"What the hell is this weird ball thing and who let it into our fort?"
Use the parachute to capture the weird ball thing, then see if I can't drag it outside.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Stitched up palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, face covering made from clothing, bloody clothing, parachute
Action tokens: 1
(5) You wrap up the insanity toy and haul it outside. It still floats toward the containers, no matter what you do, so you take the parachute a considerable distance away and weigh it down with some bricks. It seems sturdy enough for now. You hurry back inside as the first stars begin lighting up the sky, then falling out of it. You get one action token for resolving the insanity issue.
"Hmm wait for see eyes to adjust change yes yes!"
Wait in the darkness for my eyes to adjust enough that I can see things I am a giant rat who generally lives underground anyway after all im sure this wont go poorly!
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
(2) I mean, there's darkness, and there's darkness, ya dig? You climb down the hole, knock something over, and fall off of something with a big ol' clatter. Now you are down below, surrounded by whatever you just knocked over, and in the dark. Wait, is that a vague outline you see? No. That's more darkness.
Two of me gather at the weird hole and inspect and widen it, trying to see where it goes.
the one of me that had the mousetrap on his paw stays with Alice
the one of me that was playing with the plasmaball is searching for why it cut out, and how it was powered in the first place. Is there working power here?
the remaining four of me spread out and explore the four outer shelters.
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
--Toy dead?--
-----Kit-----
--Thank you--
-----Kit-----
1> (F) : exploring outer shelters
2> (M) : exploring outer shelters
3> (F) : slightly deaf, until eardrums heal, exploring outer shelters
4> (F) : slightly deaf, until eardrums heal, looking for plasmaball power cord.
5> (M) : exploring smelly-bug-hole in shelter
6> (F) : slightly deaf, until eardrums heal, smelly-bug-hole in shelter
7> (M) : Staying with Alice, getting pets.
8> (F) : exploring outer shelters
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
Hearing rolls (4, 5, 2) so Kit_4 regains her hearing.
(3) the two of you take turns pawing at the weird hole. You widen it almost enough to poke a kitten sized head through, but not quite. There's definitely a dusty, woody smell and a tingly, chemically smell down there. It's not unpleasant.
(1)The plasma ball suddenly turns on, stupidly bright, and startles the Kit that is examining it. This is how she realizes her hearing is back to full, as the crackle and hum it emits sends hard shivers down her spine, raising all the hairs on her body straight out. She skitters out of the room like her tail is on fire (it's not, that's a figure of speech). (3) she ends up outside the shelter, under half a tractor tire.
(1) What with the events regarding the insanity ball, the mousetrap, and the plasma ball, most of hte Kits send up some distressed yowling, and congregate in the middle of the big room where everyone else is (more or less), generally getting underfoot.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Get myself out of the drum and bring it, the metal stick, and the chair back inside
(2) you fail to shake the drum off your dinobutt. (2) similarly, you fail to get upright to get back inside. This will have consequences. See the bottom of the turn for what happens outside the shelter this night.
Check whether my ration pack is a pack of rations or more like a kit of food preparation stuff.
Regardless, attempt to make enough dinner for all of our organics by looking for edibles and/or food preparation tools. The turtle is big, but the kittens are tiny so it probably evens out, right?
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ragged curtain-skirt, Ration Pack, Emergency Kit, Flare Gun, Some Flares
(5) turns out the rations come packed inside an autocooker, which is basically like a pie tin that self heats on the inside, with a few drops of an oily liquid that comes in the pack. There's a small hole to drip the oil into to activate the autocooker. You make enough food for everyone who eats, though a couple of the group are missing. You consider making some food for the insanity ball, but everyone kinda objects to the idea, so you pass, this time. It probably eats sadness or something anyway, so it'll probably be able to fend for itself. That's it for the food in the ration pack, but you have the autocooker with enough oil for quite some time, and a water filter system that can process enough water for everyone once a day, assuming the water is relatively clear and non-radioactive to start with. So no mud, blood, or liquid uranium.
Investigate the trash and see what(if anything) I can find.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
(6) you find a lot of trash. As I stated last round to people looking for "something," well, there's literally an entire universe of "something" to find, and you found some of it! You also find trouble, since you are outside, after dark, and looking for it. See the bottom of the round for details.
Help investigate the trash. Pick stuff up, consume worthless junk, sort through piles of trash.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Stuff:Two by four, metal pole, cinder block.
For the most part, my response to you is the same as that to MMM above. Except, you are also consuming something "worthless," so I gotta roll for that: (5) You eat an entire book labeled "Opinions on the SpaceNet, Volume MMCLLXIV." It is satisfyingly hollow, trite, meaningless, energetic, and pointless. You get an action point, both for getting rid of such garbage, and because it was a very poltergeistly kind of meal.
“Okay. This might’ve been a bad idea. Sorry.”
Realizing that he has been repressing his natural imp instincts for a while, he decides to let loose a little bit and prank Alice by turning her flare gun into a flare gone. Do it sneakily so I don’t get yelled at.
Use powers to make one container incredibly luxurious and set it as his home.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Annoyed
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal golem.
"Flare Gone" .... hmm. (2) You snap your fingers and the flare gun disappears from her left hip ... and reappears on her right hip. Hah! You bet she's not even left handed, so it'll be super awkward for her when she needs to draw and fire it! Now to wait for the comedy to happen ....
(4) You turn the front room that has the collapsed back wall into a reasonably comfortable bed and bath, complete with a small terrarium made out of the collapsed part. Bits of trash ooze through the dust and dirt and brighten up, becoming figurines and small sculptures and a tasteful metal mobile. You even get a nice nightstand made out of a baseball bat, a coffee table leg, two whiskey bottles stacked on top of each other, and a Hello Space Kitty Umbrella for legs, topped with a large book of maps for some distant world as the table top.
Outside crew, you all start to hear the sounds of life in the trash heap. things are waking up, coming alive, mobilizing, hunting, being hunted, and in general getting dangerous. You each see hundreds of small red dots, some closer, some further away, each dot paired with another, as if they were eyes, which they are. (4) Bowser manages to tumble over and get his feet below him, wielding his metal rod, as a swarm of spider-like beings skitters out of the darkness toward him, only to be dive bombed by ... somethings with wings. Looks like you are in a food fight. Try not to be the food.
(2) Bob, on the other hand, is caught entirely unprepared as he is peering int o acrack between two stacks of trash. Something reaches out of the darkness, wraps several spindly limbs around his body, and yanks him back into the darkness.
(6) Geryon, full of all the "wisdom" and "humanity" of the opinions of millions of anonymous SpaceNetters, hovers up at Bowser's side and begins circling the area, letting out small sparks, making some wailing sounds, and tossing small pebbles, screws, broken glass, and the like around the area. This makes it a bit mroe dangerous for the creatures attacking, but kinda a bit mroe dangerous for Bowser as well.
Kit_4 is relatively safe under the tire she found, and is close enough to get back inside in a dash, so no roll this turn for her.