While playing Fortress mode, I was making a magma fall over my fortress entrance, when I "accidentally" rerouted the magma to flood my fortress. Unfortunately (or not), the dwarves inside died, and the migrants i had hoped to keep somehow died, so I was forced to leave it behind.
A bit later, I had the bright idea of reclaiming it, and did so swiftly, but found the magma pump still going. Whether it be a bug or not, I could not make the reclaim dwarves do anything except fight, even after the enemies were dead, and they were de-activated, so I set about getting an adventurer to go there.
As the adventurer came, I constantly got messages of "The pertinent magma defaced an Urist McEngraver!" so the magma was still going, so with a bit of effort I had my adventurer go into the fortress Indiana Jones-style and try to turn off the pumps. Since I couldn't, I went around the perimeter a while, and discovered an old pump, unused, no longer walled, but still connected to the magma, and the nearby lever that had shut off the gear assembly by it. Hitting the lever, I managed to flood the entire level with magma, but more importantly, it burned down the windmills powering the other pumps, and thus I saved and eventually (once the magma dried) reclaimed it again!
The whole experience got me thinking of making a fortress filled with traps like that, or puzzles and such, specifically for an adventurer to go into and try to conquer (and it may not even need adventurer traps!). I was wondering if anyone thought this a fun idea to try out? People could run a fortress, building up traps and such using whatever cheating or non-cheating methods necessary, and then abandon it when it was ready to let an adventurer attempt.
I looked for a while, but didn't see this suggested before. Although, I bet it has been at one point or another
Also, I found that fighting with a pick gets mining skill up, any special bonuses to that?