//This took 2.5 hours sweet Enlil.
(Development, Colonization and Monument Construction continues now.)
Northwest Egypt Temple: +29 Culture (Clay x2, Emeralds x1, Granite x1, Limestone x3, Malachite x1, Pearls x1, Sandstone x4, Turquoise x1), +25 (Copper x1, Emeralds x1, Flax x2, Fruit Trees x1, Malachite x1, Pearls x1, Sheep x1, Silver x1, Tin x1, Turquoise x1
= 15/15 Culture, 15/15 Wealth, Construction completed!
Southeastern Parthia Tomb: +16 Culture (Granite x2, Lapis Lazuli x1, Malachite x1, Opals x3, Pearls x1), +31 Wealth (Copper x1, Fruit Trees x1, Lapis Lazuli x1, Malachite x1, Opals x3, Pearls x1, Sheep x1, Silver x1)
= 20/20 Culture, 10/10 Wealth, Construction completed!
Eastern Armenia Tomb: +16 Culture (Clay x1, Limestone x2, Malachite x1, Opals x1, Pearls x1, Turquoise x1, Sandstone x2), +28 Wealth (Cattle x3, Copper x1, Gold x1, Malachite x1, Opals x1, Pearls x1, Sheep x1, Silver x1, Tin x1, Turquoise x1)
= 16/20 Culture, 10/10 Wealth
Southeastern Nubia Tomb: +25 Culture (Elephants x4, Emeralds x4, Limestone x3, Sandstone x2), +25 Wealth (Cattle x2, Elephants x4, Emeralds x4, Gold x1)
= 20/20 Culture, 10/10 Wealth, Construction completed!
In Northwestern Egypt a Temple to Egyptian gods is built. Meanwhile, both in Southeastern Parthia and Southeastern Nubia Tombs are created to house the remains of the ruling families.Peoples of Northern Egypt abandon their fisheries and concentrate on raising herds of Cattle, while the mines of Southeastern Egypt begin mining Turquoise instead of Malachite. In Northeastern Levant, Anatolians begin sowing Barley and excavating blocks of Limestone for the first time. The mines of Central Afghanistan are enlarged to procure valuable Silver as well. And in the same, Granite and Opals are being dug out from the mountains of Central Armenia, by the Mesopotamians. And finally, in Southeastern Nubia, the locals start digging for gold - while in Southwestern Egypt, local herders start herding Sheep instead of Elephants.Egyptian settlers create first settlements in Western Egypt, while Persians colonize the mountainous Southern Afghanistan.Kashyyk's Score (City-State): 134 points
Kashyyk's Score (Total): 172 points
Territories: 8 x 3 = 24 points
Tiles:
*Prosperity: Barley (3), Cattle (1), Flax (2), Fruit Trees (1), Legumes (1), Sheep (1) = 12 + 3 + 2 + 2 + 3 + 2 = 24 points
*Culture: Clay (2), Granite (1), Limestone (2), Pearls (1), Sandstone (3), Turquoise (2) = 2 + 4 + 6 + 1 + 6 + 4 = 13 points
*Wealth: Cattle (1), Copper (1), Flax (2), Fruit Trees (1), Pearls (1), Sheep (1), Tin (1), Turquoise (2) = 1 + 2 + 2 + 1 + 3 + 2 + 3 + 4 = 18 points
*Military: Copper (1), Tin* (1) = 2 + 3* = 5 points
Minor Monuments = 4 Temples, 1 Palace = 5 x 10 = 50 points
Fluffe1911's Score (City-State): 73 points
Fluffe1911's Score (Total): 99 points
Territories: 5 x 3 = 15 points
Tiles:
*Prosperity: Barley (1), Fruit Trees (1), Legumes (2), Sheep (1), Wheat (2) = 4 + 2 + 6 + 2 + 4 = 18 points
