Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Demon Team - Chiaroscuro 2 | Design Phase T6  (Read 17435 times)

Man of Paper

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #180 on: May 26, 2022, 07:15:11 pm »

Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (1) MoP
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (0)
Lesser Agony: (0)
Gem of the Daywalker: (1) MoP
Extra-Boring Daywalker: (0)
Logged

chubby2man

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #181 on: May 26, 2022, 08:38:10 pm »

Infiltration Technique: Stealer of Rites

When sent into a province, the Impossible Thief targets the records and the actual memory of the local priesthoods religious rites, and gives them to our Masters of Rites. He starts with the more obscure and elaborate of rituals, but as the Master’s gain in importance  he continues to take and take.

At first they just offer their assistance and help the priests with their rituals and services, but eventually they aim to supplant the clergy in their own right as their ability to effectively lead continues to fade with their memories

They still keep their evil low key, but weave in corrupting messages in their sermon, and guide more promising and/or desperate parishioners to darker cults.

The Impossible Thief is more careful with priests in larger towns and cities, but if he chances through an isolated parish he takes the opportunity and steals as much as he can.
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Taricus

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #182 on: May 26, 2022, 08:58:24 pm »

Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (2) MoP, Taricus
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (0)
Lesser Agony: (0)
Gem of the Daywalker: (2) MoP, Taricus
Extra-Boring Daywalker: (0)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #183 on: May 27, 2022, 01:44:58 am »

Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (3) MoP, Taricus, Powder Miner
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (0)
Lesser Agony: (0)
Gem of the Daywalker: (3) MoP, Taricus, Powder Miner
Extra-Boring Daywalker: (0)
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #184 on: May 27, 2022, 04:09:56 am »


Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (4) MoP, Taricus, Powder Miner, Rockeater
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (0)
Lesser Agony: (0)
Gem of the Daywalker: (4) MoP, Taricus, Powder Miner, Rockeater
Extra-Boring Daywalker: (0)
[/quote]
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

chubby2man

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #185 on: May 27, 2022, 09:57:12 am »


Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (4) MoP, Taricus, Powder Miner, Rockeater
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (1) C2M
Lesser Agony: (0)
Gem of the Daywalker: (5) MoP, Taricus, Powder Miner, Rockeater, C2M
Extra-Boring Daywalker: (0)

Going with Agony of the Body to give our Magi’s and other powerful spellcasters some ability to crowd control in case they need it (for example stopping or slowing a charge of cavalry).

Wouldn’t really mind if New Age wins, but I don’t think it really needs to use the wealth credit? I would rather save it for a full on design using the Thief’s Ill-gotten gains. Or maybe use the wealth to purchase soul gems that allow the Master of Rites to use Dark Empathy, or go for more elaborate structures. I don’t think “humble structures” really require a wealth token to purchase. 
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #186 on: May 27, 2022, 10:12:26 am »

Quote from: Yotebox
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit): (5) MoP, Taricus, Powder Miner, Rockeater, Twinwolf
Wet Markets: (0)
Those Who Rest: (0)
Agony of the Body: (1) C2M
Lesser Agony: (1) Twinwolf
Gem of the Daywalker: (5) MoP, Taricus, Powder Miner, Rockeater, C2M
Extra-Boring Daywalker: (0)
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Revision Phase T3
« Reply #187 on: May 30, 2022, 02:37:03 pm »

Demon Team: Revision Phase T3
TURNTURNTURN
Gem of the Daywalker

They say that sometimes in order to deal with the things that hurt you, you need to face your fears. And so the Vampire Lord got to face his fucking fears, because with the introduction of Bottled Sunlight to enemy camps, he no longer gets to avoid them, and we no longer have the ability to just let him. So, we began exposure training with the Vampire Lord, having him practice attempting to maintain at least part of his power level throughout even daylight.

This otherwise largely-marginal process, however, is something that we boosted with the introduction of a Soul Gem which the Vampire Lord now wears on his person and which, due to the conducting of a piece of soul transfer ritual stolen and highly modified from the Ancient Rites which brought the Soul Magi back to life, transfers any souls within it slowly to the Vampire Lord in the form of power, buffering his daylight (or faux-daylight or, like, clock-exposed) strength. Whenever he kills and takes their blood, their soul too is added to the gem. The Gem is also filled before each deployment of the Vampire with the souls of Cultists, because... it's one Soul Gem, there's absolutely no reason we can't do this.
Gem of the Daywalker: Easy: (4+2)+1=7: Superior Craftsmanship
Some people use suncream, others use tortured souls.

