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Author Topic: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)  (Read 12865 times)

hector13

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #45 on: May 07, 2022, 11:00:30 pm »

I would like to point out as a mechanized regiment there really shouldn’t be much fall for stealth. What with the whorin’ big vehicles we’ll be driving. ;D

Also maybe not doomed, unless Stirk wants to roll up new shit sometime soon heh.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Maximum Spin

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #46 on: May 07, 2022, 11:04:05 pm »

Quote from: Homeworld Votebox
Imperial: Dev (1)
Penal Colony: hector13 (1)
Agri: hector13, Dev (2)
Death: Glass (1)
Feudal: ER, Glass, MS (3)
Fortress:
Highborn (Nobles):
Hive: Dev (1)
Mining Colony: hector13, Dev (2)
Penitent:
Post-cataclysmic:
Ratling:
Schola Progenium:
Shrine:
Void-born: Glass (1)
Feral:
Forge: Glass (1)
Frontier: Dev, MS (2)
Lathe: Dev (1)
Ogryn:
Quote from: Personality
Bilious (Paranoid): Dev, MS (2)
Circumspect (Cautious): Glass (1)
Choleric(Bold): ER, Dev (2)
Fixed(Stubborn): hector13 (1)
Maverick: ER, hector13 (2)
Melancholic(Overly Cautious):
Phlegmatic(Contemplative): Glass (1)
Sanguine(Optimistic): Dev, MS (2)
Supine(Devout):
Quote from: Drawbacks
None:
Regimental Rivalry: hector13 (1)
Cloud of Suspicion: hector13 (1)
Cult of Chivalry: Glass, Dev (2)
Dishonored: hector13 (1)
Mistrusted:
Conscripts: hector13 (1)
Iconoclasts: Dev (1)
Tainted:
Honor Bound: Glass (1)
Scarred By Loss:
Poorly Provisioned:
Warp-Delayed:
The Few: Glass (1)
Incompetent Leadership:
Lost Homeworld: Dev (1)
Primitive: ER, Glass, MS (3)
Traitors:
Condemned:
Doomed: ER, Glass (2)

Might do the other ones when I have more time to figure out what they mean.
Hey, Egan, I'm curious, "ER"?
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Egan_BW

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #47 on: May 07, 2022, 11:07:36 pm »

Since dev pointed it out, added votes for demolitions (both training and equipment!) in the memory of the finest Guardsman who ever lived, Twitch.
Also, Broke remade the drawback tie by adding a vote for chivalry.


Spoiler: voteboxes (click to show/hide)

Quote
Hey, Egan, I'm curious, "ER"?
yes.
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Stirk

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #48 on: May 07, 2022, 11:28:17 pm »

Does the Primitive drawback also apply to monoweapons?

No, with the way it is worded you should be able to use it with any weapon upgrades as long as the weapon is from the low-tech group.

Which would get weird with things like under-barrel grenades on a flintlock, but makes sense for monoweapons.


---------------
Training Doctrine:
Close Quarter Battle: +10 Ranged attack at close range, free carapace armor, a knife, Double Team or Combat Master

Heavy Lancers: Means like...actual lances. For mounted charges. Anyway Melee Attribute, Unstoppable Charge(Melee attacks get Felling and mount's strength bonus in damage), mono great lance or hunting lance (explosive on a stick). Increases the distance your mounts can charge.

Special Equipment:
Augmatics: +10 to getting cyborg parts
Demolitions: +10 to getting all explosive things basically
Well Provisioned: More bullets, food, grenades, +10 to fuel and parts.

Drawbacks:
Cult of Chivalry: You're so honorable you won't even lie to your enemy. You have to make a -10 Willpower test to Deceive, and if you fail you tell the truth. Can technically do the "it isn't technically lying" thing. Otherwise really into honor.

Commander:
Bilious: Paranoid to both friends and enemies. Makes you paranoid too, gives you Paranoid trait.
Choleric: Leads from the front and would never tell you to do anything he wouldn't do. Can be unpredictable giving you Rapid Reaction.
Maverick: Rebel who sticks up for his dudes. Resistance (Fear) because he's a bro basically.
Sanguine: Optimistic, constantly gives speeches about glory and honor. Gives you Die Hard.


EDIT:

Demolitionists: +3 INT, Tech Use and Operate(Surface), Nerves of Steel, Cyclopes demolition vehicle (actually just a drone tank filled with explosives), demolition charge and respirator for everyone, +10 to using demolition skill.
« Last Edit: May 07, 2022, 11:45:09 pm by Stirk »
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Glass

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #49 on: May 08, 2022, 01:43:13 am »

Spoiler: voteboxes (click to show/hide)

Right, so, uh
No Doomed.

I still want to see what happens if we take both perks for admech and drawbacks for being primitive. I think it'll be funny.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Stirk

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #50 on: May 08, 2022, 10:22:33 am »

Spoiler: voteboxes (click to show/hide)

Right, so, uh
No Doomed.

I still want to see what happens if we take both perks for admech and drawbacks for being primitive. I think it'll be funny.

Primitive + Feudal + Admech = Knight World Fluff probably
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Glass

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #51 on: May 08, 2022, 10:24:12 am »

...huh, true.

I do think that would be fun, and it’s be a good explanation for why a bunch of prim-worlders have a tank.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Stirk

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #52 on: May 08, 2022, 07:35:17 pm »

@chubby2man

Looks like you get to be the tiebreaker this time.
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chubby2man

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #53 on: May 08, 2022, 10:43:07 pm »

Spoiler: voteboxes (click to show/hide)

Ties broken!
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Stirk

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #54 on: May 09, 2022, 12:35:58 am »

The Emperor protects! Thanks for voting everyone.

