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Author Topic: Demon Team - Chiaroscuro 2 | Design Phase T6  (Read 17410 times)

Knightwing64

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #195 on: August 16, 2022, 01:51:43 pm »

Let’s build up our foundation, maybe improve the skeleton warriors or bombers,


Or something to mitigate the damage of the liquid sunlight
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Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #196 on: August 16, 2022, 07:50:05 pm »

Riposte

Cryptarii

The deeper one digs into the city, the more one learns just how alive it is. Beyond the strata of the ratmen, below the chambers of the Cult of the Serpent, yet another species has come into being and learned from those that came before.

Roaches, much like the rats above, have been twisted by generations of total immersion in an Evil, violent environment. Their people grew many times their original size thanks to the unrestricted growth and plentiful food for the omnivorous creatures. Their society, while complex, is fragmented, very, very prone to corruption, and vulnerable to the influence of outside powers, and so we have stepped in to make something out of these freeloaders.

The military of the Roachkin is centered on a core of heavy infantry - The Cryptarii. Cryptarii are hooded roaches that stand slightly shorter than a man on their four rearmost legs. They represent the majority of forces used by each magistrate overseeing the various realms of the Roachman Empire, and are trained to fight in tight formations due to the environment they grew up in. While technically unarmored, the chitin on the Cryptarii is thick and resistant to physical blows. The hood of the roach does come over the top and around the sides of the head, but the face is left open, so a metal mask is worn for protection.

In order to combat the protection of Cryptarii fighting against their own, each Cryptarii is trained to use a spear made of a hardwood-like material from flora growing in the subterranean environment tipped with a sharp iron point. The spears have a small crescent beneath the head to act as a blade catch and to prevent overpenetration of an opponent and the potential loss of their primary weapon. The Cryptarii supplement their spearfighting by using gladius blattidae up close - short swords made for thrusting but still capable of cutting. In addition to these weapons, a large squared shield is held in the off-hand for extra protection.

----

And now for some contest writing, provided it's deemed valid by the nuke. Feedback is welcome, and some would say it's necessary. tbh i don't care if it's valid it was just a fun idea to write anyways


A Milion In Their Shoes

Epiktetos was an abrasive individual who took his business perhaps a little too seriously. His collection of curios, artifacts, and oddities from ages long past were well-regarded now thanks to his no-nonsense attitude, but it was no longer time for business. Epiktetos had been caring for a number of precious newly discovered works of art for the past couple days without much rest, and his coworkers/employees had to force him to head home for some food and sleep. He walked the same roads as always, subconsciously avoiding uneven stones he'd memorized long ago. It was a busy evening, and the beggars in the gutter were plying their trade in abundance, much to Epiktetos' dismay. He never understood why the down-trodden were drawn to his neighborhood, everyone with money to spare lived on the other side of town. One of the homeless grabbed Epiktetos by the hem of his robes, pleading for but a coin to feed her starving children. Epiktetos was surprised and taken aback, hopping away from the woman's filth-crusted hands and nearly knocking over someone who'd been walking behind him.

"Apologies," Epiktetos muttered as he looked to the man who'd bustled past without a care, then back to the beggar who'd used the brief distraction to flee.

"Not again," he thought to himself as his hands rushed to his belt and pockets. A quick pat-down and Epiktetos had located his coin purse, some paperwork he'd wanted to pore over, his sack of vegetables, and the ring belonging to his late wife, all in the right spots, "Must be amateur pickpocket night."

A moderate rain began to fall as Epiktetos approached his home. The door was slightly ajar, which gave Epiktetos pause as he examined the door. It wasn't damaged in any way, but the presence of a lock confused him. Either way, the door was still open, and that was enough to arouse suspicion and caution in the Thpenian curator. With a particularly thick stick procured from a nearby tree in hand, Epiktetos made his way into the small two room abode. He searched every corner and beneath each piece of furniture, but everything was in place and left undisturbed since his last trek home.

