Salvage Plan "Better Nerd Shit"
Loot toolboxes for tools we might be missing that could help with the following:
Search through Damaged Computers for intact (or repairable) electronic components.
Break down both hand lasers, attempting to learn something about the structure whilst doing so.
Difficulty: HardRoll: (5+6)-1=10, SuperiorYou don't know how long it is that you have been conscious, exactly - from the evidence that you've been able to pick up, especially the rations you've gone through, the answer is probably somewhere just under a week, maybe up to one. But in that time, you at least seem to have started to feel better on some fronts. Your legs have been healing up, of course, from whatever cut-up state they were in, but something you've been noticing in the last... day or so, probably, is that you've been thinking... better. The constant physical disorientation has been fading, as has some level of the fog clinging to the edges of your thoughts (though some of that seems to be more stubborn). But the one thing that you have been noticing most of all is the decline of the lost time. A couple of hours ago, you lost only a few minutes of time - and you haven't experienced any since. The past day has been almost entirely absent of lost time as well, aside from the brief spell earlier; definitely a huge improvement from that being the default. Still, there are things that bother you even now - it was easier to ignore when it was just a component of a larger set of problems, but your attention has a way of seeming to want to s l i d e-
You shake your head. Your attention has a way of wanting to slide away from things, if you aren't trying very hard to focus. Things like the salvage you just performed, which actually went
incredibly.Looting tools to deal with electronics had for a moment seemed like a surprisingly difficult task - although a few toolboxes had entire small sections that seemed to be reserved for precision electronic tools, only one or two tools remained in most of them, with these sections often being some of the most picked over. Worse, it seems like those who actually had the appropriate toolsets were pretty infrequent among the corpses you found (oddly, the toolset you yourself woke up near was one of them). However, it turned out not to be so difficult a task after all when you made a chance discovery - the corpse at the section of collapsed catwalk was still buried under rubble, and as you had to loot that area for electronics anyway, it made sense to put in the effort. Their toolset, as it turned out, was one of those full of electronic tools. They're yours, now.
Using those tools, you were able to pull a surprisingly large number of components from the broken computers around the room - they might be broken, but that doesn't mean every piece was, evidently. Aside from quite a bit of cabling, which you were able to extract with ease, you were able to extract several intact circuit-boards used in memory storage, processing, and programming, as well as a wireless transmitter. The monitor at the central table practically only sustained cosmetic damage, and you were able to gather a small computer core from within it (a flat wooden brick pried open to reveal a tangle of electronics, separated from the rest of the work), as well as the components of the monitor itself, although the screen may need some repair if you wish to use it. You also gained several small pieces of metal and some silicon.
As for the hand lasers, they actually came apart very cleanly into multiple pieces. Part of this seems to be that their methods of construction are practically segregated - there seems to be a cubical core in the back of the gun, including the port where the laser's battery slots into, where most of the electronic work is confined, with the rest of the laser being pretty much just druidwork aside from a metallic barrel to prevent burn damage from the beam itself. As for the druidwork itself, as the purpose of the electronic core seems to be pretty much just to draw power from the battery in a predictable, quick, and consistent manner, the druidwork ends up being relatively simple - a set of roots enchanted to convert electrical energy into searing light, and a wooden ring outside the barrel with a second enchantment that actually shifts that light into the form of a laser. Nonsensical as that is, druid work
does tend to excel in change and warping outside of the bounds of physics, but providing raw energy or very fine-detail work does tend to fall to engineers with the most modern work.
(Wait, what the fuck?)
Well, now you've got plenty of materials... what's the next step?
DECISION PHASE (In this phase, you must vote for what kind of action our intrepid protagonist will be taking next! (This means that's all I expect from the votebox this phase, the action for next phase.) This sends the game into a phase for the appropriate action, where I will ask for input from you on how our protagonist will proceed in performing that action - for each individual action, I'll briefly outline exactly what that consists of as I introduce the action, and place them into the rules, so this shouldn't be too tough. Each action takes something called Time Units - and in the context of Decision Phases, that basically means the time until the enemy tracks you down and you're forced into full-on battle!)