Winners:
Feudal: 3 points, +3 to two of WS/S/T, Champion or Double Team, -10 to Tech/Tech Lore/Medic unless trained in that skill
Choleric: 2 points, Rapid Reaction
Mechanized: 3 points, Chimera, +3 AG, -3 Per, Operate (Surface), Rapid Reload, lasgun replaced by lascarbine, 2 frag 2 krag grenades each, armor replaced by CQB
Close Quarter Battle: 5 points, Double Team or Combat Master, 1 Lascarbine each with optional Compact modification , +4  charge pack, 1 light carapace for everyone, +10 Ballistics at BPR
Covert Strike: 5 points, 1 suit of Synskin, 1 set of Pyrsense Goggles, +10 to any stealth logistics
Cult of Chivalry: -3 Points, -10 WP test to use Deceive or you tell the truth. -10 to telling if anyone is lying.

Point total: 15. I lied when I said you wouldn't go over. I'll reverse the rules and take it out of your universal kit points since nobody really quested anything.

Universal Kit points: 30-6=24 points left
Feudal World Plate = heavier Light Carapace mechanically since they changed the primitive armor rules. So lets just say you can have your Light Carapace look like Plate armor or carry the extra 15 kg if you want authenticity for free.
Monospear: Mono Upgrade is Scarce, Monospear is 10 points. Same for Mono Great Spear if you want that instead. Honestly you can switch your chain weapon out for this if your specialty has a melee weapon for free.
Anti-Tank Rifle: There isn't really any good AT rifle equivalent on the Only War weapon list honestly. So here are some possibilities

Lascannon: Strongest man portable weapon, AT rifle like in that it can kill tanks. Heavy weapon
Autocannon: High damage and range slug thrower that can also take out light vehicles. Heavy Weapon
Meltagun: Low range, but high singleshot damage for a basic weapon. The only one on the list so far that can actually attach a bayonet.
Plasma Gun: Like meltagun with better range but might explode and kill you. Actually you can just drop it with no consequences in this version lame. Only shoots every other turn when in +1d10 damage mode where it has a solid change of getting through light armor.

I'll put together Regiment fluff tomorrow. Suggestions for planet and regiment name are welcome.

In the mean time we can now actually start on the character part! If anyone has a book (or wants one) they can just go through character creation themselves. For everyone else here are the steps:

1. Characteristic assignment.

Weapon Skill: Melee
Ballistics Skill: Ranged
Strength:
Toughness:
Agility:
Intelligence:
Perception:
Willpower:
Fellowship: Charisma

I was going to explain them all but I guess they're all pretty clear.

Player choice: 2d10 +20 for each skill with one reroll or 20 base +100 point buy (max +20 points in one characteristic). Pick which one you want and get your skills. Bonuses don't count yet for bottom or maximum.

2. Choose Specialty:
Heavy Gunner
Medic
Operator (Driver)
Sergeant
Weapons Specialist
Commissar
Ministorum Priest
Ogryn
Ratling
Sanctioned Psyker
Storm Trooper
Tech-Priest Enginseer

Each class will have its own equipment with it, so your Heavy Weapon character will have a Heavy Weapon despite it not being in the basic kit. Advanced specialties all require advancement for you to take and where shown earlier as more of a goal or for flavor ideas.

Once you have chosen your class, you will roll for wound points and fate points. Wound point totals depend on class. Fate point is just a d10 roll, with 1 7 or lower, 2 at 8-9, and 3 at 10.

3. You then have either 600 (Heavy Gunner through Weapon Specialist) or 300 (the non-guardsmen) XP to spend. This part will be a lot easier with the book but I can make recommendations if you want.

4. Name and fluff. There are charts for name but they're just suggestions.

5. Comrades name and fluff. There is a really long personality list, and three more for Ogryn, Ratling, and Servitor personalities in another book that you can roll if you want. None of them have a mechanical advantage so you can just pick out their personalty.

Only Guardsmen and Enginseers have Comrades. Unless you have the Unusual Comrade Trait, they'll be humans from your homeworld. If you do have it then they can either be humans, Ratlings, Ogryns, or Servitors the last three of which are probably from other worlds.

And that is it! The only slow part will probably be spending XP and maybe picking out weapons from the specialist weapon list. Then we can start.

As always PM me if you want to know more about the rules. This post was probably a lot messier in practice than I hoped it would be. Character sheet skeleton will come tomorrow if nobody has made one yet.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

hector13

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #55 on: May 09, 2022, 01:58:10 am »

I am considering rolling up a psyker, though I’m not sure as I don’t know if I’ll need a book or something to know quite what I can do.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Radio Controlled

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #56 on: May 09, 2022, 02:16:31 am »

Not sure if accurate/up to date, but this might help: http://gagetowngaming.wikidot.com/only-war-psyker-powers
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Egan_BW

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #57 on: May 09, 2022, 02:25:38 am »

Let's be obligatory highly dangerous space magic arseholes together, so as to logarithmically increase the odds of exploding into demons.
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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #58 on: May 09, 2022, 02:30:01 am »

It's a shame that gate of infinity is too high level to take at the start, otherwise it could've been Portal 2 co-op all day erry day (but with guns).
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Glass

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Re: Only WAAAAAAAAAAAAAAAAGH (Only War Greenskins Campaign OOC)
« Reply #59 on: May 09, 2022, 08:13:31 am »

What is the most powerful gun available that can be used to snipe with without running the risk of the weapon exploding? Or are such things only known to the Tau?

Anyway in true Only War fashion I think we should be doing rolls for stats. Also, I want to be an Enginseer, though I guess we’ll see if my stats come out in a way that makes that plausible or not.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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