As the evening wore on and Epiktetos relaxed, he made himself a nice vegetable soup and sat down at his work table. The wind was heavy enough to interfere with the candlelight, but the light patter of rain on the stones made the small inconvenience worth it. With a warm soup and a cool breeze, the scholar of sorts set to work writing a number of missives to his colleagues. The winds picked up and nearly blew out the candle as he finished and signed the first letter (letter explaining the differences between the various ages of southern architecture and how to identify and separate the archaeological layers). Once the candle's flame steadied Epiktetos noticed his signature was absent from the parchment. He tried to sign it once more, but the ink disappeared from the parchment as soon as it stained it.

"Yeah, I'll be needing that," a voice spoke up from behind Epiktetos, causing him to jump up in alarm, quill in hand as if it were a blade. The man was clad in a hooded cloak, with practically no skin left visible. One gloved hand was held in the air in front of his chest as if cradling an apple.

"Who are you?" Epiktetos exclaimed.

"That too."

"What doing?" Epiktetos asked, brandishing the quill threateningly but leaning away from the intruder and bracing against his table.

"I'm just doing my job," the figure replied, "No hard feelings, eh?"

Epiktetos spoke again, "Get out of my house before I call for the guards!"

"Go ahead," the man replied, his fingers in the gloved hand slowly closing into a fist and opening repeatedly. The man leaned against a wall, looking awfully relaxed for a criminal caught red-handed.

Epiktetos stuck his head out of his window and shouted for the guards, but the right words got caught in his throat. His body, regardless of his will, just couldn't manage to shout "Guards!" no matter how hard he tried. Epiktetos spun on his heel and looked at the intruder who was now spinning a key ring on his index finger.

"To me?" Epiktetos asked in a panic without fully realizing most of the words he'd meant to say hadn't left his lips.

"Sorry, pal. You've got some stuff I want. It's probably not that bad."

"Talking about!?" Epiktetos shouted before what was truly happening dawned on him. The realization was clear on his face and made more apparent when he clapped both hands over his mouth.

"There it is, now you're getting it. Not as quick as some of your business partners, though."

The cloaked man pushed off the wall and stood straight, "Well, I'm almost done here. I was hoping to grab a few more phrases off of you but I think," he wagged his begloved fingers and Epiktetos voice was thrown from the man's hand, "I can make do."

Thoroughly shaken, Epiktetos ran past the man and out of his home. He slipped on the stones outside of his home and fell to the ground. As he pushed up to his hands and knees Epiktetos could see his reflection in the water filling the gutter, illuminated by the light of the full moon. The hooded figure stepped up behind Epiktetos and added himself to the reflection.

"Just need one or two more things," the man spoke and snapped his fingers. Epiktetos' reflection began to twist and malform. His hands flew to his face as he tried but could not prevent the disfiguring happening in front of (and technically behind) his very eyes. Another snap, and...


Antietos was a mute beggar with no past and no future. He was always sat along a stretch of road, face downturned, lightly shaking a tray toward passerby (often to their annoyance) in an effort to attain some form of charity. He didn't know why he begged on the road he sat along - there were richer folk on the other side of town - but he was drawn there for reasons he couldn't quite explain.
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #197 on: August 17, 2022, 02:27:27 pm »