*Culture: Limestone (1), Lumber (1), Malachite (1), Opals (1), Pearls (1) = 3 + 2 + 1 + 1 + 1 = 8 points
*Wealth: Fruit Trees (1), Lumber (1), Malachite (1), Opals (1), Pearls (1), Sheep (1), Silver (1) = 1 + 1 + 2 + 4 + 3 + 2 + 4 = 17 points
*Military: Iron (1), Lumber (1) = 4 + 1 = 5 points
Minor Monuments: 1 Palace = 1 x 10 = 10 points
stoirtap's Score (City-State): 93 points
stoirtap's Score (Total): 125 points
Territories: 6 x 3 = 18 points
Tiles:
*Prosperity: Fruit Trees (1), Sheep (1), Wheat (2) = 2 + 2 + 4 = 8 points
*Culture: Granite (2), Lapis Lazuli (1), Malachite (1), Opals (3) = 8 + 3 + 1 + 3 = 15 points
*Wealth: Copper (1), Fruit Trees (1), Lapis Lazuli (1), Malachite (1), Opals (3), Sheep (1), Silver (2) = 2 + 1 + 3 + 2 + 12 + 2 + 8 = 30 points
*Military: Copper (1) = 2 points
Minor Monuments: 1 Palace, 1 Tomb = 2 x 10 = 20 points
A_Curious_Cat's Score (City-State): 116
A_Curious_Cat's Score (Total): 154
Territories: 7 x 3 = 21 points
Tiles:
*Prosperity: Barley (2), Cattle (3), Fish (1), Fruit Trees (1), Legumes (2), Sheep (1), Wheat (1) = 8 + 9 + 1 + 2 + 6 + 2 + 2 = 30 points
*Culture: Clay (1), Granite (1), Limestone (2), Opals (1), Pearls (1), Sandstone (2), Turquoise (1) = 1 + 4 + 6 + 1 + 1 + 4 + 2 = 19 points
*Wealth: Cattle (3), Copper (1), Fruit Trees (1), Gold (1), Opals (1), Pearls (1), Tin (1), Turquoise (1) = 3 + 2 + 1 + 3 + 4 + 3 + 3 + 2 = 21 points
*Military: Copper (1), Tin* (1) = 2 + 3* = 5 points
Minor Monuments: 1 Palace, 1 Tomb = 2 x 10 = 20 points
Quarque's Score (City-State): 131 points
Quarque's Score (Total): 169 points
Territories: 6 x 3 = 18 points
Tiles:
*Prosperity: Barley (1), Cattle (2), Elephants (4), Legumes (1), Sheep (1) = 4 + 6 + 4 + 3 + 2 = 19 points
*Culture: Elephants (4), Emeralds (4), Limestone (2), Sandstone (1) = 4 + 8 + 6 + 2 = 20 points
*Wealth: Cattle (2), Elephants (4), Emeralds (4), Gold (2), Sheep (1) = 2 + 4 + 16 + 6 + 2 = 30 points
*Military: Elephants (4) = 4 points
Minor Monuments: 1 Palace, 2 Tombs, 1 Temple = 4 x 10 = 40 points
~~City-State Era Results: Kashyyk Wins!~~
Lasts 10 Turns.
Colonizing takes 2 Turns.
4 unclaimed Territories gain netural Cities and develop 2 Tiles; already extant neutral Cities develop 2 more Tiles.
You can develop up to 3 Tiles per Turn; you can specify the Resource.
Wars are resolved using 3 dice rolls.
Can build Minor and Major Monuments.
Scoring:
*4pt per each Territory.
*1pt per each Culture/Military/Prosperity/Wealth.
*5pt per each Minor Monument.
*25pt per each Major Monument (+5 if unique name (Pyramid, Ziggurat)).
Eastern Parthia: 3, Sandstone
16, Eastern Egypt: 3, 2 (Wheat, Sandstone)
5, Eastern Anatolia: 1, 7 (Copper, Silver)
52, Northern Parthia: 3, 5 (Flax, Legumes)
29, Southwestern Arabia: 5, 1 (Sheep, Copper)
Besides the thriving states of the era, several independent city-states appeared as well: in Eastern Egypt, Eastern Anatolia, Northern Parthia and Southwestern Arabia. Meanwhile, the city-state in Eastern Parthia, unmolested by anyone, prospered as well.Kashyyk's Turn!
