Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [47.04] Unknown Material Door  (Read 959 times)

RLS0812

  • Bay Watcher
  • ~ Cancels Everything ~
    • View Profile
[47.04] Unknown Material Door
« on: June 04, 2022, 11:41:52 am »

I'm not sure if this has been reported as a bug yet or not, but in fortress mode, doors that are on surface goblin buildings are of unknown material, show up as <door> in the stockpile, have a weight of 1, and a value of 10.
.

.
DFHack errors when viewing the door
Quote
stack traceback:
        ...6\Dwarf Fortress 0.47.04/hack/scripts/view-item-info.lua:79: in global 'GetMatPropertiesStringList'
        ...6\Dwarf Fortress 0.47.04/hack/scripts/view-item-info.lua:367: in global 'get_all_uses_strings'
        ...6\Dwarf Fortress 0.47.04/hack/scripts/view-item-info.lua:423: in function <...6\Dwarf Fortress 0.47.04/hack/scripts/view-item-info.lua:403>

 
Logged
Have you experienced the joys of a dwarven tantrum chain yet ?

lethosor

  • Bay Watcher
    • View Profile
Re: [47.04] Unknown Material Door
« Reply #1 on: June 04, 2022, 02:51:52 pm »

We can probably fix the DFHack error if you also post the part of the error above the stack trace.

As for the DF bug, if you can confirm that this occurs in 0.47.05 too, I suggest uploading a save to https://dffd.bay12games.com/ and posting on the bug tracker.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.