Murder Mystery
Phidias, one of the masters of rites, enters the room where Neaera is looking at a collection of documents and cards with various names on them connected with strings.
Phidias:"You are working on the blackmail material, right? There is som…"
Naera:"You are the council to the Ms.Philinna right? Do you think he could kill to advance his goals?"
Phidias:"I Worked on her for a while, so maybe, why are you asking?"
Neara:"Do you remember the Murder of Senator Conon in his mansion last week, The Impossible Thief gave me a bunch of documents and memories to figure out who did it"
Phidias:"Couldn't he just steal the memories from the suspects to see who did it?"
"It's funnier to see her try to figure it out herself"
Said The Thief, sitting in the other corner of the room as if he was always there
Neara:"Anyway, the murder happened during or slightly after an exclusive meeting in his home, so that cut the suspect list to some of the house staff and the guests, also from his body I dug up it is clear he was hit in the back of the head with a blunt object with a lot of force, that cut the list a bit more, and in general I got it down to two or three suspects, but I can't get it narrowed down."
Neare stares at the mess of papers on her desk for a few seconds.
"Nope, no idea, I have been working on this for three days, I need another clue"
The impossible Thief:"Oh, fine"
The Thief throws a memory cloud at Neara's head which her mind absorbs.
Neara:"That, that changes everything"
She starts moving strings around
Phidias:"What? What you saw"
Neara:"I am not entirely sure, but it sounded like the sound of a heavy object hitting the ground, meaning someone moved the body, meaning the murder didn't happen in the office, and that the murderer could and needed to move the body, so the only option is ... Colonel Hermeros!"
Phidias:"Oh, that what I came here to tell you, The Colonel was injured during military training yesterday, probably dying, so you shouldn't bother to make a file on him."
Neara:"... What?"
The Impossible Thief:"Hilarious!, want another chance? Try figuring out which of the consul's people stole from him this painting"
The Thief pull a large and expensive looking painting from behind his chair.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Powder Miner

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #198 on: August 17, 2022, 06:52:58 pm »

VANGUARD SKIRMISH AND NIGHT HARASS SPIDER ARCHER FRIENDSHIP KILL ANGEL

Hound Spiders

Among the menagerie of creatures deep in the layers of the Buried City are massive creatures with 8 limbs, shelled exoskeletons, beady eyes adapted to even the pitchest dark, and mandibles: giant fucking spiders. Among these features, however, are not included spinnerets; the giant spiders that we have encountered in the Buried City actually appear to be derived from the humble wolf spider, a hunting spider that moves at night and uses its eyesight and agility to directly chase down and attack prey rather than spinning webs. By any account, this doesn't actually make much sense; if any type of spider were to "naturally" mutate, guided along by Evil into the form best for hostile survival in a place like the Buried City, wouldn't it be something like a web spider or trapdoor spider that could best take advantage of the dark, cramped spaces? Some cultists have hypothesized that, in the temporal tangle that is the Buried City, these creatures were actually cultivated for use as cavalry by other inhabitants (are they still down there?), and the spiders encountered now are their wild descendants. Nonetheless, with these spiders discovered, the opportunity arose for us to use them - and use them we are.

However, an issue does present itself; spiders are really not exactly intelligent beings, and they do not want to interact with us unless they see us as food, normally. We have a way of solving this, though: ancient soldiers are not the only creatures with shards of souls left within the Buried City. We have found shards of the souls of the humble dog, ancient companions of mankind through even the hell and fire and apocalypse of angelic wrath - and we can merge them with our spiders to instill their intelligence and loyalty, which we put to use by bonding each spider with a (well-trained) rider.

The spider provides a mount that is extraordinarily fast and agile, extremely perceptive in both night and day, and that is able to handle terrain well. It theoretically has a venomous bite, but it isn't actually able to deliver this very efficiently, better able to kill smaller mutated bug-creatures the size of dogs in the Buried City with it than actually fight moving, armed opponents; instead, if the mount itself has to fight, given that it is a very fast spider the size of a horse, it is best suited just batting aside foes with its bulk and limbs. Instead, the spider's value comes in providing truly superlative maneuver and tracking during night harassment and vanguard actions, getting its rider where the rider needs to be without the constant guidance of the rider, following enemies, evading them when needed, and working well with its rider. As for the rider (saddled between the cephalothorax and abdomen), each rider is one of our more elite (and less arachnophobic, for that matter) archers, given an altered form of our Hateful Bows. The enchantments in these Hateful Bows don't flow into the user, meaning the strength and rate of fire increases don't take effect, but the bow's arrows sure do still want to seek the enemy - which means it's a lot easier for the rider to strike targets at night (especially if they do us the favor of, say, backlighting themselves) or fast-moving targets. The bow is also recurved, to attempt to make up for the lack of supernatural strength-enhancement in the bow through mundane construction.

