I used random.org to roll 2d10 for each of my attributes, hopefully not an issue.
Psyker gets wounds of 8 + 1d5, so I did that in here too, plus my Fate and corruption rolls. Fakeedit: got me a 10 for my fate roll
Weapon Skill: (2 + 7) + 20 = 29 + 3 (Feudal) = 32
Ballistics Skill: (8 + 1) + 20 = 29
Strength: (1 + 4) + 20 = 25 + 3 (Feudal) = 28
Toughness: (1 + 1) + 20 = 22 Re-rolled: (6 + 4) + 20 = 30
Agility: (3 + 9) + 20 = 32 + 3 (Mechanized) = 35
Intelligence: (8 + 10) + 20 = 38
Perception: (7 + 9) + 20 = 36 - 3 (Mechanized) = 33
Willpower: (10 + 4) + 20 = 34 + 5 (simple Willpower advance) = 39 + 5 (Psyker) = 44
Fellowship: (3 + 9) + 20 = 32
Wounds: (4) + 8 = 12
Fate: (10!) = 3
Psy Rating: 2
Corruption: 4
Bahzil de Rakfir was the 3rd-born son of a minor Lord serving under the Stargrus king, and did not suffer under the greatness expected of his older siblings. He was trained from a young age in the fine art of soldiering and chivalry, as all highborn sons were, fighting on the training field by day and wowed by incredible tales of honour in the evenings. Unfortunately things did not go quite so smoothly for Bahzil as they did for his fellows.
When he was a young man, his latent power began manifesting in minor ways. He was able to see what someone on the training field would do before they did it, or slide coins over a table just by looking at them. Soon he was able to do things that caught the attention of his teachers, and they were all too happy to hand him over when the Black Ships came looking for their tithe.
The journey to Terra was arduous, but the one thought that kept him from going mad was that he was doing this in service to his king, that he might bring some honour to him by his exploits out in the greater universe.
Luckily for Bahzil, the training he received on his home planet of Salubritas was noted by the Scholastica Psykana, and he was chosen to become a Sanctioned Psyker, taught how to use his burgeoning powers to bolster his martial abilities, and of those around him.
Perhaps less luckily, when his training was complete, he was assigned to a regiment from his former home, lead by one of his former classmates.
That first toughness roll though :|
Starting: Intelligence, Knowledge, Perception, Psyker, Strength, Willpower
Starting: Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Psyniscience, Scholastic Lore (Cryptography)
Spent XP: Psyniscience +10
Mechanized: Operate (Surface)
Starting: Heightened Senses (Hearing), Weapon Training (Las, Low Tech), 400XP of psychic powers, in a different spoiler
Mechanized: Rapid Reload
Choleric: Rapid Reaction
Feudal: Double Team
Close Quarters Battle: Combat Master
Data-slate, psy focus, Best Craftmanship staff
Starting: Prescience (200XP), Assail (200XP)
The book separates Las (or solid projectile) and Low Tech in the Psyker starting talents section (page 94) so I think that means I get both?
I'm also not sure what Best Craftmanship staff is, so I just typed that verbatim *shrug*
For my 300XP to spend as a support class, I'll take a simple Willpower advance for +5 (I have Willpower and Psyker aptitudes, so it costs 100XP) and I'm not really sure what to take with the remaning 200XP. Psyniscience +10 I guess (costs 200XP, due to aptitude as a Psyker and Perception).
I think that's everything, except I haven't taken into account regimental stuff yet. I'll do that later.