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Author Topic: Demon Team - Chiaroscuro 2 | Design Phase T6  (Read 17398 times)

Powder Miner

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #210 on: August 26, 2022, 11:07:26 am »

Playrites (Uses Wealth Token and Research Boon) (MoP’s pun is just too good not to use.)

One extremely important skill that the Masters of Rites have in their arsenal is their knowledge of local customs and mores; what will offend the people of a certain region, what will play well to them - a talent for putting on a production, one which manipulates a crowd. With the Impossible Thief’s master heist of the collected works of Wobbleglaive, well, we’ve found a different use for this talent.

Some of the cultists we train as Masters of Rites are pulled off if they show particular promise in this aspect of rites-master-hood, and set to training on an entirely different set of materials - the dramatic traditions of Thpenos, the complete works of Wobbleglaive, works of master playwrights, blackmail material (acquired mysteriously), as well as local customs around public performance and political speech. The goal isn’t to not offend, however - these new Playrites are taught how to offend strategically, mock truly viciously, ridicule extremely specific local players or situations with absolutely merciless vigor without bringing everybody else up in arms. This art of “satire” is meant to be particularly effective in swaying people in influence provinces towards factions’ political causes, especially those regarding governments and the ruling elite.

In addition, with the wealth gained from conquest and loot, our Playrites are given the wealth to seemingly put on many different individual productions, insulating them from crackdown, as well as seeming more natural and being able to put on significantly more impressive productions than if they’d not had that sort of funding.

Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (0)
Playrites: (1) Powder Miner
« Last Edit: August 27, 2022, 07:52:20 pm by Powder Miner »
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Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #211 on: August 27, 2022, 09:28:06 pm »

Two more attempts at using the thief's thiefed thing. One's combat and the other is influence.

Skitterpriest Loudmouths (uses Thief's Boon and a Wealth Token)

Skitterpriest Loudmouths are "highly educated" members of the Skitterpriest hierarchy. After paying a few fellows with fancy printing presses some nice sums of money, we were able to make enough duplications of the works of "The Complete Works of Wobbleglaive" to facilitate our project. The Loudmouths are forced to study Wobbleglaive's writings in order to improve their own capacity for reasoning and perhaps even grant some complex thoughts. Since they often get frustrated and will tear/eat/defecate on the books it is important that we made many spares. By improving their vocabulary, knowledge of the common tongue, and making their ravings a little less...grating, the Loudmouths can impart some of that Ratman fervor onto fellow Evil beings fighting alongside them.

The Loudmouths get their name for the bullhorns they all have to amplify their voices over the sounds of the battlefield.


The Spiteful Bowfiends (uses Thief's Boon and a Wealth Token)

The only thing people hate more than an assassin is an assassin with a taste for the dramatic. What people don't often think about is a troupe of assassins with a taste for the dramatic. That can be a lot worse. The Spiteful Bowfiends are Hateful Bow-trained agents that go undercover as traveling entertainers, using a wide variety of aliases in order to reduce their ability to be traced or tracked down (they do not publicly go by The Spiteful Bowfiends, that's an internal name only. We're partially undead, not completely braindead). The Bowfiends are trained to specialize in at least two or three characters from the works of Wobbleglaive in order to give them more flexibility with their work - different jobs may call for different skills and different numbers of agents, after all. Costumes and disguises, as well as the wagons and horses to get them all around, are purchased discreetly through third parties from the cult's coffers.

During their time in an area, Spiteful Bowfiends reach out to Demonic allies in order to pinpoint targets to further their causes and use our networks of Masters of Rites to pinpoint targets to further our own. If murder is not necessary/required/an available option for some reason, the Spiteful Bowfiends will continue their cover as traveling actors, finish a few performances, and move on elsewhere. They should hopefully be smart enough not to compromise themselves doing things that aren't their job.


Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (0)
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (1) MoP
« Last Edit: August 28, 2022, 12:03:12 pm by Man of Paper »
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SamSpeeds

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #212 on: August 28, 2022, 07:44:54 pm »

That's awesome. Will post submissions myself in the future, but Imma just catch the vibe right now.

Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (0)
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (2) MoP, SamSpeeds
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chubby2man

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #213 on: August 28, 2022, 10:11:04 pm »

Spiderling Egg Sacks

A revision for the Hound Spiders, the Spiderling Egg Sacks have modified spiders egg sacks attached to the saddle. They are slightly altered to be dormant until activated with a phrase by an evil individual, upon which they will hatch upon impact by being thrown, unleashing dozens of hungry spiderlings, who will seek flesh to feed upon.

Each spider has around 3 spiderling eggs to throw, and are typically used defensively to either slow down pursuit or create an opening. The spiderlings bites are painful, though not typically deadly on their own (unless they get a very lucky bite in or isn’t stopped from eating). When pressured by an attacker, the rider can tear off an egg sack, mutter the command phrase (real short) and toss the eggs at the approaching foe.
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #214 on: August 29, 2022, 02:56:15 am »


Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (1) Rockeater
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (2) MoP, SamSpeeds
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

chubby2man

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #215 on: August 29, 2022, 07:49:36 am »


Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (2) Rockeater, C2M
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (2) MoP, SamSpeeds
Spiderling Egg Sacks: (0)
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #216 on: August 29, 2022, 11:32:56 am »

Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (3) Rockeater, C2M, MoP
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (1) SamSpeeds
Spiderling Egg Sacks: (0)

As much as I like to push the limits of an action, we probably should do something that has a better chance of actually succeeding. If the spiders and roaches give us a clearer edge in combat then we can focus more readily on influence. The way I see it, if we unveil whole-assed instead of half-assed spider cav and a heavy infantry unit we could potentially see ourselves getting enough wealth tokens to be able to use one on every action next turn (at the very least on both designs), and that's actually extremely enticing. That, plus a potential new boon from the Impossible Thief, means we could really hit things hard next turn in the influence domain.

I like Playrites as an idea, but I think tweaking the spiders now is the stronger play strategically.
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Light forger

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #217 on: August 29, 2022, 03:44:13 pm »

Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (4) Rockeater, C2M, MoP, Lightforger
Playrites: (1) Powder Miner
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (1) SamSpeeds
Spiderling Egg Sacks: (0)
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Twinwolf

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #218 on: August 29, 2022, 08:29:23 pm »

Quote from: Votebox
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: (4) Rockeater, C2M, MoP, Lightforger
Playrites: (2) Powder Miner, Twinwolf
Skitterpriest Loudmouths: (0)
The Spiteful Bowfiends: (1) SamSpeeds
Spiderling Egg Sacks: (0)

While I'm not actually much a fan of the Playrites I'm not particularly satisfied with not making any progress on influence this turn.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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NUKE9.13

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Re: Demon Team - Chiaroscuro 2 | Revision Phase T4
« Reply #219 on: August 31, 2022, 02:39:06 pm »

Demon Team: Revision Phase T4
TURNTURNTURN
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags

S7 (pronounced Ssseven) is an equipment upgrade to our Hound Spiders in order to facilitate better combat potential in the unit. A leather saddle with a high back (coming up to about the middle of the spine) and a slightly shaped seat help to make the ride more comfortable as well as give the rider a somewhat more stable, secure ride. Metal stirrups hanging off of the saddle let the rider further stabilize and secure themselves on the spider so superior shooting can be achieved. Stiletto Shoes improve the rider's ability to seat themselves safely with the stirrups.

Additional shots, sustenance, supplies, and potentially useful future equipment can be carried in slender saddlebags strung just behind the seat of the saddle.
Spider Saddles, Spine Support, Stirrups, Stiletto Shoes, Saddlebags: Easy: (1+2)+1=4: Below Average
After firing the cultist who named this proposal, and then firing the cultist who hired them, you set to work (obviously when I say fired, I mean burned alive).