The Hound Spiders (and their riders) are intended to be Uncommon, and present both in day vanguard actions and night harassment actions, however as this does take a toll on the supply of bonded spider-rider pairs, they do appear in significantly fewer numbers during the main combat.
« Last Edit: August 18, 2022, 04:44:03 pm by Powder Miner »
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Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #199 on: August 17, 2022, 07:19:10 pm »

Quote from: Bugbox
Cryptarii (1): MoP
Hound Spiders (1): MoP
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Twinwolf

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #200 on: August 17, 2022, 09:34:03 pm »

Ratkin Raiders

Taking the proclivities of ratmen to hide and scurry and using it to advantage, Ratkin Raiders are a more subtle force than their above-ground kin. Equipping the rats with a number of tools to facilitate rapid tunneling and disguising the resulting holes, the Raiders are capable of digging in fast and leaving little sign of their passage. Once beneath the earth, they might seek to tunnel further towards enemy fores, or else lie in wait for Angelic foes to come close enough for them to strike.

Their primary use is on the march, in the time before forces meet, and especially on the defense though they can still be of use offensively. They bury themselves in the path of the enemy army, prepared to either leap out for a surprise attack to wound or kill high value targets before the battle begins, or else damage and slow supply caravans, the expendable ratkin are seeded in such quantities as to never allow the armies of the Angel true rest, as their may always be a knife at their back - or under their feet.

In actual battle, the Raiders will ideally have buried themselves before the armies meet, well in front of our own lines; their goal is to breach while the enemy is on the charge, to break up their formation, or else to come in from behind after battle is joined. In terms of armament, they're only modestly better armed than a normal ratkin soldier, with actually forged knives or swords instead of scavenged gear, but overall remain expendable.

---

Probably not a this-turn thing. Could also later equip the raiders with some kind of explosive to basically lay mines before a fight instead of trying to bury themselves.
---

Earthen Spikes

A spell in which the magus manipulates the ground tself, rapidly warping it into large, sharp spikes of earth. It's primary uses are twofold. One: before the battle, this spell can be used to make on-the-spot fortifications; a large enough spike would be plenty to provide a barrier against enemy fire, and smaller ones provide an obstacle in between foes and our soldiers - especially mounted foes. The second use is more directly offensive, as using the soulstones, a Soul Magi might be able to conjure a number of spikes with great enough speed to impale an oncoming foe or even formation, turning a fortification spell into an attack.

---

Random idea I had for a defensive spell that isn't just Ward But Better.
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #201 on: August 18, 2022, 07:54:59 am »

Earth Wave
Sometimes the most direct approach is not the most effective one

Earth wave is an uncommon spell which create an uneaven ground in a large area that flows away from the caster, uncharged by a soul gem the magnitude of the effect is fairly limited, more effective at casuing problems to charging opponents, but if used with soul gems it can create much bigger wave capable of disrupting formations.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Powder Miner

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #202 on: August 18, 2022, 04:54:10 pm »

Quote from: Bugbox
Cryptarii (2): MoP, Powder Miner
Hound Spiders (2): MoP, Powder Miner
Ratkin Raiders: (0)
Earthen Spikes: (0)
Earth Wave: (0)
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Knightwing64

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #203 on: August 18, 2022, 05:56:05 pm »

The Laughing Dead


These strange cackling skeletons are quite a sight to behold, darkly majestic with the way dark magic swirls around their bodies to protect them from attacks.


Their main purpose is to spread chaos and discord among the ranks of the angels, they are able to do this through a powerful evil enchantment that is tied to their voice. Whenever they laugh, all good aligned enemies within a certain radius go through one of two things.

For weaker willed creatures, they fall under the undead’s sway and attack their own comrades for a time. For the stronger willed ones, they merely lose control of their body for a few moments, leaving them vulnerable and defenseless against attack’s for a short time.