Playerlist:1. Kashyyk (Yellow, North Egypt)
TRIBAL ERA SCORE: 38
CITY-STATE ERA SCORE: 134
TOTAL SCORE SO FAR: 172
North Egypt: Barley, Flax, Sandstone, Fish (re-Developing: Cattle)
Central Egypt: Limestone, Fruit Trees, Flax, Barley
Southeastern Egypt: Copper, Malachite (re-Developing: Turquoise), Sheep
Southern Egypt: Clay, Barley, Limestone, Sandstone
Western Levant: Pearls, Legumes, Clay
Southwestern Levant: Tin, Turquoise, Sandstone
Northwestern Egypt: Granite, Sandstone
Western Egypt:
*Prosperity/Colonization Ratio: 22/17
*Military Bonus: Tin (Bronze) +3
*Minor Monument Construction: none
*Trade Routes: To Southern Anatolia/Fluffe1911 (receives Silver, +4 Wealth); To Southern Nubia/Quarque (receives Sandstone, +2 Culture), To Southern Nubia/Quarque (receives Emeralds, +2 Culture, +4 Wealth), To Southern Nubia (receives Limestone, +3 Culture)
2. Fluffe1911 (Skyblue, Western Anatolia)
TRIBAL ERA SCORE: 26
CITY-STATE ERA SCORE: 73
TOTAL SCORE SO FAR: 99
Western Anatolia: Wheat, Sheep, Malachite
Southern Anatolia: Silver, Iron, Opals
Northern Levant: Legumes, Fruit Trees, Lumber
Central Levant: Legumes, Wheat, Pearls
Northeastern Levant: Barley, Limestone
Western Armenia: (COLONIZING: 2/2)
*Prosperity/Colonization Ratio: 20/11 (2 from Trade)
*Military Bonus: Iron, +4
*Minor Monument Construction: none
*Trade Routes: To North Egypt/Kashyyk (receives Fruit Trees, +2 Prosperity, +1 Wealth)
3. stoirtap (Green, Northern Persia)
TRIBAL ERA SCORE: 32
CITY-STATE ERA SCORE: 93
TOTAL SCORE SO FAR: 125
Northern Persia: Wheat, Fruit Trees, Sheep
Western Persia: Copper, Malachite, Opals
Western Parthia: Granite, Opals, Silver
Southeastern Parthia: Wheat, Granite
Central Afghanistan: Opals, Lapis Lazuli, Silver
South Afghanistan:
*Prosperity/Colonization Ratio: 15/13 (7 from Trade)
*Military Bonus: Copper +2
*Minor Monument Construction: none
*Trade Routes: To Southeastern Mesopotamia/A_Curious_Cat (receives Legumes, +3 Prosperity); To Southeastern Mesopotamia/A_Curious_Cat (receives Barley: +4 Prosperity); To Southeastern Mesopotamia/A_Curious_Cat (receives Pearls, +1 Culture, +3 Wealth)
4. A_Curious_Cat (Red, Southeastern Mesopotamia)
TRIBAL ERA SCORE: 38
CITY-STATE ERA SCORE: 116
TOTAL SCORE SO FAR: 154
Southeastern Mesopotamia: Fruit Trees, Barley, Legumes, Cattle
Eastern Mesopotamia: Sandstone, Gold, Copper
Northeastern Mesopotamia: Tin, Sheep, Turquoise
Eastern Armenia: Pearls, Fish, Legumes
Central Mesopotamia: Clay, Limestone, Barley, Cattle
Northwestern Mesopotamia: Wheat, Cattle, Limestone, Sandstone
Central Armenia: Granite, Opals
Northeast Arabia: (COLONIZING: 2/2)
*Prosperity/Colonization Ratio: 30/15
*Military Bonus: Tin (Bronze), +3
*Minor Monument Construction: Eastern Armenia - Tomb (16/20 Culture, 10/10 Wealth) - Assigned: E Armenia, SE Mesopotamia, E Mesopotamia, C Mesopotamia, NE Mesopotamia, NW Mesopotamia, C Armenia + Malachite, Opals and Silver from Trade with Persia
*Trade Routes: To Northern Persia/stoirtap (receives Malachite, +1 Culture, +2 Wealth); To Northern Persia/stoirtap (receives Opals, +1 Culture, +4 Wealth); To Northern Persia/stoirtap (receives Silver, +4 Wealth)
5. Quarque (Brown, Southern Nubia)
TRIBAL ERA SCORE: 38
CITY-STATE ERA SCORE: 131
TOTAL SCORE SO FAR: 169
Southern Nubia: Limestone, Emeralds, Legumes, Cattle
Northern Nubia: Barley, Sandstone, Cattle, Limestone
Northeastern Nubia: Elephants, Emeralds, Gold
Southeastern Nubia: Emeralds, Elephants
Western Nubia: Elephants, Emeralds
Southwestern Egypt: Elephants
*Prosperity/Colonization Ratio: 14/13
*Military Bonus: Elephants, +1
*Minor Monument Construction: none
*Trade Routes: To Northern Egypt/Kashyyk (receives Sandstone, +2 Culture), To Northern Egypt/Kashyyk (receives Pearls, +1 Culture, +3 Wealth), To Northern Egypt/Kashyyk (receives Limestone, +3 Culture)