The pirate base, Cracktooth Point, rises above the waves, well, like a broken tooth. If that tooth was ringed by metal landing pads, a copious amount of guns, and riddled with holes. Sailing vessels dot the sea.
No flyers rise to challenge you, with you still flying the pirate flag and keeping the bones attached to the hull (they are a bit gaudy and the clanging is atrocious, but they do have a certain appeal to them you must say.) You can see dozens of fliers on landing pads, and rock structure has been further built upon with barracks and bars. There must be thousands here at this base.
As you approach closer you can see crowds of men and women on the beach, drinking and swimming out to sea. Your lips twist into a sneer as you look upon their sloth.
You are a Space Lord, and you will not tolerate such frivolity in your future subjects.
You flare the engines as you bring in your flyer, the faint sound of screams permeate the air. The small crowd of pirates coming out to greet you scatter at your approach. Only now do they see something is wrong with your craft. Far too late for them, as you rise from your pilot’s chair and make your way onto the landing pad.
Foes such as these are little more than raw material in the path of a Space Lord.
What will you make of them?
A-High Speed, Low Drag: Enchant or illusion up a disguise to breeze past the low ranks and go for captains and their commander and either kill them or bring them under your control.
B- A Ship Divided Against Itself: Turn the pirates against one another. This can be through mind domination, illusions, or raising gun/zombie pirates.
C- Kill Them All Hey, it has been a rough day. Your cruiser got blown up, your treacherous lieutenant betrayed you. Why not blow off some steam? (And some pirates.)