Due to their powerful nature, they are hard to create so only a few of them are deployed at a time. These units are typically protected by other evil creatures when in combat due to The Laughing Dead’s lack of actual direct combat abilities.
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chubby2man

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #204 on: August 19, 2022, 11:40:15 am »


Quote from: Bugbox
Cryptarii (3): MoP, Powder Miner, C2M
Hound Spiders (3): MoP, Powder Miner, C2M
Ratkin Raiders: (0)
Earthen Spikes: (0)
Earth Wave: (0)

I think I would prefer to go the weapon-pike route with the Cryptarii, due to pikemen probably being easier to organize and train. (Contrast the Greek phalanx with Roman heavy infantry, one performing wel with civilians called up for service, the other requiring professional soldiers. Now the Roman’s did conquer much of the known world with their infantry, but Alexander destroyed an empire with his phalanx’s. Point is, probably easier to train a phalanx than an adaptable Roman style infantry unit. )

Heavy infantry are hard to do well, even for states with the resources to equip them. But I like the potential upside of going for them right now.

To sum up, I’m feeling pretty firm on the Hound Spiders, still flippable on the Cryptarii for another design. (Wouldn’t mind doing something like the Ratkin Raiders later though.)
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #205 on: August 19, 2022, 12:55:08 pm »


Quote from: Bugbox
Cryptarii (4): MoP, Powder Miner, C2M, Rockeater
Hound Spiders (4): MoP, Powder Miner, C2M, Rockeater
Ratkin Raiders: (0)
Earthen Spikes: (0)
Earth Wave: (0)

Like the spiders, don't particularly care for the Cyptarii but understand their importance in our current situation so I vote for them unless a good alternative comes
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #206 on: August 19, 2022, 04:32:49 pm »

Quote from: Bugbox
Cryptarii (5): MoP, Powder Miner, C2M, Rockeater, Taricus
Hound Spiders (5): MoP, Powder Miner, C2M, Rockeater, Taricus
Ratkin Raiders: (0)
Earthen Spikes: (0)
Earth Wave: (0)
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NUKE9.13

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Re: Demon Team - Chiaroscuro 2 | Design Phase T4
« Reply #207 on: August 23, 2022, 11:36:13 am »

Demon Team: Design Phase T4
TURNTURNTURN
Cryptarii

The deeper one digs into the city, the more one learns just how alive it is. Beyond the strata of the ratmen, below the chambers of the Cult of the Serpent, yet another species has come into being and learned from those that came before.

Roaches, much like the rats above, have been twisted by generations of total immersion in an Evil, violent environment. Their people grew many times their original size thanks to the unrestricted growth and plentiful food for the omnivorous creatures. Their society, while complex, is fragmented, very, very prone to corruption, and vulnerable to the influence of outside powers, and so we have stepped in to make something out of these freeloaders.

The military of the Roachkin is centered on a core of heavy infantry - The Cryptarii. Cryptarii are hooded roaches that stand slightly shorter than a man on their four rearmost legs. They represent the majority of forces used by each magistrate overseeing the various realms of the Roachman Empire, and are trained to fight in tight formations due to the environment they grew up in. While technically unarmored, the chitin on the Cryptarii is thick and resistant to physical blows. The hood of the roach does come over the top and around the sides of the head, but the face is left open, so a metal mask is worn for protection.

In order to combat the protection of Cryptarii fighting against their own, each Cryptarii is trained to use a spear made of a hardwood-like material from flora growing in the subterranean environment tipped with a sharp iron point. The spears have a small crescent beneath the head to act as a blade catch and to prevent overpenetration of an opponent and the potential loss of their primary weapon. The Cryptarii supplement their spearfighting by using gladius blattidae up close - short swords made for thrusting but still capable of cutting. In addition to these weapons, a large squared shield is held in the off-hand for extra protection.
Cryptarii: Hard: (4+4)-1=7: Superior Craftsmanship
Not only time is odd, in the depths. Space itself seems to be improbably contorted. To be sure, the Buried City was large, and spanned many centuries, so extensive catacombs make sense. But the Roachman Empire is... too big. It should not be that big. It should not be that old. It should not be.
Oh well. It's probably nothing to worry about! Ahahaha!

