"Hey guys I found a map and our location on it, also holy shit this place is an awful shit hole there's radiation and shit allover the place."
Keep looking at the map and see if I can find any vehicles in the area around our base.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
(2) Trash, trash, trash .... bog .... crater? ... you find some weird temple looking thing .... up on top of the cliff to the north. maybe mark that as a point of interest.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Look over Debby’s shoulder at the map they’re looking at, just out of boredom from waiting for daytime
(6) You see what she sees. Then you notice something weird. You have her scroll back andzoom in. You find one of those huge-ass earth movers that's like, a whole buildiing designed to basically make craters in the ground to strip out resources. maybe mark the Giant Excavator Of Doom as a Point of Interest.
Chatters starts loudly monologuing "Gahh how dare provoke memory recollection of past trauma injuries! I hate hate metal thing! Must get revenge retaliation! Grrr... thought idea! Clearly it want man thing dead in torture agony! I shall trick deceive it into thinking I will help it murder torture man thing and when its back is rotate turned I shall tip push it over and treat the man things wound injuries! Another genius smart plan from Chatters yes yes!"
Chatters reluctantly steps out of the shadows "Psst hey metal thing! I grrrr see you trying to murder maim man thing! Mind if I help help? Chatters is very good at maim murder!"
If the metal thing declines or somehow comes onto my plan just make loud annoying noises at it from the shadows if they accept get them to turn around push them over then start treating the man things wounds... maybe steal some of the smelly man things stuff as well... for safekeeping of course! Afterall with my genius I can make more use of it then the man thing ever could!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Use my magic to save Alice, or at least stabilize her condition.
Enhance my focus to have multiple uses and be just generally better
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll
Rat friend, sorry, Chatters I am not trying to murder her, I am injecting her with my nanobots which give elevated healing. If you can help stabilize her then that is fine.
Reattached the nanotube injection arm correctly and then inject Alice with my nanobots.
I thought the way these things are designed it should have been impossible to put it backward.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
(6) (1) (6) Cyborg Bob is
Clearly trying to kill Alice (seriously, that was the fifth 1 for you and Egan in a row), so Chatters and Mr. Zorak double team him. Chatters knocks Bob down and steals his injector, which Mr. Zorak then magically attaches to chatters forearm. Chatters tehn gently pokes Alice in the shoulder with the neelde end: well, as gently as a Skav .... large Rattus Sapiense might be expected to do. She screams, of course, and passes out. A moment later, you see her shoulder writhe and hear the sound of bones grinding, then a different sound. Her shoulder actually glows a deep, blood-red for a moment. It no longer looks broken. That's a relief. And her whiskers look pretty good too, against her auburn fur.
No action
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : inside
4> (F) : inside, fur removed from head
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : looking down into the utility room at Alice
8> (F) : inside
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Noted.
(I don't believe there's anything I can do about botched cyborg-healing. Unless..)
Give my Action Point to Alice to Not-Die.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a good cart wheel.
Stuff:Two by four, metal pole, cinder block, two good cart wheels, metal bed pieces, air compressor.
Not needed. Besides, Egan didn't respond, so keep the action point. she has her own anyway, I think.
After the screams die down, the rest of the night passes uneventfully, and people are somehow able to sleep. Chatters and Cyborg Bob discover that the main room on the lower floor is dedicated to several large stills, and barrels of alcohol. Rum, maybe. At one end of the room is a self contained recycling pool for water - long disused and badly damaged. there's a pool of murky water in it, so Alice' water purifier has something to work with at least. You might be able to scavenge the parts to get the larger recycler fucntional again, if you so choose.
The morning is quiet, but not unnaturally so. Some of the Kits run off (but not far. just "in base" as it were) to chase rodents and insects - the normal kind that appear on most habitable worlds.
The sky is a beautiful radiant green, full of roiling clouds and arcing lightning that gives off distant, crackling thunder. underneath the cloud cover, the air is surprisingly clear. You notice a strange, moving dust cloud eastward, further into the trash mountains, and flocks of carrion birds to teh west, out by the swamps and forest. Speaking of birds, this planet seems to breed them in abundance, as, shortly after sunrise, the roiling sky is obscured by the wings of thosands upon thousands of some small, grey bird. the flock takes half an hour to pass, during which everyone kinda huddles inside, not so much because the birds might attack, but because that many cloacas flying directly overhead can leave an area rather unhygenic rather quickly.
poop. I am talking about bird poop. You guys stay inside to avoid a million birds all pooping on your heads. Once the flock is past, you look outside, and, sure enough, the area is just coated in it.