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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23569 times)

m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #270 on: May 25, 2022, 12:21:45 pm »

Gadfly Funeral Expenses
We probably should have done this earlier.
By actually paying for a Gadfly's funeral, not only do we prevent "Shitty Feather" incidents, we also provide a centralized location to apply relevant infiltration techniques. To ensure this, we've instructed our Gadflies to include a request for our services (as opposed to the Masters of Rites) in their will.

Cherub Secondary Persona
By creating a secondary persona that doesn't constantly blow away it's incredible power and giving it the ability to unleash or leash the other at will, we can keep Liquid Light Elementals out of stasis without burning through copious amounts of liquid light. Now, marching and toggling the other elemental is about all this one is good for, but this does substantially reduce its complexity.
« Last Edit: May 25, 2022, 10:50:11 pm by m1895 »
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #271 on: May 25, 2022, 12:38:06 pm »

Quote from: Leashing the Legion of Liquid Light
With the Coral-stone that we can now fashion in the Forge of Cleansing, we have begun creation of a hardened Cuirrass and Helm for each Cherub to wear. Whilst the armour will be little more than an ablative layer to protect their cores, the true value is in the magics of Loyalty, Community and Obedience we have woven in the material.

Whilst so equipped, the enchantments upon the armour will ensure they heed the orders of their Commander, a trusted cultist (or Muu, if she's present on the field). Whilst they may firmly desire to spread the Light of Good, they will heed the command to remain subdued, for they trust their commander even if they do not understand the reason behind the instructions. It is not their place to have such high level thoughts, when they could focus on the most efficient way to Light up the Dark in the world.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #272 on: May 25, 2022, 12:38:51 pm »

Aru Mote

The Aru Mote is a spiritual creature which can be implanted within the minds of our cultists. It boosts reasoning, wits, intellect, understanding. And it also protects the ideas of the host. Well, to be fair, it does all of these things, but in a very specific direction. It can be considered to ensure hardheadedness and triple-think, and is capable of leading thought streams and eating others which would be unproductive before they enter long-term memory.
Why is this so easy? Well, it's mostly the fact the initial host of Aru Motes is very short lived, the host implanted with such dies within the month. But on death of the host, they spread mentally to everyone witnessing it. Most psyches will just have the seeds of these motes bounce off, but the Gadflies? Well, their deal is to open up the hearts and minds of people on the topic they promote, which also sets the topic the children of the mother Aru Mote will protect and guide. These smaller Aru Motes can't spread, but it does ensure the ideas of the Gadflies will persist long after their death, and aid those infected in convincing others with their logic. Those infected also don't dream, as that's the Aru Motes' main form of sustenance.


Effectively an upgrade to the Gadflies to fix the Feather. Those infected can't really be convinced and Aru Motes will work in the background to promote understanding of the topic. Which lets hem break apart the feather arguments.


Quote from: Persona Box
Cherub Secondary Persona: (1) TricMagic
Aru Mote: (1) TricMagic

Coral Troopers
By making use of iron and liquid sunlight to revitalize, merge, and enchant the dead coral to assist the wearer's movements, we can forge a suit of armor that can greatly increase a person's strength and agility, as well as being quite sturdy. Able to bound across the battlefield at the speed of a horse, the Coral Troopers serve as potent shock cavalry without the horses. The Coral Troopers carry three items, a mace of good solid ironcoral with a bone/wood handle, a short lance of solid pressurized coral surrounding a bonewood core, and a bow of revitalized coral and iron/wool string that fires deadcoral arrows. They are ideal at charging from any angle, using the lance to bowl foes over and the mace to smash foes from in close, while their archery skills are used after retreats or to pick off mages and more troublesome targets. Of course, their training and the time and cost of their armor and gear renders them Rare..

« Last Edit: May 25, 2022, 01:41:12 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #273 on: May 25, 2022, 01:45:32 pm »

Quote from: Persona Box
Cherub Secondary Persona: (2) TricMagic, m1895
Aru Mote: (1) TricMagic
Gadfly Funeral Expenses: (1) m1895
I'm uh, not entirely sure if the Aru Mote are revision grade, and would rather not risk it.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #274 on: May 25, 2022, 02:03:52 pm »

Revision: Barrier Coral
We have a lot of coral. Like seriously a lot. From Muu, we've learned it's an animal that feeds off light, somehow. But this also means it can be fed liquid sunlight for a very quick growth cycle. By harvesting a large number of "Polyps" from the community coral, they can be transported in sealed barrels and brought out and planted in the ground, before liquid sunlight is applied to them to quickly grow into strong and sturdy walls. Very odd walls that die within 12 hours and crumble, but the liquid sunlight is a much more concentrated food source. The walls are shaped using Physical Ymis Wards to control where it can grow, which prevents it from spreading out. The result has the outward face being rather rough on the ground, but as they grow higher it smooths out into the shape the wards force it into. The walls themselves have the strength of good stone, and a basic 3H by 2W meter wall can be erected in about 15-30 minutes depending on how many polyps are used for the base.
Wealth: Of course, to use these we need liquid sunlight. So yeah, we need another facility to produce the barrels full of the stuff. And good sealed barrels in general.




