. The archeotech artifact had disappeared as if it had never existed, and he was now
changed. [further details to be added or maybe kept secret]
After returning home and to the family's small station to rest, Marco was given a leave from ship duty and allowed a spot in the family's planning sessions. As it happens, that exposed to quite a bit more of how the now-decadent military family usually handled their section of space and everyone under them. It turned out to be a bad move by old man Guerra, to say the least. Killing the orks? It was to protect the people, of course. Killing the eldarin? It was to protect the people, of course. Killing the people? It was to protect the people, of course!
Marco disagreed with the last notion. While he once hadn't minded the dynasty's methods of governance, now his mind's eye had been stitched open. His father said he was far too young a rapscallion to understand that kind of thing! It was a matter of time until the fingerling learned how things really worked, he said while patting the young lad’s head to emphasize his point. Marco disagreed harder. Much harder. He incited a bloody insurrection in his family’s holdings that washed his family line and its sins away in a deluge of blood, also for the sake of emphasizing his point. His treacherous siblings were the first to go.
A few allies and enemies of the Guerra house tried to either help the patriarch keep the house together or take its holdings for themselves—sometimes it was hard to tell who was doing which, as surprisingly it turns out no one likes rebellious lowborn—so Marco killed those as well. He came out of the other side bloodied, more experienced and commanding the trust and loyalty his ancestors might have once held. As far as the Imperium is concerned, it was yet another fratricidal noble coup that didn't threaten its status, and as soon as the purge was done playing out Marco was recognized as the battle royale’s victor and the official holder of the military Warrant of Trade of the Guerra family.