a. Design (2 Time Units) (Use the salvage or equipment that you already have available to design a piece of equipment. Conceptualize what you can do here as the protagonist spending several hours and serious effort putting something together. You can assume that they're reasonably capable, but can't make things happen out of nowhere.b. Revision (1-2 Time Units) Use the salvage or equipment that you already have available to revise a piece of pieces of equipment. Revisions are much easier pieces of work that take less time and fewer components (either edits to existing work, or particularly simple new pieces of work). 1 Time Unit is worth one revision, 2 Time Units is worth two, but a reroll of any roll of 2.c. Salvage (1 Time Unit) Scour your immediate area for potential salvage, and then spend a little bit of time breaking it down particular pieces of it in ways that you hope are useful. If you pick this item, in the ensuing phase I'll give a more in-depth description of potential salvage in the area, and ask you for list of things to focus on salvaging, and what you hope to break them down into (or how you plan to break them down) - this process is just a couple of hours. I will roll for the results of the Salvage phase - the more you demand, the higher your difficulty, working much like designs.d. Scout (1 Time Unit) Search outside of your immediate are for information on your wider environment. You will be presented with three things to gain information on (one of which will always be the option to spy on and gain more information on your enemy) and will get to choose two, or write in another priority. There could be some risk involved here - in the worst possible case, you could lose extra Time Units. However, there is no dice-based risk.e. Not Yet Available (...?)f. Not Yet Available (...?)g. Not Yet Available (...?)
Time Units until Enemy Returns:
3-5You
Physical Status: Head Hurts Incredibly, Head Had Some Sort of Bleeding Wound, Healing Leg Lacerations, Healing Leg Bruises
Mental Status: Fatigued, In Pain
Equipped: Unknown Uniform, Druid-Engineer Toolset
Unknown Uniform: You don't quite know what this uniform is, but it mostly seems like an okay thing to be wearing - the green, brown, and orange color scheme seems to clash a bit, but somebody probably tried very hard to make it tasteful. It's a rugged outfit, and you can feel there's a low-level enchantment in here - a bit of examination revealed that this uniform does protect to a degree against biological and chemical agents, aside from being tough... for clothing, anyway, it isn't even slightly armor. There is a problem, though - it's bloodied, and problematically gashed up around the legs - one of the pockets appears to actually have been wholly destroyed.
Druid-Engineer Toolset: It took an embarrassing amount of time to realize that this was around. It is a toolbox containing a set of tools for engineering and druid-work. Although it took you a while to be able to identify these, when you actually picked them up you handled the tools with what seemed like serious familiarity. In here are a few tools like screwdrivers and wrenches and a small hammer, but also magical tools, like a tool for identifying enchantments and a tool for shaping and stimulating the growth of wood. You also have a mostly complete set of tools for performing precision electronic work.
Refined Salvage: Small Computer Core (This came from the central screen, probably just meant for basic briefing work or drawing on the screen using the mouse, etcetera. The computer itself is pretty much intact, but are also not especially powerful.)
Monitor Components (Screen is cracked, but pretty much everything else here is intact.)
Intact Circuit Boards (These have roles in processing, memory storage, and programming. You don't have too many of these.)
Wires (Wires made of metal with rubberresin insulation. Very fine. You have a lot, although this still isn't an overwhelming amount of actual length.)
Wireless Transmitter (Not big enough to transmit a very far distance, but could transmit to... probably anywhere within this building?)
Fine Metal (Metal gun barrels, small pieces from destroyed circuit boards, other electronic scrap.)
Silicon (From destroyed electronics).
2 Laser Batteries (Batteries from hand laser weaponry. About the size of a cigarette packet. You aren't sure how full these are, but the scorch marks on the walls seem pretty big for anything hand held.)
2 Damaged Laser Electronic Cores (Cores from handheld laser guns, designed to draw out power from batteries in just the right way to ensure the lasers work well.)
2 Sets of Electricity-to-Light Roots (Roots with an enchantment to convert electric energy to searing hot light.)
2 Light-to-Laser Rings. (Rings from laser guns that turn the light from them into lasers.)
Potential Salvage: Low-Quality Computer Wreckage (Wood, Plasticresin, electronic waste, maybe a couple of worthwhile pieces of electronics.)
1 Intact Computer (Like the former but completely undamaged; you could extract full parts from this, though obviously it'd stop it from working. Maybe you could also glean some more information on the "T.O.W.E.R. Defense Emplacement".)
Wooden Furniture (Table, Desks, Cabinets - consumer-grade reinforcement enchantment, but mostly they're just the most easily-accessible wood.)
Intact Hand Pistol (Toying with this for a couple of minutes reveals it to likely significantly simpler than the lasers. Although its remarkably flat, chevron-like barrel is treated wood, it actually has a metallic core, with a spot for some sort of flat tube magazine to go in the back.)
Other Toolsets (Not all of these tools are in your toolbox... maybe you could look for something to help with specific tasks.)
Bathroom Earthenware (Stoneware piping, porcelain tiles, and porcelain furniture make up this bathroom.)
Rations (Aside from rations being useful for... y'know... eating, they also make up organic material for druidcraft and have a life-preservation enchantment.)
Structural-Grade Wood (Wood heavily enchanted for particular reinforcement. The stuff making up the bulk of the walls is more lightly enchanted than the stuff making up the supports. Pieces of both types are all over the floor.)