The Headhunter
The executives had been assembled and were waiting for the CEO to arrive. Orange sunlight filtered into the conference room through shoddy plastic Venetian blinds. It looks like the executives would have to suffer a late night today.
The door burst open and slammed into the wall, the doorknob denting the drywall, with the CEO, Jim Groovester, rapidly entering, sheepish assistants following behind him.
"Thank you for coming on such short notice." He growled, aggravation clear in his voice. He sniffed roughly and rubbed his nose and moustache. "There's an important topic I need to discuss with you. Important to the future of the company."
Jim snapped his fingers. His assistants rolled a projector to the center of the room, turned it on, and placed a few sheets onto the projector.
The executives squinted their eyes trying to make sense of what was being shown as the projector warmed up. Being displayed was a blurry photo of two individuals in business suits shaking hands, and what looked to be an offer letter for a recently departed executive of the company.
Jim slammed the conference room table with a clenched fist, veins bulging from the exertion. "WHICH OF YOU FUCKERS IS TRYING TO POACH MY TALENT!?" Jim roared.
Player List [6/6]:- webadict
- EuchreJack
- TricMagic
- Roden
- Knightwing64
- Vector
This is a six player cult setup. There are five Vanilla Town players, and one Cult Leader. During the day phase players must vote a player to publicly reveal their alignment. If the players vote for a member of the Cult team, that player is also eliminated from the game. The town must eliminate the Cult Leader using this method, at which point they win the game, and the Cult team must attempt to deceive and the lead the town astray during the day phase. During the Night Phase, the Cult Leader can convert a town player into a Cult Ally. The Cult Leader must recruit Cult Allies using their conversion until the Cult's team meets or exceeds the remaining town players, at which point they win the game.
Potential RolesVanilla Townie - A town aligned player with no abilities.
Cult Leader - A cult aligned player that can convert Vanilla Townies into Cult Allies during the Night Phase.
Cult Ally - A cult aligned player with no abilities. Cult Allies
do not know the identity of the Cult Leader.
You're an executive at the corporation. The general feeling is that the company is going downhill and several high-profile departures have reinforced this opinion. While you're not dissatisfied with your job you would be lying if you said you didn't have any grievances. If something better were to come along you'd find it difficult to refuse.
You're under suspicion from the CEO of poaching other executives from the company, but you've been loyal to the company for years. If you don't find the headhunter, the CEO commands, your position will be terminated.
You are Town.
Win Condition: You win when the Cult Leader has been eliminated.
You're sick of this place. You don't have any confidence in the leadership of this company to do anything except make your life more miserable. You've already received a very competitive offer from a rival corporation and are counting the days until you start.
Your new company has a very competitive referral program and the rival CEO has endorsed you to poach as much of the senior leadership as possible. If you can get the entire senior leadership, you have a large bonus waiting for you once you start.
You recently recruited one of the senior executives of the company, but it seems the CEO has finally caught wind that the poaching efforts are coming from within. You'll have to deflect suspicion for a little while longer while you deliver offers to your fellow executives.
You are Cult. During the Night Phase you may convert one Vanilla Town player into a Cult Ally.
Win Condition: You win when Cult-aligned players equal or outnumber the Town-aligned players.
It turns out there are better things out there. So much for this place.
The materials you've received from your new company refer to a very competitive referral program for executives. You don't know which executive delivered you the offer, but if you can help them recruit the remaining executives, a large starting bonus would find you at your new company.
You are Cult.
Win Condition: You win when Cult-aligned players equal or outnumber the Town-aligned players.
Rules- Phases - The game is split into a Day Phase and a Night Phase. When the Day Phase ends, the game proceeds into the Night Phase, where the thread will be locked and discussion prohibited. At the end of the Night Phase, the game proceeds into another Day Phase, where the thread is unlocked and discussion is allowed. Days last for 48 hours, while Nights last for 24 hours. The game begins with Day 1.
- Day Phases can be shortened. Players must vote for a Shorten by posting shorten in their posts in bolded text. Shortens require >50% of the remaining players before they are processed. When processed, shortens immediately end the day.
- Discussion is prohibited after the expiration of the Day Phase deadline or a successful shorten.
- Prior to game start on Day 1, the game will be in a Pre Game state where roles are distributed and discussion prohibited. The Pre Game state will last 24 hours.
- Voting - All players possess a single vote that they may cast against another player during the Day Phase. Votes are cast in red and should include the name of the targeted player. At the end of the Day Phase, the alignment of the player with the most votes is publicly revealed. If this player is cult aligned, they are eliminated from the game and may no longer play.
- This game has hammers. When >50% of the players in the game vote for a single player, that player is hammered and the Day Phase immediately ends. Discussion is prohibited after a hammer occurs.
- To remove a vote, players may put unvote in red text.
- At the end of the Day Phase, if two or more players are tied for the lead in votes, the day will end with no player's alignment being revealed.
- Elimination - When a player has been eliminated, they are prohibited from posting in the thread. An eliminated player may make a single 'bah' post after being eliminated, however, it must not contain any game-related information.
- PMs - PMs between players are prohibited. Players may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
- Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
- Edits - Editing posts is prohibited.
- External Participation - While the game is ongoing, if you are not a player or a moderator, refrain from posting in the thread.