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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23564 times)

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #210 on: May 14, 2022, 08:00:16 am »

Quote from: Votebox
Liquid Light Elementals - Redux: (2) EuchreJack, TricMagic
Wealth Token-Second Facility: (1) Tricmagic
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (0)
Corals of Community: (2) EuchreJack, TricMagic

Champion Design: Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
...I can't resist the Magic Fishtank of Conversion aka Corals of Community
All I can say is give into the hypnotic patterns of harmony.
Also go Light!

Compressed Sunlight Core
While their potency is generally weaker, it is possible to put sunlight through a high-pressure environment in the form of deep waters. The water refracts the light onto a new path. Enter the creation of a jar made of solid crystal, filled with water from the forge of cleansing. Light enters through the crystal jar, evaporating the waters. However this causes the crystal-sealed jar to expand, light crystalizing into a shell over time to fill the cracks. And as it does this the nature of the crystal changes, letting light in but trapping it inside the steam, purifying it until it reduces into a solid crystal gleaming with light. If one were to place this cherub within the water before this process, the core created would let the liquid sunlight used in an elemental have it's full potency, as well as significantly increasing the cherub's resilience to damage. While bashing and magic can damage the cherub within, slashing and piercing wouldn't work that well at all. Though an attack with enough sharpness behind it could kill the cherub inside, most such attacks will just deflect off as the core moves from the force. (Meanwhile the two things that can harm it have to make it through the liquid good sunlight. While enough scratch damage can cause issues until it is healed, it doesn't kill the one inside) This does of course mean the core is a larger target however, and a bit slower to move within the liquid. As well, the cherub can only see well-lit areas. Shadows blind it as much as anyone, restricting it's vision in darkness to what light it casts off.
This effectively reduces the number of units we can field. A dedicated processing facility will fix this. Which we are doing.

Alternatively, keep this as a revision or full design with other uses. A crystal lamp is very pretty after all, charging off of sunlight.



Design Idea

Asura Crab
A spider crab is quite terrifying. Starting from the size of plankton, they grow during their life cycle into terrifying specimens. Their legs and arms can grow to be over12 feet long. Not only that, they live over a century and can regrow their legs, being perfectly fine if they lose 3 of them. And perhaps most terrifying, they're omnivores perfectly capable of eating humans. Despite this, the samples Muu brought ashore are as gentle as a goat.(in that they can get ornery if you bother them, but perfectly content to be lead around.)

Muu's started a breeding project, infusing children birthed from these crabs with mutative good energy. This causes a pretty serious mutation in the resulting growth cycle, however their ability to regrow to correct results in Asura Crabs. These things have many many legs and arms and their center torso being a lot larger. They also have a terrifying tendency to gather up local objects and dust and blend in almost perfectly with the environment. And being infused with good all their life, they literally drip it from their claws and legs, being very sharp at the tips. Evil irritates them, and they are perfectly willing to hunt it down no matter the terrain. Truly natural ambush and stealth predators. We can release smaller ones into cities easily enough, while in the field their camouflages serves them well as surprises the enemy won't spot before being mauled by the poisonous good. And those claws look awfully big...
It should be noted while we can keep them calm, we can't control their instincts to kill evil.(Mostly cause what passes as a brain in crabs is completely comprised of Good, the entire thing is very poisonous and mutative) And it really doesn't matter how many legs or arms you tear off of an Asura crab, there always seems to be one more waiting in the shells. Only way to deal with it is bash it's center open and take a stab at it, which is a might bit difficult with all the arms poking and snapping at you. So many is a bit unwieldy, but they use them well.
« Last Edit: May 14, 2022, 07:34:40 pm by TricMagic »
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #211 on: May 15, 2022, 05:03:36 am »

We really do need crabs at some point, and the longer we wait, the more likely the Demons will weaponize crabs instead of us.

evilcherry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #212 on: May 15, 2022, 10:21:24 pm »

As I argued on discord, unless we make really monstrous crabs, they have very little advantage over regular infantry except with a [fear] tag.

