Aru MoteThe Aru Mote is a spiritual creature which can be implanted within the minds of our cultists. It boosts reasoning, wits, intellect, understanding. And it also protects the ideas of the host. Well, to be fair, it does all of these things, but in a very specific direction. It can be considered to ensure hardheadedness and triple-think, and is capable of leading thought streams and eating others which would be unproductive before they enter long-term memory.
Why is this so easy? Well, it's mostly the fact the initial host of Aru Motes is very short lived, the host implanted with such dies within the month. But on death of the host, they spread mentally to everyone witnessing it. Most psyches will just have the seeds of these motes bounce off, but the Gadflies? Well, their deal is to open up the hearts and minds of people on the topic they promote, which also sets the topic the children of the mother Aru Mote will protect and guide. These smaller Aru Motes can't spread, but it does ensure the ideas of the Gadflies will persist long after their death, and aid those infected in convincing others with their logic. Those infected also don't dream, as that's the Aru Motes' main form of sustenance.
Effectively an upgrade to the Gadflies to fix the Feather. Those infected can't really be convinced and Aru Motes will work in the background to promote understanding of the topic. Which lets hem break apart the feather arguments.
Cherub Secondary Persona: (1) TricMagic
Aru Mote: (1) TricMagic
Coral TroopersBy making use of iron and liquid sunlight to revitalize, merge, and enchant the dead coral to assist the wearer's movements, we can forge a suit of armor that can greatly increase a person's strength and agility, as well as being quite sturdy. Able to bound across the battlefield at the speed of a horse, the Coral Troopers serve as potent shock cavalry without the horses. The Coral Troopers carry three items, a mace of good solid ironcoral with a bone/wood handle, a short lance of solid pressurized coral surrounding a bonewood core, and a bow of revitalized coral and iron/wool string that fires deadcoral arrows. They are ideal at charging from any angle, using the lance to bowl foes over and the mace to smash foes from in close, while their archery skills are used after retreats or to pick off mages and more troublesome targets. Of course, their training and the time and cost of their armor and gear renders them Rare..