The Aru Motes are memetic creatures. In that they reside entirely within the mind. It's the equivalent of empowering the effects of the gadfly with a self-reinforcement effect on that particular idea espoused by them. But you know, mental horror of your mind not being your own to decide. We'll do the deciding for you, what to keep and what to throw away(eat).  :P

« Last Edit: May 25, 2022, 03:16:23 pm by TricMagic »
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #275 on: May 25, 2022, 02:09:58 pm »

Quote from: Persona Box
Cherub Secondary Persona: (2) TricMagic, m1895
Aru Mote: (1) TricMagic
Gadfly Funeral Expenses: (2) m1895, EuchreJack
Barrier Coral: (1) EuchreJack

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #276 on: May 25, 2022, 02:14:22 pm »

Quote from: Persona Box
Cherub Secondary Persona: (2) TricMagic, m1895
Aru Mote: ()
Gadfly Funeral Expenses: (2) m1895, EuchreJack
Barrier Coral: (2) EuchreJack, TricMagic
Use Wealth Token: (1) TricMagic
Don't: (0)
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #277 on: May 25, 2022, 02:33:02 pm »

Quote from: Persona Box
Cherub Secondary Persona: (1) m1895
Aru Mote: ()
Gadfly Funeral Expenses: (2) m1895, EuchreJack
Barrier Coral: (2) EuchreJack, TricMagic
Use Wealth Token: (1) TricMagic
Don't: (0)
C&R: (0)
Coral Cherubs: (1) TricMagic


Gadfly Funeral Expenses
We probably should have done this earlier.
By actually paying for a Gadfly's funeral, not only do we prevent "Shitty Feather" incidents, we also provide a centralized location to apply relevant infiltration techniques.

Cremation and Rebirth.
While there is some merit to the old style of funeral, that isn't the only type. There is something to be said for leaving behind more than just another gravestone, if that for some people. Our cultists will offer something different, using pure water from the FoC to "bless" the body and mix it with dead coral behind closed doors, as well as a single seed of a tree of your choice, before energizing it with liquid sunlight and closing a large urn. Planting it, it grows into a sapling, and swiftly into a beautiful tree. Even in death, you can be remembered. And being a tree is a far better fate than whatever necromancers could get up to with your dead body. Remember, Cremation and Rebirth over being dead and raised.
The actual process behind this is the coral is used to provide ease of growth, with the seed using it and the body as nutrients for the initial growth spurt, with liquid sunlight serving as food for it. Not particularly magical other than the ingredients used.


Coral Cherubs
One particular issue of the cherubs is they want to spread the good, and so burn themselves out. However, dead community coral is extremely useful for enchanting, and it is an animal... Instead of controlling a blob of liquid light, what if we infuse dead community coral with it, building a monstrous body of tentacles and dripping corrosive light by fusing the two together and letting the cherub control the reanimated body?
The result is a monster of regeneration, the coral shifting almost like a limb to travel overland and smash foes, burning them with it's light. This almost crystal-like coral retains the energy of the elemental, and can use it to regrow parts that have broken off with the use of polyps around it's body. While their forms are just as strange and fluid as ever, the revitalized coral serves to allow the cherub sustainability. It does of course mean that smashing a limb no longer causes a burst of light, but the corrosive shrapnel is almost as bad and sticks to you as it attempts to regrow. And it can drink the liquid sunlight of it's lesser brethren. Cause yes, actually making one of these is a good deal more work, leaving these Coral Cherubs as Rare versions.
« Last Edit: May 25, 2022, 05:32:13 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #278 on: May 25, 2022, 07:26:58 pm »

Initiates of The First Rank: Acolytes
Given the need to set up a solid base for greater spellcasters to be drawn from, we have formalized the schooling of our basic acolytes.
Aside from the obvious benefits of making future uncommon spellcasters easier, it also bears improvements on our acolytes themselves. Acolytes trained under a veteran human teacher tend to receive a more... comprehensible education in the magical arts. This not only provides a modest improvement in spellcraft quality and power, but it also means they have a better understanding of when and where to use spells. Furthermore, more teachers means more acolytes can be trained, giving a substantial boost to the amount of acolytes that can be deployed in a unit.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #279 on: May 25, 2022, 07:49:03 pm »

Initiates of The First Rank: Acolytes
Given the need to set up a solid base for greater spellcasters to be drawn from, we have formalized the schooling of our basic acolytes.
Aside from the obvious benefits of making future uncommon spellcasters easier, it also bears improvements on our acolytes themselves. Acolytes trained under a veteran human teacher tend to receive a more... comprehensible education in the magical arts. This not only provides a modest improvement in spellcraft quality and power, but it also means they have a better understanding of when and where to use spells. Furthermore, more teachers means more acolytes can be trained, giving a substantial boost to the amount of acolytes that can be deployed in a unit.
My main issue with this over a spellcaster design is pretty simple. We already deploy a lot of them. We'd be better with either a new elemental bolt, or fixing the Ymis Ward's shortcomings. Heck, if we wanted we could do two EFs, but those are almost always low quality. More acolytes per unit means less focus on better spellcasters.

