get prescience unfettered up, shoot at the Orks charging us
Riding the adrenaline of your last hit, you completely fail to follow up with anther successful shot or to utilize the power of the Warp. At least you used up all your good rolls for not dying to explosives.
All three kannons remain pinned for another turn! The team remains unable to fix their jam due to suppressive fire keeping them pinned, which is good for the APC side. The functioning APC side kannon finishes reloading and will be able to fire next turn. Dismount side kannon half-reloads.
Tank hammers both just muck about.
Charging Orks continue to charge. They're now in convenient grenading distance, 28 meters from the forest. Which is also two turns from being very able to take out everyone in the dismount team. Do your best dismount team!
Forest 0 meter line
Fortress 100 meter line
Richie Soul currently being weighed against a feather
Eltiazh In Forest Behind Cover 103 meters from fortress
Bahzil In Forest Behind Cover 106 meters from fortress
Ork 72 Meters from fortress
Other Orks- Clearly present but not available for shooting at you.
300 meters from Fortress, Railroad clearing/APC entrance. At the 100 meter from fortress mark you would be 123 meters from the ground team, if that makes any sense.
Grace Chimera 150 meters from fortress, 130 from allies
NPC APCs 120 meters from fortress Chevalier -8 Driver has 1 fatigue
In-Front-Of-Wall Ork 2 72 Meters from Fortress Dismount side
Wall Kannon 1 0 Meters from fortress (Dismount side)
Wall Kannon 2 0 Meters from fortress (APC side) Suppressed Jammed
Wall Kannon 3 0 Meters from fortress (APC side) Suppressed
Tankhamma Ork 0 meters from fortress (APC side)
Tankhamma Ork 0 meters from fortress (Dismount side)