A 1x1 fort tends to be pretty sleepy, overall - since the distance from map-edge to murdering your favorite dwarf is so short, people tend to play pretty defensively. I am no different, so I turtled like hell.
Here's a run-down of what happened this year:
Sold off some junk and crafts to humans and elves. The humans were kind enough to drop off a bronze trap component that I was able to melt and reforge enough times to make 10 bronze battle-axes. Once that was done, we dived deeper into the next cavern layer - it looks very cool. Bloodthorn only, red muddy floors and a it itself is a vertical piercing dagger aimed at the fort proper.
I built a little antechamber for sending the squad into that cavern layer, the lever is in the training room.
I did a bit of cleaning up. I allowed a few bins in some places, much to Quarqe's chagrin, I'm sure. Mostly this was because the Leather Bins from the dwarves were just sitting in the depot and I figured it'd be better to put them inside than let them be stolen by a giant kea or something.
I labeled the 1xn bridges as such so it's clear which way the lever should be pointed to determine if they're open or closed.
I built a small temple which has immediately become a huge success. It's crammed full of people, but hey - at least they're not having sex any more.
That last part is important because currently, we've got... 18 kids in our fort of 40 dwarves. The ratio was a bit better until twins were born right at the end of my turn.
I set up two cages in the training room - one filled with mongooses who kept wandering into our traps and the other houses the Sacred Meadow. I allowed the military to have some live practice on the mongooses, but when I was going to release the sacred meadow, there just so happened to be three children playing with puzzleboxes in a line right in front of the cage. Felt like a recipe for trouble. Besides...the room needed cleaning up after the mongoose massacre.
Finally, Ast, our bookkeeper and axedwarf, seems to be thoroughly cursed. We have no vermin in the fort except in his office, which now has mounds and mounds of vermin remains. Honestly no idea what's happening there - but I suggest you seal the office in and just give him a new one.
Dwarves need armor! Get to the magma for easier eternal forging. We have a lot of wood thanks to that cavern layer I pierced, food and drink are fine, as well. Everyone seems reasonably happy.
Save is
HERE!