Well, that's that. Go find Gilliam and ask him what he thinks we should use the acid for and otherwise laze about in preparation for having to go murder more filthy xenos.
You find yourself going to Gill's Gambling Gallery. On your way you find more and more eyes on you - it is hard to tell if random people are judging your decision or if Gill had placed forward scouts to warn of any approaching law enforcement. The building itself turns out to be an underground bunker with several PDF standing guard while trying their best to look like they're just randomly hanging out here. One gives you the nod and gives a coded knock on the door.
You enter down a set of concrete steps to a reasonably-sized bunker. You expect a few families could likely stay here. As for the moment it is a crowded, smokey room. On the right side, the assembled gamblers are in a circle around a dealer with cup containing two dice. She pulls the cup open revealing two sixes. Half the men cheer while the other despair. The dealer takes a cut and various guns, ammunition, explosives and coins move around the table to their new owners. On the left is a smaller gathering of card players. Most are sitting on crates or tins. Gill is at this table, sitting in a fluffy looking chair. He's wearing a Commissar hat. Something that will certainly get him shot if any actual Commissar comes in. It might be a bad idea to go to this man for advice. Local women with short dresses serve drinks and snacks to the gamblers. The "Drinks" are just water from canteens and the "snacks" are canned rations, but it does give a fancy feel to the whole thing.
It isn't immediately clear how he set this whole thing up so quickly. He must have a genuine talent for organizing people. Still it seems he has a reckless, or perhaps just stupid, streak. One should probably keep that in mind when minding what he says.
It appears he is also the source of most of the room's smoke, judging by the Lo-stick in his mouth and the pile in a nearby ash tray. He tips his hat in acknowledgement as you approach.
"Ah miss Nurse, here for a game of Van Haustborg Holdem? Best game in the Imperium if I say so myself. Shame the locals prefer Grace's Bones."
You ask about the acid. He takes a deep drag before answer.
"Don't think we'll have any local buyers. I do remember looking at acid-filled shotgun slugs back in my glory days. I don't think we can throw the full thing at anyone, but if we put it in a smaller bottle we can probably throw that bottle. Maybe get a bolt shell out of it, if you know a good craftsman. Or something to put in your Injector. I imagine melting an Ork from the inside out would be a quick way to remove it."
CRAFTING
Crafting rules are hidden in the Skills section. Crafting is an extended test that takes time depending on the complexity of what you want to make, and uses a skill based on what you are trying to make. You can use a Logistics skills to get material for crafting at a lower Rarity than what you are trying to craft, but you need a plan to build complex equipment like firearms.