Liquid Light Elementals - Redux: (2) EuchreJack, TricMagic
Wealth Token-Second Facility: (1) Tricmagic
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (0)
Corals of Community: (2) EuchreJack, TricMagic
Champion Design: Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
...I can't resist the Magic Fishtank of Conversion aka Corals of Community
All I can say is give into the hypnotic patterns of harmony.
Also go Light!
Compressed Sunlight CoreWhile their potency is generally weaker, it is possible to put sunlight through a high-pressure environment in the form of deep waters. The water refracts the light onto a new path. Enter the creation of a jar made of solid crystal, filled with water from the forge of cleansing. Light enters through the crystal jar, evaporating the waters. However this causes the crystal-sealed jar to expand, light crystalizing into a shell over time to fill the cracks. And as it does this the nature of the crystal changes, letting light in but trapping it inside the steam, purifying it until it reduces into a solid crystal gleaming with light. If one were to place this cherub within the water before this process, the core created would let the liquid sunlight used in an elemental have it's full potency, as well as significantly increasing the cherub's resilience to damage. While bashing and magic can damage the cherub within, slashing and piercing wouldn't work that well at all. Though an attack with enough sharpness behind it could kill the cherub inside, most such attacks will just deflect off as the core moves from the force. (Meanwhile the two things that can harm it have to make it through the liquid good sunlight. While enough scratch damage can cause issues until it is healed, it doesn't kill the one inside) This does of course mean the core is a larger target however, and a bit slower to move within the liquid. As well, the cherub can only see well-lit areas. Shadows blind it as much as anyone, restricting it's vision in darkness to what light it casts off.
This effectively reduces the number of units we can field. A dedicated processing facility will fix this. Which we are doing.Alternatively, keep this as a revision or full design with other uses. A crystal lamp is very pretty after all, charging off of sunlight.
Design Idea
Asura CrabA spider crab is quite terrifying. Starting from the size of plankton, they grow during their life cycle into terrifying specimens. Their legs and arms can grow to be over12 feet long. Not only that, they live over a century and can regrow their legs, being perfectly fine if they lose 3 of them. And perhaps most terrifying, they're omnivores perfectly capable of eating humans. Despite this, the samples Muu brought ashore are as gentle as a goat.(in that they can get ornery if you bother them, but perfectly content to be lead around.)
Muu's started a breeding project, infusing children birthed from these crabs with mutative good energy. This causes a pretty serious mutation in the resulting growth cycle, however their ability to regrow to correct results in Asura Crabs. These things have many many legs and arms and their center torso being a lot larger. They also have a terrifying tendency to gather up local objects and dust and blend in almost perfectly with the environment. And being infused with good all their life, they literally drip it from their claws and legs, being very sharp at the tips. Evil irritates them, and they are perfectly willing to hunt it down no matter the terrain. Truly natural ambush and stealth predators. We can release smaller ones into cities easily enough, while in the field their camouflages serves them well as surprises the enemy won't spot before being mauled by the poisonous good. And those claws look awfully big...
It should be noted while we can keep them calm, we can't control their instincts to kill evil.(Mostly cause what passes as a brain in crabs is completely comprised of Good, the entire thing is very poisonous and mutative) And it really doesn't matter how many legs or arms you tear off of an Asura crab, there always seems to be one more waiting in the shells. Only way to deal with it is bash it's center open and take a stab at it, which is a might bit difficult with all the arms poking and snapping at you. So many is a bit unwieldy, but they use them well.