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Total Members Voted: 1


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Author Topic: Risky Space Lords II (newcomers always welcome)  (Read 18581 times)

EuchreJack

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #345 on: July 15, 2022, 06:24:57 pm »

Quote from: Crabs for Fuel, again
Blacksand Industries will immediately transfer 1 Rock to Deutsche Bank
In return, Deutsche Bank shall transfer 3 Crab Tokens they earn this turn to Blacksand Industries

Signed:
- Deutsche Bank
- EuchreJack, CEO of Blacksand Industries

EuchreJack

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #346 on: July 15, 2022, 06:27:01 pm »

Fuel 2 Fleets with 2 ore and designate Fleets to Action Plan of Absolute Cancer. Use 1 food in reserve to feed Mining planet.

andrea

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #347 on: July 15, 2022, 06:29:37 pm »

Feed "Great white" from stockpiles -1 food
Pay Rockeater from stockpile -1 food
Receive from Rockeater 3 ore
Refuel 4 fleet from stockpiles -4 ore


Place 4 fleet under control of Absolute Cancer +40 crab tokens
Place 3 armies under control of Absolute Cancer +30 crab tokens



Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #348 on: July 16, 2022, 03:02:07 am »



Quote from: Cooperation Agreement to take Kada

C2M will provide 2 armies while Rockeater 2 fleets to take enemy farming planet Kada. Once captured, Kada will be in C2Ms hands, and food will be split with 1 going to C2M and 1 to Rockeater till end of war. C2M has right to seize planet permanently, but if given to minor lord split prestige 3 to C2M and 2 to Rockeater.

-C2M
-Rockeater, Count of the Void
Refuel 2 fleets and send to Kada (-2 ore)
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #349 on: July 16, 2022, 06:46:51 am »

DB spends the 1 Rock as fuel for Angela Merkel.
DB Takes 1 Food from United Planets of Eruderia to feed planet Rambo (-4 Crab Tokens)

United planets of Eruderia has 4 Food, 13 Rock left. [1 food reserved for Ferrum]

Place Angela Merkel under control of Absolute Cancer (+10 Crab Tokens)
Place one army from Rambo under control of Absolute Cancer (+10 Crab Tokens)

Transfer 3 Crab Tokens to Blacksand Industries

Spoiler: Deutsche Bank Balance (click to show/hide)
Logged

Quarque

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #350 on: July 16, 2022, 06:53:18 am »

Absolute Cancer Spoils of War:

Activate Food planets Mana and Kachi, gain 4 food next turn.

Spoiler: Absolute Cancer (click to show/hide)

ACTACTACT:
Absolute Cancer votes "shove it" with 2 votes
Logged

andrea

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #351 on: July 16, 2022, 07:12:57 am »

oh right, the vote.

ACTACTACT
Shove it.
It is just a flesh wound
We can do this all day.

a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #352 on: July 16, 2022, 08:55:55 am »

Refuel 2 fleets and send to Kada (-2 ore)
mark that with ACTx3, or I won't see it.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #353 on: July 16, 2022, 09:12:12 am »

Refuel 2 fleets and send to Kada (-2 ore)
mark that with ACTx3, or I won't see it.
Sorry
ACTACTACT:Refuel 2 fleets and send to Kada (-2 ore)


Spoiler: Count of the voids (click to show/hide)

[/quote]
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

EuchreJack

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  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Risky Space Lords II (newcomers always welcome)
« Reply #354 on: July 16, 2022, 10:11:59 am »

ACTACTACT: To be clear, Blacksand Industries is voting SHOVE IT.

NUKE9.13

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #355 on: July 16, 2022, 01:36:51 pm »

I've submitted Absolute Cancer's orders. I think we're done for the turn.
Logged
Long Live United Forenia!

a1s

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #356 on: July 16, 2022, 04:08:16 pm »

I'm actually waiting on Rockeater.
Turn in ~24 hours, unless someone needs an extension.
I would like an extension
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Rockeater

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #357 on: July 16, 2022, 04:32:26 pm »

I'm actually waiting on Rockeater.
Turn in ~24 hours, unless someone needs an extension.
I would like an extension
Sorry, missed C2M post
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

a1s

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Risky Space Lords II Turn 10
« Reply #358 on: July 17, 2022, 04:14:42 pm »

TURNTURNTURN

Emperor is ill

UPE deploys its fleet above Ferrum, to defend the planet. They meet no resistance.

Count of Two Marches deploys a fleet above the planet Carida. There are two blips on the radar, but they do not approach.
Count of the Void deploys 2 fleets above the planet Kada. They decimate the Ningalin fleet.
Having secured the skies Count of Two Marches lands 2 armies on Kada, The Ningalin militia is utterly annihilated . Count of Two Marches conquers Kada

Absolute Cancer Alliance deploys 2 fleets above the planet Tidepools, they meet no resistance. There are two blips on the radar, but they do not approach.
Absolute Cancer Alliance deploys 2 fleets above the planet Great White, they meet no resistance.
Absolute Cancer Alliance deploys 2 fleets above the planet Rambo, they meet no resistance.
Absolute Cancer Alliance deploys 3 fleets above the planet Mando. Both fleets meet at unfavorable angles, Ningalin fleet crosses the T, ACA destroys the remains of Ningalin fleet. Absolute Cancer Alliance conquers Mando (and loses 1 fleet, Andrea's)
Absolute Cancer Alliance lands an army on the planet Chomba. The Ningalin militia is utterly annihilated . Absolute Cancer Alliance conquers Chomba.
Absolute Cancer Alliance deploys an army on the planet Sheller Secundus, they meet wait but no enemy comes.
Absolute Cancer Alliance tries to deploy an army on the planet Crabicus Prime, but seeing a fleet defending it they high-tail it out of there.
Absolute Cancer Alliance tries to deploy an army on the planet Desponia, but seeing a fleet defending it they high-tail it out of there.

Ningalin deploys several fleets and armies in secret.

Quote from: intel
Ningalin holdings consist of 7 planets:
Ukraina: Farming World
Moldova: Farming World
Crabicus Prime: Farming World
Desponia: Farming World
Muamba: Manufacturing World
Muleo: Recruitment World
Ningalin Prime: Shipyard world
They appear to have 3 fleets and 3 armies.
Quote from: Bounties (Imperial Levy / Tax)
In the interests of the wartime economy, lords may hold on to conquered planets until the end of the war.
Afterwards for each of the enemy planets conquered you may either:
Transfer the planet to a minor lord (effectively removing it from the game) and gain 5 prestige.
or
Keep the planet for yourself earning you a demerit worth 5 prestige.
If the planet belonged to another lord before re-conquest it may be returned to it's owner for free, or kept for the above mentioned demerit.
« Last Edit: July 17, 2022, 04:25:27 pm by a1s »
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Maximum Spin

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Re: Risky Space Lords II (newcomers always welcome)
« Reply #359 on: July 17, 2022, 04:36:43 pm »

Oh hey, it's turn 10. The contract from before is officially cancelled so Quargue will stop harassing me about it, okay
Logged
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