Instead.

Coral Wand
The dead community coral serves as a great base upon which to apply magic. Script is carved into coral that has been rolled, filled with nacre, and then has the magic of the user run through it. This allows for better magical flow, easing the mental burden of casting spells, to the point that acolytes have a much easier time. It allows greater control in spell work, allowing the Ymis Ward to be deployed in the two opposing configurations next to each other, so long as those clashing wards have around 1 to 2 meters of space from each other. They Wards will start to spark and bleed power when they get too close, which mages can notice and move them so it stops. Of course, failure to heed this causes the wards and wands to explode due to a cascade failure of the magical frequencies. This particular trick works by constraining the magical energy to only the ward in question, so the frequency does not leak to others. Which is what causes the failure in the first place. Less waste energy, less exploding.

Tools to aid in casting magic, helping with control. With the control helping to lower waste energy and shore up the Ymis Ward.
« Last Edit: May 25, 2022, 07:51:49 pm by TricMagic »
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #280 on: May 25, 2022, 09:41:51 pm »

Quote from: Persona Box
Cherub Secondary Persona: (1) m1895
Aru Mote: ()
Gadfly Funeral Expenses: (1) m1895
Barrier Coral: (2) EuchreJack, TricMagic
Use Wealth Token: (1) TricMagic
Don't: (0)
C&R: (0)
Coral Cherubs: (1) TricMagic
Leashing the Legion of Liquid Light: (1) EuchreJack

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #281 on: May 26, 2022, 07:59:32 am »

Quote from: Persona Box
Cherub Secondary Persona: (2) m1895, TricMagic
Aru Mote: ()
Gadfly Funeral Expenses: (1) m1895
Barrier Coral: (2) EuchreJack, TricMagic
Use Wealth Token: (1) TricMagic
Don't: (0)
C&R: (0)
Coral Cherubs: ()
Leashing the Legion of Liquid Light: (1) EuchreJack
[/quote]
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #282 on: May 26, 2022, 08:44:38 am »

I could accept the Secondary Persona, but I'm concerned about just throwing Bottled Sunlight at Coral. I would prefer a more thought out approach than just spending Wealth Tokens to get around creating an entirely new Equipment. I'd much prefer this be done as a design.

I would also like better casters, and the Initiates seem like a good way to reduce the difficulty there slightly.

Quote from: Persona Box
Cherub Secondary Persona: (2) m1895, TricMagic
Aru Mote: ()
Gadfly Funeral Expenses: (1) m1895
Barrier Coral: (2) EuchreJack, TricMagic
-- Use Wealth Token: (1) TricMagic
-- Don't: (1) Kashyyk
C&R: (0)
Coral Cherubs: ()
Leashing the Legion of Liquid Light: (2) EuchreJack, Kashyyk
Initaties of the First Rank: (1) Kashyyk
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #283 on: May 26, 2022, 09:41:45 am »

Quote from: Ymis Frequency Stabilization
The Ymis Ward's issue with destabilizing when both frequencies are used in close proximity to one another has consistently caused problems on every front it is deployed, and it is only a matter of time before our enemies make either bows or spells that are deadlier than they are now and the utter inability to block one, even for a short time, leads to devastating consequences. As such, we've decided to deal with this issue.

With time, effort, and experimentation we've managed to essentially 'focus' these frequencies. Or in less vague terms, we've made them no longer extend beyond the ward itself such that it can clash against and disrupt other wards. This means that, should our Acolytes set up a shield against arrows, they no longer have to panic and scramble to simultaneously bring it down and replace it should they find our forces needing a shield against spells.

Quote from: Persona Box
Cherub Secondary Persona: (2) m1895, TricMagic
Aru Mote: ()
Gadfly Funeral Expenses: (2) m1895, Failbird
Barrier Coral: (2) EuchreJack, TricMagic
-- Use Wealth Token: (1) TricMagic
-- Don't: (2) Kashyyk, Failbird
C&R: (0)
Coral Cherubs: ()
Leashing the Legion of Liquid Light: (2) EuchreJack, Kashyyk
Initaties of the First Rank: (1) Kashyyk
Ymis Frequency Stabilization: (1) Failbird
« Last Edit: May 26, 2022, 10:04:47 am by Failbird105 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T3
« Reply #284 on: May 26, 2022, 10:11:41 am »


Quote from: Persona Box
Cherub Secondary Persona: (1) m1895
Aru Mote: ()
Gadfly Funeral Expenses: (3) m1895, Failbird, TricMagic
Barrier Coral: (1) EuchreJack,
-- Use Wealth Token: (0)
-- Don't: (2) Kashyyk, Failbird
C&R: (0)
Coral Cherubs: ()
Leashing the Legion of Liquid Light: (2) EuchreJack, Kashyyk
Initaties of the First Rank: (1) Kashyyk
Ymis Frequency Stabilization: (2) Failbird, TricMagic
Simple and Clean. Should see a good increase in survival now at least. And it buffs Muu since now she can use both types at once.
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