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #213 on: May 16, 2022, 09:05:43 am »

I can wait on the crabs, especially since there are so many crab options.
I'll wait till other people start voting to change my vote around.  :P

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #214 on: May 16, 2022, 10:43:49 am »

I'm gonna propose an alternative Champion. By the by, I would prefer if we continue the tradition of Champions being known by their title, with only the Avatar on each side being known by their name. I can't explain why, it just gives the right game-feel.

Quote from: Votebox
Liquid Light Elementals - Redux: (3) EuchreJack, TricMagic, Kashyyk
Wealth Token-Second Facility: (2) Tricmagic, Kashyyk
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (1) Kashyyk
Corals of Community: (3) EuchreJack, TricMagic, Kashyyk

Champion Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (1) Kashyyk


Quote from: The Reclusive Shaman
On a small spit of land in the Twisting Isles stands a shack. No one can really agree where this small island is, as the mists and winding reefs ensure people regularly get sidetracked, however those who are in desperate do sometimes alight on its rickety pier.

No matter which way the newcomer goes on the island, they will pass the same set of ominous totems and strange sigils before finally seeing a glowing light through the mist. This turns into the open window of the Shaman's hovel and having come this far, they will inevitably enter.

---

The Shaman is well-renowned and capable healer, using a mixture of mundane medicine, druidism and bound spirits to mend wounds, cure sickness and dispell curses. They do not always help, for reasons kept to themselves, and when they do they demand esoteric and non-standard payments, for they always seem well stocked in food, drink and small comforts.

Whilst few understand the importance of an Albino Seabass, Two Stones Split by a River, or a Pearl That Has Never Seen the Sun, occasionally one of these demands is the more straightforward "A Year and a Day" of service. Invariably, this involves a lot of menial labour, yet the lucky few are able to glean a few morsels of knowledge and the talented are offered a more official apprenticeship.

Thus when Muu came seeking fealty, the Reclusive Shaman saw fit to claim the True Silver as payment alongside service of a select few capable Acolytes. When deployed to an Influence node, the Shaman and their apprentices will offer unique and valuable healing to the desperate amd deserving, whilst in a Combat lane they will be able to save even the most mortally wounded of cultists, assuming they can get to them in time. Whilst it is not obvious what happened the Quick Silver vial, the speed with their patients are returned to full health suggests it has been incorporated into the Shaman's healing practices.
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Secretdorf

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #215 on: May 16, 2022, 11:14:34 am »

Holding one of my votes for later use

Quote from: Votebox
Liquid Light Elementals - Redux: (3) EuchreJack, TricMagic, Kashyyk
Wealth Token-Second Facility: (2) Tricmagic, Kashyyk
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (1) Kashyyk
Corals of Community: (4) EuchreJack, TricMagic, Kashyyk, Secretdorf

Champion Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #216 on: May 16, 2022, 11:40:33 am »

Honestly that's more the branch than the Truesilver. Using it as payment is very weak for such an item. I believe it would more fit a regular design with a wealth token to hire his services.

That, and healer.
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #217 on: May 16, 2022, 11:46:51 am »

Truesilver is explicitly called out as having Medicinal properties. Just because we're using it as payment rather than a crafting material doesn't mean it's a waste, its just a different way to fluff spending the resource. If we just used a Wealth Token, the design would have to change to fit.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #218 on: May 16, 2022, 11:51:53 am »

I would be fine doing it as a wealth design. While Truesilver does have medicinal properties, that's a bit tame compared to the potential of seer applications. Medicine aids the fight after battles rather than during, and we already have bottled sunlight.

... Idea again.