A saddle- and accompanying accoutrement- is a sensible solution to stability snags. Wait, shit. Godsdamnit. I meant to say, it's a practical answer to balance concerns. While saddling a spider seemed slightly strenuous, scrupulous... careful work by your craftsmen turned out passable gear that allows riders to si- perch more comfortably on the sp- arachnid. This allows for more accurate archery, with increased range.
Increased provisions also makes them slightly more effective at ranging ahead of the main force.
Accurate range is now slightly above magic missile range, max range is slightly less than cultist archer range.

It's nothing spectacular, but it'll suffice.




It is now the Strategy Phase. Decide whether to side with the Centrists or the Extremists, and the Archaeologists or the Reliquars. Also deploy your Unique units.

Also also, contest entries should be posted in the core thread. I'll provide fair warning when the BR is imminent. Remember: it's not about writing quality! It's about an entertaining scenario from an interesting perspective.



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens & Bonuses (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: August 31, 2022, 02:45:14 pm by NUKE9.13 »
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Man of Paper

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Re: Demon Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #220 on: August 31, 2022, 07:42:11 pm »

Quote from: Terrarium
Thpenos
Centrists: (0)
Extremists: (1) MoP

Xyrania
Archaeologists: (1) MoP
Reliquar: (0)

Deployment
Vampire Lord to Steppe: (1) MoP
Nar-Carok to Fjord:(1) MoP
Impossible Thief to Schism'd Capital: (1) MoP
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Taricus

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Re: Demon Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #221 on: September 01, 2022, 01:16:21 am »

Quote from: Terrarium
Thpenos
Centrists: (0)
Extremists: (2) MoP, Taricus

Xyrania
Archaeologists: (1) MoP
Reliquar: (1) Taricus

Deployment
Vampire Lord to Steppe: (1) MoP
Nar-Carok to Fjord:(1) MoP
Impossible Thief to Schism'd Capital: (1) MoP
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Quote from: evictedSaint
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Rockeater

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Re: Demon Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #222 on: September 01, 2022, 02:48:41 pm »


Quote from: Terrarium
Thpenos
Centrists: (0)
Extremists: (3) MoP, Taricus, Rockeater

Xyrania
Archaeologists: (2) MoP, Rockeater
Reliquar: (1) Taricus

Deployment
Vampire Lord to Steppe: (1) MoP
Nar-Carok to Fjord:(1) MoP
Impossible Thief to Schism'd Capital: (1) MoP
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Twinwolf

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Re: Demon Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #223 on: September 03, 2022, 02:08:01 pm »

Quote from: Votebox
Thpenos
Centrists: (1) Twinwolf
Extremists: (3) MoP, Taricus, Rockeater

Xyrania
Archaeologists: (3) MoP, Rockeater, Twinwolf
Reliquar: (1) Taricus

Deployment
Vampire Lord to Steppe: (1) MoP
Vampire Lord to Pirate Haven: (1) Twinwolf
Nar-Carok to Fjord:(2) MoP, Twinwolf
Impossible Thief to Schism'd Capital: (2) MoP, Twinwolf

So to go down the list:
-I went with Centrists since that seems to be more in line with the current thrust of our influence efforts, but honestly I could go either way. I think next turn we absolutely need to do some kind of influence design focus one way or another. Ideally based in actually directly recruiting people which has so far been stated to be a bit of a difficulty for us.
-Archaeologists are just thematically very in line with us. No further notes.
-Because we've completely ignored influence this turn, I want more of our champions picking up the slack. I'd nearly put Nar-Carok on influence too but we need *something* out there. The vampire's working the part of that country we've had trouble with most while the thief's doing the capital.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Rockeater

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Re: Demon Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #224 on: September 03, 2022, 02:18:35 pm »


Quote from: Votebox
Thpenos
Centrists: (1) Twinwolf
Extremists: (3) MoP, Taricus, Rockeater

Xyrania
Archaeologists: (3) MoP, Rockeater, Twinwolf
Reliquar: (1) Taricus

Deployment
Vampire Lord to Steppe: (1) MoP
Vampire Lord to Pirate Haven: (2) Twinwolf, Rockeater
Nar-Carok to Fjord:(3) MoP, Twinwolf, Rockeater
Impossible Thief to Schism'd Capital: (3) MoP, Twinwolf, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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