I'll take a can of air, please. And crack it open quickly.
While the freshness lasts, use the Emergency Kit to set Veron's fracture.
Screw that, I'm not getting involved. Just go away from the smell with the deer person.
Do you mean reprise your P&P character in this game, or in P&&&P? Either way, I don't care. Was considering an anti-arcane field support gadget anyways.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares, Can of Air
The can of air clears your lungs, long enough for you to stumble a couple dozen yards away from the landing zone. (1) You step onto what looks like solid, dry, cracked ground and turns out to be the cracked surface layer of a three foot deep bog. Good news is, you know know what is causing the smell. Bad news is, you are wearing a lot of it, right up to your waist.
((no, I didn't really mean either of those. It was a mild attempt at horror humor, since it went so~~~ well~~ that time. just ignore it))
Go float towards the soft stuff and my sinking pod. What sort of place did we land in?
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
You landed in a relatively open place, and - as your fellow dumpee has discovered - right next to a bit of a muddy bog. Which is where you are going. (6) your pod stops sinking with the door completely above the mudline and everything, but it has stirred up a fresh wave of stink. Apparently, there is some sort of ecto-resonance too, because it is starting to make you uncomfortable a bit as well.
Refrain from talking much due to the terrible smell, snap fingers and clear away the bad smells. Maybe conjure up some air fresheners?
(2) you snap your fingers and remove a pocket of air from inside the pod. More air comes rushing in immediately. As does the (now somewhat more intense) boggy smell. (2) you conjure a bunch of air fresheners, but they really only add to the odors. The smell now is a mix of boggy rotten egg smell, pine scented car fresheners, whatever Febreeze smells like, and, like, all the Pine Sol (which is pretty strong cleaning stuff). So, whatever this is, you are sure it wasn't progress.
I look around, attempting to get all of me out of this pod and to get away from this smell
Name: Kit (Kitty Hive)
Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Status: slightly deaf, until eardrums heal [1,2,3,4,5,6,7,8]
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
In an alternate universe: ((This'll be the only turn I'll keep things divided like this. I want to give Egan some time to think before I commit. I would enjoy playing either character.))
I check on Rose and make sure she's okay, then attempt to work my way out of this pod. Is the door still pointed down?
Name:
Tanya XelcarostiaSpecies: Mage
Species distinctives: Similar to humans but have the spark of Mana within themselves, they are able to manifest this in individual-specific ways. In Tanya's case she is able to Selfshift (can shapeshift herself) and manipulate light (both for utility purposes and also as concentrated bolts if need be), while her mana is tethered to her familiar, a swift fox named Rose, who she has considered like a sister.
Permanent Status: Tanya experienced a teleportation accident which left lasting otherworldly effects upon her (including stripping her of ability to teleport), her very life is bound to that of her familiar, Rose, and if Rose dies, so does she, and they cannot be separated by more than 30m or so. She is now very highly adept at shifting herself to be fox-like, and her blood cathes fire when it leaves her body (and it is HOT, but she is unabled to be harmed by this), but most the most noteworthy effect is that she herself is technically now an otherworldy creature, both herself and Rose are prone to shifting and changing every 100 days or so, as the side-effects of her change re-manifest. Rose herself has also been affected in a related way, but Tanya does not (and Lenglon doesn't either) know the details of how Rose has been changed.
Current Status: Slightly deafened, until eardrums heal.
Quest objectives: Tanya was captured, taken off her homeworld, interrogated, and is now being dumped since they have no further use for her. She's disoriented, and would like to get home but knows that is extremely unlikely. Her goal for now is to assess her situation and surroundings, and to try to figure out what her immediate needs are for herself and Rose.
Inventory: Prison jumpsuit, is acompanied by Rose.
Going with Kit
I'm still chuckling at the image of eight kittens rattling around like beans in an awkward, oversized maraca. Well, anyway, (5) the door blew enoug ajar that the kittens can crawl out pretty easily. Now, as for getting away from the smell: (5) you scamper upwind of the bog a ways. the smell diminishes, rises again because of the characters interacting with the bog, and then slowly fades a bit. It's still fairly strong, as you are not far from the bog, but it's manageable, for now. You find yourself in tall grasses, with insects and the sounds of other animals around. there are evidences of trahs already, as litter is all over the place, and some of the larger "rocks" you've climbed were tires. Ears: (2) no luck this turn.
LIDKUI don't see a bolded action, so you remain where you are, talking and injured. (3) and distracted by the stink.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Exit the pod with some degree of caution and take a good look around
(6) you exit the pod in the most ominous way: reaching out and grasping one side with an oversized, clawed fist, then grabbing the other in a similar fashion, before slowly ducking your head to look out the door while shifting your body to step through the rather constrictive doorway. You then stand up, towering over the other characters, including the toad. Your eyes slide over him briefly, then away, as if the threat he represents were utterly unimportant. You are in a rocky clearing.
A stinky mud bog is
to the south, where two of the characters are at the moment.
To the east, the bog edge gives way to hills of trash - the very dumping grounds that give this planet their name seem to stretch on to the horizon. And you are sure this is only one patch among many.
Toward the setting sun, greenery. It appears to be swampland, perhaps the source of the bog, but with flowing water and life. there are trees in that direction.
To the north is a patch of arid wilderness, hemmed in by a series of cliffs that rise up a few miles away from your current location. What lies above and behind the cliffs is unknown. (5) you notice signs of civilization - and not just trash. Some sort of settlements exist toward the base of the cliffs, surprisingly, they seem concentrated more toward the trash heaps than toward the swamps.
Chatters sniffs around then shrugs "Well not leave going anytime soon! Commense observe look around pod hovel thing I shall shall!"
Observe look around pod hovel thing.
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
(6) you find a ration pack, an emergency kit, and a grooming kit. You find a button with three symbols: a flattened teardrop with a parachute at top, an arrow pointing from that to the third symbol, and a symbol depicting a small living pod. You push this, and the ceiling raises a foot, the walls sort of slide outward into more a cylinder shape, and the roof extends to create some overhangs - good for shedding rainfall. Unfortunately, the transformation unbalances the pod (you did roll a six) and the structure ends up tilting on it's side and rolling slowly.
Egan got it correct: Spaceballs.
(Dang I had a feeling that the answer would make me feel dumb, especially since it wasn't that long ago that I watched that movie.)
"Oh shit the air is awful I gotta get away from it, I hate this planet!"
Try to find somewhere near the pods that has breathable air, also look around and try to see what's near us besides the pods we landed in.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status: nauseated
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing
You and Alice! wander toward the dry basin to the south, only for Alice! to step waist deep in bog. You stop and consider going the exact opposite direction, covering your nose to block the smell, and your mouth to block your laughter. as for what else you see - check Dino's section for a summary of the area. Also, (4) you don't gag or vomit or anything.
split-universe situation resolved, am going with Kit, and action post is edited.
Noted. Meow meow.