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Author Topic: The Headhunter: Game Over! Cult Victory!  (Read 11933 times)

Knightwing64

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #150 on: June 03, 2022, 08:52:15 pm »

Great, ugh, all of my planning got ruined. I was going to do a huge reveal where I revealed that I had actually suspected Web from the beginning, but…

Look what you did web  :P


I was sorta annoyed, but I was mostly playing up the anger for drama and trying to get someone to slip up and reveal something.
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Jim Groovester

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #151 on: June 03, 2022, 09:09:41 pm »

Congratulations to TricMagic and thanks to everybody for playing my game.

Thoughts on the set up?

The setup was an attempt to see if it was possible to make a balanced cult game, and I don't think it accomplishes that. I think the setup is fair, but only due to the limited number of players and the limited amount of time the game has to play out. I think a 4v1 game with a traditional mafia plays out about the same.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

webadict

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #152 on: June 03, 2022, 09:15:36 pm »

My take is that it's basically mountainous but worse. There's some information, true, but... It's old information that only barely pertains to the current Day.

Overall, I rate it 4/10. It's not bad. It's just, ya know, not particularly engaging.
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webadict

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #153 on: June 03, 2022, 09:16:29 pm »

Oof, the spite/meme recruit happened lol

Called the Vector recruit though

Not sure why the day got rushed but GG, I applaud Tric for the improvement on his scum play
Day got rushed because no one wants to sit and wait for people to reply. I wasn't gonna wait.
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TricMagic

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #154 on: June 03, 2022, 09:17:18 pm »

Fun though. And I do play better solo it seems. Had people fooled, with web's instinct being the only expressed doubt.
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EuchreJack

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #155 on: June 03, 2022, 09:18:51 pm »

Yay, I won!

Congratulations Tric!

Knightwing64

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #156 on: June 03, 2022, 09:20:34 pm »

I liked the fluff
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hector13

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #157 on: June 03, 2022, 09:30:15 pm »

Thought it was Roden or webadict personally.

Good job Tric!
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the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Egan_BW

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #158 on: June 03, 2022, 10:30:30 pm »

What a twist!
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Vector

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #159 on: June 03, 2022, 10:37:02 pm »

lol gg y'all.

I didn't start suspecting Tric at all until D2 when I noticed that he had a few strangely reasonable posts.


Personally I think the setup was cool, but it probably needs something to counter the one-sided vulnerability of Cult and the fact that we get a D2 instead of D3 LYLO. IDK what it is but it should not be possible as a "normal" setup to play as 6P and lose in two days.
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EuchreJack

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #160 on: June 03, 2022, 11:58:39 pm »

Hm, perhaps two Cultists with a shared Recruit Night Action.
More players would be necessary. Maybe Ten total with the Two-person team as previously mentioned?

While the Cult recruiting Cult-allies that do not know the Cult members is probably the superior option, I would personally prefer a Cult that inducts new members into a private group chat.

ToonyMan

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #161 on: June 04, 2022, 10:39:43 am »

Tric was scum wtf??
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TricMagic

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #162 on: June 04, 2022, 10:45:11 am »

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4maskwolf

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #163 on: June 04, 2022, 11:18:17 am »

Re: balanced cult, some quick mental math says that by EoD 2, the cult will have a 20/36 chance of winning, the town 11/36, and the game will continue forward 5/36 times. Town win odds improve slightly with successive days but a) I don’t want to calculate increasingly ludicrous fractions in my head and b) the effect on the overall ratio gets increasingly smaller as time goes on but cult probably has somewhere between 60-65% expected win rate in this setup.

By comparison, the mentioned 4 v 1 with traditional mafia is is 7/15 town 8/15 mafia so closer to 50/50.

No I don’t know why I spent the time and energy to do that either.
« Last Edit: June 04, 2022, 11:22:03 am by 4maskwolf »
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TricMagic

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Re: The Headhunter: Game Over! Cult Victory!
« Reply #164 on: June 04, 2022, 11:47:17 am »

What would the chances be in a 7 player setup? Since then the game ends on day 3.
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