When you first broke through into the tunnels of the Roachkin, your miners encountered formidable resistance- a hundred well-trained Cryptarii quickly converged on the breach and sent them packing. Still, they could not stand up to a determined assault by your august self and your mighty legions, being especially vulnerable to magical assault. You figured they were worth more alive than dead, though, so you sent a peace offer- serve you for eternity, and in exchange you wouldn't kill them all. Good deal, right?
The Roachmans did not think so. Turns out the hundred Cryptarii were just a local garrison of Limitanei. When the local Magistratus showed up with two-thousand Cryptarii and a variety of Auxillia, a change of tone was in order. Fortunately, the Roachkin are fundamentally Evil, so they were receptive to negotiations with a Demon. After some discussion, a deal was struck with the Magistratus. You will provide him with some surface resources (easily missed), a trio of Soul Magi and a squad of Acolytes to teach the Roachkin magic (also easily missed, and definitely not bound to backfire at some point), and a one-sided alliance where you will aid the Magistratus if he becomes involved in a civil war (which you have no intention to actually adhere to- if your 'ally' is attacked, that would just be the perfect opportunity to stab him in the back). In exchange, he will provide you with a contingent of Cryptarii to serve in your armies. Despite their mercenary nature, their loyalty should not pose an issue- they're not likely to defect to your rival, and they are disciplined and determined enough that they're unlikely to flee until things seem hopeless. (For reference, the surface resources, while highly desirable in the depths, are from your perspective the equivalent of the cost of training and equipping a unit of Cryptarii yourself)

A Cryptarius's chitin provides the equivalent of thick leather armour- it can still be pierced by a cultist's spear or arrow, but that requires a good hit, and the chitin will mitigate the damage, making Cryptarii significantly more resilient than Cultist units (though by no means invulnerable). Their metal face mask provides some extra protection, and looks kinda cool with those circular grill-visor things. Their spear is of a higher quality than a cultist's, being better balanced, sturdier, with better armour penetration. Their gladius is similarly well made, and serves them well in a scrum. The rectangular shield provides solid cover from ranged attacks, and presents an almost flawless shieldwall in tight formations.
However, their impressive equipment is only half of their appeal. Cryptarii are well trained, outshining cultists in almost all areas of combat- skill at arms, formation fighting, discipline, endurance, and tactical decision-making. They equal cultists in terms of morale, and are somewhat inferior in terms of magic resistance (due to cultists being more resilient than the average human, not due to Roachkin being especially weak)(also, for spells like magic missile, their natural armour and shield more than compensate). While a Cryptarius should not be expected to rival an elite warrior, they can easily hold their own against cultist spears without breaking a sweat. I mean, they can't break a sweat, they're insects. But even if they could, they wouldn't.
There is one potential weakness to the formation fighting of the Cryptarii- flanking attacks. In the depths, they fight in cramped caves and narrow tunnels, where it is usually possible for a battle line to stretch from one wall to the other. As such, their formation is designed to fight a foe in front of them, not one attacking from the sides or rear. However, your Magistratus 'ally' took this into account, and graciously ensured that those Cryptarii sent to you are trained in the art of the 'Pillbug Formation', allowing them to quickly adopt a circular formation, resistant to attack from all angles. Remarkably, they are able to maintain this formation while moving (albeit slowly), as their four legs allow them to scuttle in any direction.

Cryptarii are resilient, well-equipped, well-trained infantry, with the potential to form a solid core of any battle line. Thanks to a favourable deal with a Roachman Magistratus, their cost is more manageable than if you trained them yourself, though still higher than that of Cultist Spears. Unit Size: ~30 Common




Hound Spiders

Among the menagerie of creatures deep in the layers of the Buried City are massive creatures with 8 limbs, shelled exoskeletons, beady eyes adapted to even the pitchest dark, and mandibles: giant fucking spiders. Among these features, however, are not included spinnerets; the giant spiders that we have encountered in the Buried City actually appear to be derived from the humble wolf spider, a hunting spider that moves at night and uses its eyesight and agility to directly chase down and attack prey rather than spinning webs. By any account, this doesn't actually make much sense; if any type of spider were to "naturally" mutate, guided along by Evil into the form best for hostile survival in a place like the Buried City, wouldn't it be something like a web spider or trapdoor spider that could best take advantage of the dark, cramped spaces? Some cultists have hypothesized that, in the temporal tangle that is the Buried City, these creatures were actually cultivated for use as cavalry by other inhabitants (are they still down there?), and the spiders encountered now are their wild descendants. Nonetheless, with these spiders discovered, the opportunity arose for us to use them - and use them we are.