The chronology of the Buried City is not entirely straightforward. You might assume that the deeper layers are older, by which rationale the Soul Magi predated the Vampire Lord by a few centuries. Yet given his exceptional affinity for their trademark Soul Gems, it could be surmised that a closer relationship existed between them. Perhaps the Vampire Lord was not the first resident to get creative with the flow of time- perhaps the entire site is slightly unmoored from conventional causality. If this were true, then digging deeper might be a bad idea. Like, an extremely bad idea. An idea that could unleash indescribable devastation upon the world.
Put it that way, and digging deeper sounds great.

Anyway, yeah. The Vampire Lord is a big fan of his new Soul Gem. Despite not being a spellcaster (as far as he knows, anyway), he is able to freely pull power from the stone, and has no trouble mastering the skill of ensnaring souls within. This power is primarily used to allow him to function better during daylight hours, or when exposed to other weakening factors. While it does not allow him to operate at full strength in daylight, he gets pretty close- roughly 80% at midday. He can also manually draw extra power from the gemstone to provide an extra boost at any time, though this is significantly less efficient, and so cannot be used too often.
The Soul Gem has sufficient capacity to last 12 hours of daylight, give or take. More acute weaknesses, such as holy symbols of Tokchoko, will draw more power than passive daylight. Filling the gem takes about half a dozen Cultists (extracted at max efficiency; souls extracted in a rush during combat are less filling). Full 24/7 use is infeasible, but the Vampire Lord can reduce the output of the Gem when not in combat, which renders it affordable to keep on 'standby' at all times.


The Gem of the Daywalker will make the Vampire Lord a significantly more effective combatant.



New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Credit)

We have trained Masters of Rites to deal with the events concerning the proper disposal of the deceased, but the dead do not stop their influence there. The deceased live in the memories of their families, and often survivors find themselves stricken with grief.

When not out performing ceremonies, Master of Rites now work out of humble structures when not in the field performing their namesake rites. Therapeutic services are offered to those who attend the funerals hosted by Masters of Rites, with prospects being directed toward their nearest New Age Recovery Center for proper Rehabilitation of Kin. While some help is offered in finding peace with their loss, the Masters of Rites are tasked with continuing their manipulative work on a private, personal basis - secrecy guaranteed! The goal of these finer manipulations is to twist the aggrieved into agents of Nar-Carok, acting according to his will and bolstering his influence in their home regions.

Importantly, the Masters of Rites never do direct recruiting themselves. To keep their association with the cult secret, prospects are instead gently nudged in the direction of people who would recruit them or otherwise instruct them to act on behalf of the cult. While more influential and cautious people will take a good few sessions to recruit, we hope those of lesser will will see things our way sooner.
New Age Recovery Centers And Rehabilitation Of Kin (uses Wealth Token): Easy: (3+1)+1=5: Average
You don't know what an acronym is, or why some of your cultists are so pleased by the name of this project. Oh well, it's probably fine. There's no way this 'acronym' business could get out of hand.

By financing the acquisition and redecorating (tasteful, black predominating, the occasional skull) of a few old buildings throughout Thpenos and Xyrania, the Masters are provided with suitable locations to perform more intensive manipulation. Of course, having a physical presence makes it easier for angelic saboteurs to disrupt such operations, but in the worst case the Masters can revert to a more transient lifestyle until a new Recovery Center is acquired.
In the newly-acquired Recover Centers, Masters of Rites can focus their efforts on specific people, rather than dividing their attention over a larger crowd. This enables them to direct the actions of their 'customers' in a more specific manner, driving the unwitting pawns to act on your behalf with greater efficacy. They can drive higher-class customers into the arms of your missionaries, or have key figures support or sabotage specific operations.


New Age Recovery Centers And Rehabilitation Of Kin will make Masters of Rites even more effective agents of influence. With financing secured, the costs are manageable, with use only limited by the number of Masters in a province. Uncommon



It is now the Strategy Phase. Choose where to send Nar-Carok and your champions.



