Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
A metal rod
Sit down with my back against the door to hold it there in case any of our “neighbors” decides to try again
(4) You start adjusting the door in it's socket ... err ... door frame and discover it was held in by a series of breakaway bolts and such. You notice a bucket of the things placed beside the door, disguised as an umbrella stand. You begin fastening new bolts to the frame. Apparently this isn't the first time the thing has been kicked in, and such behavior has been planned against.
I'll take that as a yes. This might hurt I am not sure I haven't done this before.
Make sure the nanotube injection arm is attached correctly and then inject Alice with my nanobots.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
(1) ah hah. Ahah. Ahahahahahahahahahahahahahahahahahahahahahahahahahahah. You find out that yes, this does in fact hurt. Whether it helps at all is another matter entirely.
pained screaming
Yes indeed. That is four ones in a row. You stare incredulously, still screaming, as the cyborg pulls off it's forearm. spraying hydraulic fluid everywhere, and then places a big-ass needle attachment onto the stump, the wrong way about. To his credit he does not immediately begin bludgeoning you with the blunt end of the attachment.
"Gahhhh rigged unfair! Coward man thing cant fight their own fight battles so summon calls robo thing to help steal home hovel! Grrr ill force make them regret screw messing with Chatters!"
Throw rocks, pebbles and other stuff at them from the shadows until they leave my lair retreat if they actually try fight me.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
(2) you throw random trash in their direction for a minute, before the robot pulls a giant needle off it's utility belt and proceeds to stab itself in the stump where it's forearm was a minute ago. That brings back some painful experime ... memories and yo uscuttle back into the darkness to consider your next line of insults and assaults.
"Damn it cat your bugging me with your noise, go bother someone else."
Go back to the map and try again to find where we are.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone has a map of the planet and less accessories, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing
Action tokens: 2
(4) you find what looks like a candidate for your general location on the globe: northern hemisphere, there is a grand canyon sized cliff structure near a pretty massive dump pile: the pile grows the furhter east it goes. There might even be snow atop some of the larger peaks. There is the bog to the south which fades into some sort of wasteland, and swamps to the east, surrounding a river that eventually hits a pretty big inland lake. The map highlights some points of interest: settlements, radioactive waste, toxic hazard zones, and some massive biohazard threats. Aside from a few small pips of habitation up around the cliff, you are a considerable distance from most of the points of interest, though there is a minor toxic hazard zone feeding into the bog to the sought. There's also a mountain range that reaches up to the bog from the south: a finger of a larger range that encircles the planet like a really spiky belt. that range is large enough to breach atmosphere. the planet is clearly not quite spherical, as the equator bulges out enough for that to happen, effectively cutting off habitation between the north and south hemispheres. Hmm. there's a pretty massive radiation zone on the southern hemisphere.
Acquire revenge
Curse Kit
Be self satisfied
Realize that was probably a bad idea
Apologize to fox hivemind
Enhance the powers of my golem through metaphorical blood tears and sweat
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Happy
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem. A focus that looks like a troll doll? (Do not know if I still have it)
(3) You curse the fur completely off Kit #4's head. The universe is of two minds about whther this was a bad idea or not. You still have your focus. In what way do you wish to enhance the focus?
Well that didn't go super well. I'm just going to slink off and pretend that I had nothing to do with anything going wrong anywhere for any reason whatsoever, keeping an eye on things from the side.
I spread out throughout the building and just go be in out-of-the-way corners of the rooms, so I should be aware of most everything but won't get caught up in stuff unecessarilly.
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
1> (F) : inside
2> (M) : inside
3> (F) : inside
4> (F) : inside
5> (M) : paw coated in sticky stuff, trying to clean it
6> (F) : inside
7> (M) : looking down into the utility room at Alice
8> (F) : inside
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
You make yourself scarce, but not before all the fur falls off #4's head for some reason.
(Yeah, a pneumatic jack will have an air piston in it. Another name for them is pneumatic cylinders. They're basically just simple air pumps without handles, and use air pressure to extend or retract the business end, pulling cables, raising or lowering conveyor belts, opening or closing brake shoes, stuff like that. One could be used as a compressor if you had a way to move the piston without it being attached to a handle.)
Head over to the machinery, while inside one of the wheels. Lets see if I can rig up a compression station, and get these tires reinflated, as the first step towards making a functional vehicle.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing a flat cart wheel.
Stuff:Two by four, metal pole, cinder block, three flat cart wheels, metal bed pieces.
(6) You find a compressor that would work if it had a power source. Well, YOU are a power source, so you posess the compressor and inflate 3 tires, then promptly eat one of them to regain energy.
Group Status updateAlice is probably going to die.
...
that is all.