However, an issue does present itself; spiders are really not exactly intelligent beings, and they do not want to interact with us unless they see us as food, normally. We have a way of solving this, though: ancient soldiers are not the only creatures with shards of souls left within the Buried City. We have found shards of the souls of the humble dog, ancient companions of mankind through even the hell and fire and apocalypse of angelic wrath - and we can merge them with our spiders to instill their intelligence and loyalty, which we put to use by bonding each spider with a (well-trained) rider.

The spider provides a mount that is extraordinarily fast and agile, extremely perceptive in both night and day, and that is able to handle terrain well. It theoretically has a venomous bite, but it isn't actually able to deliver this very efficiently, better able to kill smaller mutated bug-creatures the size of dogs in the Buried City with it than actually fight moving, armed opponents; instead, if the mount itself has to fight, given that it is a very fast spider the size of a horse, it is best suited just batting aside foes with its bulk and limbs. Instead, the spider's value comes in providing truly superlative maneuver and tracking during night harassment and vanguard actions, getting its rider where the rider needs to be without the constant guidance of the rider, following enemies, evading them when needed, and working well with its rider. As for the rider (saddled between the cephalothorax and abdomen), each rider is one of our more elite (and less arachnophobic, for that matter) archers, given an altered form of our Hateful Bows. The enchantments in these Hateful Bows don't flow into the user, meaning the strength and rate of fire increases don't take effect, but the bow's arrows sure do still want to seek the enemy - which means it's a lot easier for the rider to strike targets at night (especially if they do us the favor of, say, backlighting themselves) or fast-moving targets. The bow is also recurved, to attempt to make up for the lack of supernatural strength-enhancement in the bow through mundane construction.

The Hound Spiders (and their riders) are intended to be Uncommon, and present both in day vanguard actions and night harassment actions, however as this does take a toll on the supply of bonded spider-rider pairs, they do appear in significantly fewer numbers during the main combat.
Hound Spiders: Ludicrous: (3+4)-3=4: Below Average
Will there come a day when you have seen everything the Buried City has to offer, and you actually have to start making things yourself rather than dig them up? Perhaps, but today is not that day.
Also, let's not worry about the chronology of these spiders. Just because the Roachman Empire employs extremely similar spiders as mounts for auxiliary cavalry, doesn't necessarily mean that the wild spiders come from an alternate timeline in which the Roachkin died out and their spiders went feral. Let's also ignore the claims that many of the tunnels the spiders were found in should by all rights intersect with Roachkin tunnels, yet no such connections exist- that the only way to get from one to the other is to go via the higher layers.

Step one: catch giant, vicious, fast, cunning, and dark-adapted spiders in a twisting maze of tunnels. Uh... yeah, about that. Doable? Yes. Easy? No. Easier than mutating regular spiders manually? Maybe slightly. Every single spider caught is a chore, and often costs the lives of one or two cultists. Fortunately, they are potent mounts, so the sacrifices are not in vain.
Step two: infusing spiders with shards of dog soul. Tricky, since animals tend not to have the sort of attachments that might cause their meagre souls to linger, but fortunately you don't actually have to use ancient souls. You can just extract the souls from living dogs, who have succumbed to your corrupting influence and are eager to be of use to your dark cause, having no objections to their souls being fused with giant spiders.
Step three: riding spiders. Surprisingly simple, at least compared to the other steps. With their freshly pliable souls in place, the spiders usually accept a rider with little fuss, and they are intelligent enough to learn to follow commands quickly.
Step four: recurved bows. You were able to source some examples, which after some trial and error your crafters were able to reproduce. They're not amazing, but they can be used from spiderback, which is what matters.
Step five: firing bows from a moving spider. Not as easy as it sounds, and it doesn't sound all that easy. Trying to pull a bow back whilst balancing on a jostling spider can easily go wrong, so the riders adapt by not drawing the bow back as far- which naturally reduces the range and impact somewhat. Furthermore, even with the tendency of arrows to veer towards targets, the accuracy is pretty shoddy. If you don't care about hitting targets, the range is between cultist-archer-range and magic-missile-range; the effective range is below magic-missile-range.

