I don't know why it's called that.
In this game, the mafia are a cult and town is also a cult. It is a game for the modern era, where everybody wins and nobody dies. Unless the third-party wins. Then you are all doomed.
There's no fixed upper limit to how many players I can put in this thing, although if it goes to ten I'll probably have to scramble to think of new power roles to keep it interesting.
To put it simply, this is a nightless setup where, during the day, everyone votes for a player to be converted to town, while, at the same time, cult members submit secret ballots for a player to be converted to cult. There is no confirmation of the previous alignment of the chosen player, and cult members don't know each other (all communication is through me). If the town "lynch" hits cult, then the cult are temporarily inconvenienced and the cult convert doesn't happen - but only the "lynched" player knows for sure whether that happened! (Since he's now town, he might be forthcoming about it, unless it's more valuable to keep it a secret...) Power roles might result in the announcement of extra information, but, depending on the player's motivations, it might not actually be true. Finally, there is a third party whose goal is to stop either side from winning. This individual cannot be converted to anything. One side or the other must win within a time limit proportional to the number of players, or everyone is doomed!
I have no idea if this will even work. Actually, I'm convinced it won't. But at least it will be something to do for a little while, right?
Commitments so far:
Jim Groovester
Knightwing
BluarianKnight
Roden
webadict
Lidku
NJW2000
ToonyMan
Egan_BW