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens (click to show/hide)

Spoiler: Map (click to show/hide)
Logged
Long Live United Forenia!

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #188 on: May 30, 2022, 07:00:34 pm »

Quote from: Voteboxing
Nar-Carok:
Rolling Hills (1): Twinwolf

Vampire Lord:
Vast Steppe (1): Twinwolf

Impossible Thief:
Gridlocked Polis: (1) Twinwolf

I'm at a tossup on where to put which combat unique. I could flip later, but as long as each has one.
« Last Edit: May 30, 2022, 07:02:14 pm by Twinwolf »
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

chubby2man

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #189 on: May 30, 2022, 09:29:55 pm »


Quote from: Voteboxing
Nar-Carok:
Rolling Hills (1): Twinwolf
Vast Steppe (1): C2M

Vampire Lord:
Vast Steppe (1): Twinwolf
Rolling Hills (1): C2M

Impossible Thief:
Gridlocked Polis: (2) Twinwolf, C2M



Just switching up the combat lanes cause I imagine the Vampire Lord will be able to do his sneaking in rolling hills that break up sight lines and such better than a flat plain. And with their cav advantage I would want our Demon there to help limit the damage.
Logged
Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #190 on: May 30, 2022, 09:50:16 pm »

I actually do think that the Vampire Lord would probably be more helpful than the Demon in combat on the whole if terrain didn't come into play; Angels and Demons generally seem to be a little less powerful than Champions in practice due to a lack of any real focused feature, although Nar-Carok DOES have our new spell to play around with.

I wasn't sure if the terrain would make a difference for the Vampire Lord, as despite the wider horizons in the Vast Steppes, Rolling Hills camps will generally be on hilltop and will have the advantage of looking downhill with sunlight active - however, after some consideration, the Rolling Hills probably do give him more skirmish potential.

Also, I want the Thief in the Polis because I would really like any phalanx-based research bonuses.
Quote from: Voteboxing
Nar-Carok:
Rolling Hills (1): Twinwolf
Vast Steppe (2): C2M, Powder Miner

Vampire Lord:
Vast Steppe (1): Twinwolf
Rolling Hills (2): C2M, Powder Miner

Impossible Thief:
Gridlocked Polis: (3) Twinwolf, C2M, Powder Miner
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #191 on: May 31, 2022, 10:25:04 am »

Quote from: Voteboxing
Nar-Carok:
Rolling Hills (2): Twinwolf, MoP
Vast Steppe (2): C2M, Powder Miner

Vampire Lord:
Vast Steppe (1): Twinwolf
Rolling Hills (3): C2M, Powder Miner, MoP

Impossible Thief:
Gridlocked Polis: (4) Twinwolf, C2M, Powder Miner, MoP

I'd rather double down on champs in one lane for this turn regardless of who is used in combat lanes, since I expect the angels will try to push us further from the Fjord with most if not all of whatever combat capabilities they've come up with. This'll keep pressure up and hopefully drive the angels to take less-than-optimal decisions in an effort to get us off of their doorstep. I feel like our spellwork and bowmen should be enough to hold or at least prevent a large rollback in the steppies unless the Angels focused on combat again, which is a possibility but I don't imagine they did.
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #192 on: May 31, 2022, 11:40:03 am »


Quote from: Voteboxing
Nar-Carok:
Rolling Hills (3): Twinwolf, MoP, Rockeater
Vast Steppe (2): C2M, Powder Miner

Vampire Lord:
Vast Steppe (1): Twinwolf
Rolling Hills (4): C2M, Powder Miner, MoP, Rockeater

Impossible Thief:
Gridlocked Polis: (5) Twinwolf, C2M, Powder Miner, MoP, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Knightwing64

  • Bay Watcher
  • The Most Handsome Bay12 Member
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #193 on: June 01, 2022, 05:50:27 pm »

Quote from: Voteboxing
Nar-Carok:
Rolling Hills (4): Twinwolf, MoP, Rockeater, Knightwing64
Vast Steppe (2): C2M, Powder Miner

Vampire Lord:
Vast Steppe (1): Twinwolf
Rolling Hills (4): C2M, Powder Miner, MoP, Rockeater

Impossible Thief:
Gridlocked Polis: (5) Twinwolf, C2M, Powder Miner, MoP, Rockeater
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demon Team - Chiaroscuro 2 | Strategy Phase T3
« Reply #194 on: August 15, 2022, 02:19:51 pm »

Demon Team: Battle Phase T3
TURNTURNTURN
Battle Report in core thread.