Hound Spiders are giant spiders that are possessed of night vision, agility, a decent burst of speed (about the same as a Drakegull- less than a fast horse), and are pretty good at handling rough terrain. They also have decent close combat ability, though they will hopefully have little cause to use it. Their riders are able to harass foes at range, which is a powerful combination, even with lacklustre ability. Due to the difficulty in acquiring wild specimens and the training the riders require, they are only available in small numbers, but even a handful could have a significant impact. Unit Size: ~8 Uncommon




It is now the Revision Phase. You have one revision (which may be split into two Emergency Fixes).



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens & Bonuses (click to show/hide)

Spoiler: Map (click to show/hide)
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Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #208 on: August 23, 2022, 12:47:39 pm »

Since Powder's gonna write an influence thing, I'll toss up a combat alternative for now...

Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags

S7 (pronounced Ssseven) is an equipment upgrade to our Hound Spiders in order to facilitate better combat potential in the unit. A leather saddle with a high back (coming up to about the middle of the spine) and a slightly shaped seat help to make the ride more comfortable as well as give the rider a somewhat more stable, secure ride. Metal stirrups hanging off of the saddle let the rider further stabilize and secure themselves on the spider so superior shooting can be achieved. Stiletto Shoes improve the rider's ability to seat themselves safely with the stirrups.

Additional shots, sustenance, supplies, and potentially useful future equipment can be carried in slender saddlebags strung just behind the seat of the saddle.

----


...and something for later, perhaps. I just wanted to get the idea down while I was inspired to exist.


Magicicada

Magicicada, while considered part of the upper class of the Roachman Empire, are a species that branched off of the Roachmen early on that was easily subjugated and reintegrated in the Empire's early days. These flying insectoids are smaller and fatter than the average cultist and only emerge from the ground every dozen years or so. The slow birth rate is offset slightly by the size of each brood, and the lifespan of these insects measures in the centuries.

During their time as an egg and larva the Magicicadas have little to do but tune into the natural fluctuations of energy through the world around them, and in doing so become very potent sorcerers once they molt into their final form. They often act as educators, archivist, and accountants to maximize the use of their highly analytical minds, and their incredible magical potential sees many rise throughout their priesthood as well. They are a precious resource for the Roachman Empire, and one they weren't too keen on trading away until an offer of a soul gem "tribute" was made. Since they'd be more useful having a greater familiarity with the tools of our magical trade anyway we see it as a net gain.

Magicicadas are strong but uncommon magical unit of smaller size (or is that just rare?) capable of flying for long periods of time. They utilize soul gems as focii in amulets strung around their necks to empower their spells.


(Magicicadas are pretty much just meant to be a flavored flying magical mounted unit type. Also, that's just the actual scientific name for the periodical cicadas that pop up every bunch of years.)
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #209 on: August 26, 2022, 08:13:31 am »

Prop Harness

Putting something on the Spiders to allow the Archer a comfortable place to sit on isn't the hardest problem, a bigger problem is doing that while maintaining the Spider's speed and flexibility, for that we can use what we gained from the impossible thief.

Although Thpenos never had a giant spider in their play, they did have to build various pieces of props and place actors in harness on cranes, we can use the stolen knowledge to preform such things to modify and adjust the a more basic saddle design to allow the archers a place to sit and maintain their position on the spider from while still keeping the spider's leg almost free to move.


Not getting the bonus, so unless I can think of a better way to do it, for a spiders patch I would suggest s7
« Last Edit: August 26, 2022, 09:39:44 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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