I stare at the collapsing bugball for a few moments, and then resume attempting to decipher what we'll need to fix the communication hub, leaving one of me to watch over that bugball in case it does weird stuff again. If it does reanimate, then I'm probably going to be running away from the creepy thing.
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
1> (F) : Exploring!
2> (M) : Exploring!
3> (F) : Exploring!
4> (F) : Exploring, fur removed from head
5> (M) : Exploring, has a dirty paw.
6> (F) : Exploring!
7> (M) : in the utility room checking on Alice -> nearly comatose resting on Alice while I'm focused elsewhere.
8> (F) : Exploring!
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: Fine!
Quest objectives:
Figure out where I am? -> Find useful tools!
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
(4) The communications hub starts flashing a warning light. A small blinking icon appears, cycling between an image of a bucket with suds overflowing, and a spraybottle. A tinny voice repeats "clean me. clean me. clean me." There doesn't seem to be any otehr alarms, and there are a few green lights blinking at various spots on the cube, so maybe a good bath to get the bug goop out will do?
"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Action tokens: 2
"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
Quest objectives: Enjoy this really cheap vacation
Inventory:
Casual clothing
Sunglasses
Wide brimmed hat
Cellphone has a map of the planet and less accessories
Camera
Suitcase filled with clothing
Face covering made from clothing
Bloody clothing
Rusty pipe with a pointy end
Half a bottle of bleach
Action tokens: 2
”No problem.”
Plant the rod into the ground and tie one of the articles of clothing to it to make a makeshift flag
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod, and a duffel bag containing a cannon, two cannonballs, and two powder bags
Right next to the duffel bags are a box of backpacks. They're a bit awful, in that they are sort of attached to a costume hoodie. Debby can't really wear the backpack as is without the hoodie on, and it is designed in such a way that the hood remains over your head. There are sun goggles that would obscure your eyes but let you see just fine, but the character you would end up cosplaying would get you severely beaten in any civilized part of the galaxy. Plus, it might interfere with your horns. Well, Bowser reached over, tears the head off the hoodie, and leaves you with a sweater/backpack with a ragged neckline and paws. Yup, the paws are built in. The backpack, at least, is quite roomy, and contains several useful pockets. Also, Bowser's flag thing works just fine. You can see the flag from a distance so you guys got that going for you.
Continue my drunkin argument until I win or someone stops me Chatters shall never admit defeat!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory: Nanotube injection arm attachment "borrowed" from Cy-Bog Bob
(5)Somehow, Chatters manages to outlast teh fingers, which in the end all turn on each other, doing the rock paper scissors sign for a bit before colliding, creating a big, cartoony cloud, complete with fighting sound effects, before tumbling themselves out of existence. "And that's why purple is the smelliest sound-noise!" Chatters slurs, before falling unconscious and vomiting on himself.
Okay. Obtain offensive clothing and butcher them into inoffensive cloths, using the saws and stuff in our home.
Name: Alice!
Species: Human
Species distinctives: Half stupid-looking-elongated-ape, half rat-resembling-aforementioned-ape. Looks something like bad practical effects for a wolfman.
Status: I dunno
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Autocooker, Water Filter, Emergency Kit, Flare Gun, Some Flares
(4) inoffensive outfits get! They are serviceable, and even warm.
I'm ready to move on, so just wait around inside an object for everyone else to finish up.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor. Pile of food, including broken electronics, wood, fur, books, t-shirts, mechanisms. Incomplete shock weapon, needs batteries.
One Action Point.
One Energy Point. (Ate an extra meal.)
Waiting commencing.