Infiltration Report: Thpenos
Our new allies in the Gridlocked Polis include some junior senators, and they have shared with us some inside information about the behind-the-scenes struggle to resolve the ongoing political stalemate. While on the surface there are dozens of political parties, in truth there are only two factions with any real chance of fixing Thpenian government. Of these, only one would even consider cooperating with us- and vice-versa, of course. We have no choiche but to support the    
   Centrists: "Compromise is the key. We may not agree on everything, but by finding common ground we can still make this work." Sure, it might take some effort to get fractious Thpenian politicians to agree to work together, and the status-quo-first policy might not be as favourable to eldritch infiltrators, but with broad support, great things can be achieved. They seek assistance in winning over unaligned politicians- preferably by word or bribe (dead men can't vote).
   Extremists: "This is not a game- people's lives are at stake. Appeasing the opposition will just encourage them to cause more trouble in the future- Thpenos needs a clear direction to prosper." The Extremists are more willing to ally with outside powers that share their beliefs, though they will always have to deal with a sizeable opposition. They seek assistance in energising their own supporters, and reducing the support of their rivals (by force, if necessary).

((You know the deal. I've included a bit more of an indication as to what each faction wants, as this was not clear enough with the last choice. Speaking of which:))

The Federalists appreciate our assistance in stirring up the local population and weakening the influence of the central government in the Restless Satrapy.
The Assimilators will be looking for Angelic assistance with 'educating' the local population as to the virtues of Thpenian culture, and in preventing conflict that could deepen the rift between the two cultures.

The Impossible Thief's Haul:
"The Complete Works of Wobbleglaive (first edition)" and the skills of various actors and philosophers... is not exactly the bounty you expected from the Impossible Thief's exploits. However, this is what the citizens of Thpenos regard as their greatest contribution to the world, other than democracy- and the Thief figured you wouldn't want to spread democratic ideas amongst your cultists.
Yet it might not be as useless as it seems. Theatre and philosophy can be viewed as frivolous entertainment for the intelligentsia, but they can also be viewed as a masterclass in acting and a deep exploration of ethics- including ways they might be... twisted. For that matter, there might be other inventive ways of using this knowledge.
As mentioned, for a very well thought out reason, this research boon can only be used this turn (unless the Impossible Thief stays in the Gridlocked Polis longer).



Infiltration Report: Xyrania
The key struggle in the Raider's Roost region is how to deal with the various mysterious, powerful, dangerous, and/or valuable artefacts that make their way to the region. There are two groups attempting to impose their ideology on the province- naturally, said ideologies are incompatible, and the groups are constantly at odds. Like many in the region, the leaders of these groups are not native- both have come from a distant continent (coincidentally, their homelands were rivals of each other as well). Regardless, they are the dominant powers- we'll have to side with one of them to make progress in the region. Though they're a bit odd, we ultimately have to support the
   Archaeologists: "It is only by knowing the past that we can improve the future." They believe that hazardous relics should be studied- no matter the risk. Sure, some people may die to ancient curses, and some priceless artefacts may be destroyed, but such is the cost of progress. Their reckless approach to knowledge makes them eager allies, although they do seem to burn through resources rather quickly. They seek support in finding relics, but more importantly in studying them (which often involves dispelling protective enchantments).
   Reliquars: "Some artifacts were buried for a reason." With a more conscientious approach to handling ancient treasures, seeking to catalogue them and seal the dangerous ones, the Reliquars have more support from ordinary people who don't like dying horribly. They have used (or abused) this popularity to hoard a lot of relics, which they keep locked up in heavily-guarded vaults, only accessible to the most trusted of allies (the harmless ones are sold). They seek support in finding relics, but more importantly in keeping them safely under lock and key.



It is now the Design Phase. You have two designs. You will receive only one revision this turn.



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens (click to show/hide)

Spoiler: Map (click to show/hide)
Logged
Long Live United Forenia!
Pages: 1 ... 11 12 [13] 14 15 ... 18