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Why are you here?

Mining the thread for ideas
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Total Members Voted: 1


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Author Topic: Risky Space Lords II (newcomers always welcome)  (Read 17870 times)

evictedSaint

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #330 on: July 13, 2022, 03:40:59 pm »

As the de facto leader of Absolute Cancer, we will NOT be making peace.

Sketchykeeps

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #331 on: July 13, 2022, 03:45:18 pm »

Definitely a stupid idea, but I kind of want to make a company that is just fleets/armies and see what I can snag from the war.
« Last Edit: July 13, 2022, 03:55:51 pm by Sketchykeeps »
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andrea

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #332 on: July 13, 2022, 04:20:33 pm »

You are not the first to try that.
Also, I see no reason to peace out yet.

Magmacube_tr

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #333 on: July 13, 2022, 04:26:44 pm »

ACTACTACT

UPE deploys its fleet above Ferrum, to defend the planet.




Production:
Mining (Ferrum): (-1 food, +3 ore)
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I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. I also geld memes.

My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #334 on: July 13, 2022, 05:22:33 pm »

Administration for Protectee.

1 Rock sent to provide fleet with fuel as requested.
Spoiler: Stocks (click to show/hide)

Spoiler: Deutsche Bank Balance (click to show/hide)

ACTACTACT:
Deutsche Bank votes "Tell them to shove it"
« Last Edit: July 13, 2022, 05:31:04 pm by Quarque »
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a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #335 on: July 14, 2022, 12:46:09 pm »

Turn in ~24 hours, unless someone needs an extension.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #336 on: July 14, 2022, 01:16:52 pm »

Turn in ~24 hours, unless someone needs an extension.
I would like an extension
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #337 on: July 14, 2022, 01:19:37 pm »

I would like an extension
Extension granted. Tell me when you are done.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Quarque

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Re: Risky Space Lords II Turn 9
« Reply #338 on: July 15, 2022, 04:01:42 am »

Quote from: Bounties (Imperial Levy / Tax)
In the interests of the wartime economy, lords may hold on to conquered planets until the end of the war.
Afterwards for each of the enemy planets conquered you may either:
Transfer the planet to a minor lord (effectively removing it from the game) and gain 5 prestige.
or
Keep the planet for yourself earning you a demerit worth 5 prestige.
If the planet belonged to another lord before re-conquest it may be returned to it's owner for free, or kept for the above mentioned demerit.

Deutsche Bank sends a request for clarification. If we take this text literally it says that each enemy planet you conquer can be transfered to a minor lord for 5 prestige, no ifs, no buts.
So you should also be able to do that with a planet that originally belonged to another lord?

But the last line sounds like maybe the intention of the offer was different?  ;)
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a1s

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Re: Risky Space Lords II Turn 9
« Reply #339 on: July 15, 2022, 04:17:53 am »

Deutsche Bank sends a request for clarification. If we take this text literally it says that each enemy planet you conquer can be transfered to a minor lord for 5 prestige, no ifs, no buts.
So you should also be able to do that with a planet that originally belonged to another lord?

But the last line sounds like maybe the intention of the offer was different?  ;)
The intention is different indeed- re-conquered planets should ideally be returned to their rightful owners in the Empire.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #340 on: July 15, 2022, 12:28:13 pm »

Spoiler: Cancer Planeta (click to show/hide)
1 Food is transferred to Chia Interstellar for 1 Ore.
The Tidepools are fed (-1 Food)
1 Fleet is fuelled (-1 Ore). It and 3 Armies are placed under the control of Absolute Cancer. (+40 Crab Tokens)
ACTACTACT: Cancer Planeta votes Shove It with 1 vote.

Spoiler: Chia Interstellar (click to show/hide)
1 Ore is transferred to Cancer Planeta for 1 Food.
Chegitha mines (-1 Food, +3 Ore eot)
Xa-Nam harvests (+2 Food eot)
1 Fleet is fuelled and placed under the control of Absolute Cancer (-1 Ore, +10 Crab Tokens).
ACTACTACT: Chia Interstellar votes Shove It with 3 votes.
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Long Live United Forenia!

andrea

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #341 on: July 15, 2022, 02:44:40 pm »

Quote from: Food for fuel initiative, First instalment

In the spirit of cooperation against the common enemy, The Count of the Void shall provide Hammerhead Services 3 ore and shall receive in exchange 1 food

-Hammerhead Security Services
-

Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #342 on: July 15, 2022, 02:50:00 pm »

Quote from: Food for fuel initiative, First instalment

In the spirit of cooperation against the common enemy, The Count of the Void shall provide Hammerhead Services 3 ore and shall receive in exchange 1 food

-Hammerhead Security Services
-Rockeater, Count of the Void

"The Buckle"  work (-1 Food, +3 Ore,)

Spoiler: Count of the voids (click to show/hide)
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

chubby2man

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #343 on: July 15, 2022, 03:28:52 pm »

Spoiler: Count of Two Marches (click to show/hide)

Production:

Recruitment: (-1 food, +1 army)



ACTACTACT: Send 2 Armies to Kada

Keep 2 fleets at Carida (-1 ore)



Quote from: Cooperation Agreement to take Kada

C2M will provide 2 armies while Rockeater 2 fleets to take enemy farming planet Kada. Once captured, Kada will be in C2Ms hands, and food will be split with 1 going to C2M and 1 to Rockeater till end of war. C2M has right to seize planet permanently, but if given to minor lord split prestige 3 to C2M and 2 to Rockeater.

-C2M
-
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #344 on: July 15, 2022, 05:10:31 pm »

Quote from: Crabs for Fuel, again
Blacksand Industries will immediately transfer 1 Rock to Deutsche Bank
In return, Deutsche Bank shall transfer 3 Crab Tokens they earn this turn to Blacksand Industries

Signed:
- Deutsche Bank
-
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