Check bottom of the turn for group update.Go land at the edge of the wet stuff, and do a quick check of the pod insides (and the hidden below-sludge area) for loot. Are there any interesting items hiding below the surface?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
(2) You don't find anything of use in your pod. (1) A tentacle reaches out of the bog and grabs your chair. it isn't pulling or anything, yet. It just sort of flopped out of the bog, covered in wet, stinky mud, and wrapped around your seat.
Scavenge the pod Veron crashed in for any medical supplies
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Nominal
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
You have the status "Wounded:Fracture," as I mentioned before. (2) your pod is empty. From the looks of it, someone looted it some time ago, and it never got refilled before dumping you on this planet.
"Ugh, probably."
Get out of bog and remove any muck-covered clothing.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares, Can of Air
(4) you slosh over to the nearest dry spot and haul yourself up, then strip your lower garments and spread them out to dry. You leave your underwear on until you can find something to cover yourself with, to appease the censors and all.
"Hey Alice! you need help getting out of there?"
Help Alice! out of the stink bog if needed, then look around for something flat we can use as a sled to drag the injured guy.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: nauseated
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
Since Alice! got out under her own power, you devote your turn to finding a gurney. (3) You find a reasonably large chunk of tin siding. it's wide enough to place teh guy on, though it is somewhat long for dragging someone on: it's about 12 feet long.
((I'm very aware of the logistic issues of keeping track of all 8 of me, I will be putting in my best effort to put in extra organization and tracking. If at any point there is anything (at all) I can do to make the tracking easier, formatting, colors, reduce how much I spread out so you can handle more of me as a group, whatever, please say so and I'll do it. No need to give you a headache.))
((having said that, all eight of me failed to heal my ears? oof.))
I spread out a little, most of me hiding in the tall grass and waiting for my ears to heal, but three of me climb up on top of tires to try to look out and see what's around, and also to be seen by the people coming out of the drop pods in the bog
--Hi I'm Kit-
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
-----Kit-----
1> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout, greeting others
2> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, climbing tire to lookout
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
I suppose just doing what you are doing now will be fine for keeping track. It does save me some effort having it laid out like that. I was, for the sake of simplicity, rolling for the gestalt, but I'll roll individually, I suppose. 5, 5, 4, 3, 2, 6, 5, 3 1, 2, and 7 are hearing repaired, while the others remain hearing impaired.
(2) Mostly, on account of being ankle high, the three who climb the tires see pretty much what they already have: tall grass, more trash, and the nearby terrain. And also a bird. And a leaf. Perhaps a taller climb would help? They are visible to anyone who wants to notice them, though.
"Pod hovel thing change transform into doomwheel yes yes!"
Eat the rations, dump out the emergency kit, and throw away the grooming kit in disgust before seeing if I cant control where this thing rolls like a mobile home that doubles as a theoretically deadly barely controllable road roller.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
Interesting ... (2) you can control it to go "forward" or "other forward" by virtue of facing with the floor on your left or on your right and crawling forward. Cna't see at all where it takes you though. this works poorly, since the door has been blown off, so you make most of a revolution, then step on dirt. Then teh house rolls ahead of you, leaving you sun exposed again.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nominal
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
Get rid of the bog. Conjure up a few more air fresheners in-case this doesn’t work.
“Hey friends! I’m kinda in the process of making a home for us, it’s a little cramped right now, but I can renovate it later. You can call me Mister Z!”
(1) You snap your fingers, and the bog sort of explodes, spraying bog water everywhere. The crater in the bog that you formed quickly fills in again with wetter, but still dark brown, water.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Explore the trash heaps. Perhaps there might still be something useful there.
You stomp off eastward and encounter a kitten with a collar that reads "Hey, I'm Kit." the trash heaps are vast, and there are probably lots of things in them, useful or otherwise. Let's gatehr the crew for exploring, as I am not going to run eight individual games.
So, the group of you, still getting your feet under you and familiarizing yourselves with this craphole of a landing area, are getting more and more nauseous the longer you stay near the muck, unprotected from the stench. and, since several of you have been interacting with the gross glump that is the source of your misery, that misery is compounding. Not only is the stink worsening, but the kind of insects that love those kind of locations are starting to swarm over and around you. You have a bit of time before the sun sets to get someplace else before making some kind of camp, but if you stay here, everyone will start taking health effects, and rolls will start being at disadvantage, and so forth. Also, someone has managed to wake some kind of bogtopus or something, and, well, there's sure to be more to follow.
I heartily recommend deciding together on a direction (trashward seems like the current favorite), and going. Of course, you CAN stay here, assuming Mr Z's magic manages to stabilize enough to eliminate the bog or the stink, or at least enough to make some decent filter masks.