Solar Well
By making use of the Truesilver's magical properties, it's possible to collect sunlight from a far larger area than traditional methods allow. The Solar Well is an artificial lake covered be a layer of Truesilver along the bottom.. It's fed by the Forge of Cleansing, and the Truesilver catches the light that enters the pool, allowing none of it to escape, much like a magical magnet. This forces it to condense as more water is pours in, until the entire lake is one shining example of liquid sunlight. However this isn't quite the end, as it still gathers yet more light as the waters pool in, the attraction causing the liquid sunlight to condense into chunks of crystalline ice within the lake.
Other than effectively making our collection of liquid sunlight greatly increase, these Solar Well can be used to give everything we make an enhancement. All one needs to do is submerge the finished products within the pool, and if they don't have any enchantment on them already it will take.
Wealth Token: Of course, all of this is a very expensive process. Other than digging a small lake near the Forge of Cleansing, we also need tons of quicksilver and regular silver to meld with the Truesilver Extract within the Forge. Followed by applying the coating and directing the wateflow into the lake. The Sea servants thankfully mean the manual labor won't cost much, but all those materials and the time it takes to mix them, followed by placing it while it's still malleable is going to take time and money. The end result though should speak for itself as a brilliant attraction for new converts and a healing(if mutative) pool.


Solarmancers
Solarmancers do the unthinkable. Submerge themselves in liquid sunlight under the guidance of Muu. While this leads to heavy mutations that vary greatly, it also leads to enlightenment, what it is to be a creature of Good. Meditation within the pool starts by dipping your toes in, metaphorically speaking, though as the mental training progresses Solarmancers gain great control over themselves even as their minds and bodies are warped. This has a number of effects, from magical potency to being able to breath underwater. The true test for Solarmancers is to be able to control their mutations and come out the other side with their soul laid bare to the world, their new form the purest expression of self possible. And under Muu's guidance, they also gain the ability to touch the minds of others much like Her, as well as cast uncommon spells. It's a long process, but it's also a fairly stable one thanks to the liquid sunlight's healing properties, so long as one doesn't actually submerge themselves without the intervening steps anyway.
« Last Edit: May 16, 2022, 12:23:15 pm by TricMagic »
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #219 on: May 17, 2022, 12:05:46 am »

So, I very much want Solarmancers, as it has been pointed out to me on discord that we desperately need better spellcasters (and we can't fix it in the revision stage), but I'm unsure what to replace.  Eh, we need an influence design, so I'll keep the Magic Fishtank.


Quote from: Votebox
Liquid Light Elementals - Redux: (2) TricMagic, Kashyyk
Wealth Token-Second Facility: (2) Tricmagic, Kashyyk
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (1) Kashyyk
Corals of Community: (4) EuchreJack, TricMagic, Kashyyk, Secretdorf
Solarmancers (1): EuchreJack

Champion Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf

@Kashykk: I can't vote for your champion, because Tric's champion has the cute squidgirl picture.

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #220 on: May 17, 2022, 12:06:21 am »

@Nuke: Can we get difficulties?

Secretdorf

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #221 on: May 17, 2022, 08:18:16 am »

Quote from: Votebox
Liquid Light Elementals - Redux: (2) TricMagic, Kashyyk
Wealth Token-Second Facility: (2) Tricmagic, Kashyyk
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (1) Kashyyk
Corals of Community: (4) EuchreJack, TricMagic, Kashyyk, Secretdorf
Solarmancers (2): EuchreJack, Secretdorf

Champion Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf
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NUKE9.13

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #222 on: May 17, 2022, 01:01:37 pm »

@Nuke: Can we get difficulties?
Only as regards the Solarmancers. For those, I will say that an advanced spellcaster (which can use Uncommon spells) with no bells/whistles would be Very Hard. The Solarmancers have some bells, but many of their bells are related to things you've already developed, and also they have the drawback of being intensely mutated (ie, unable to operate in Influence (without a very good disguise), and liable to be mentally eccentric at best)- balancing out, keeping them VH.
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Long Live United Forenia!

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #223 on: May 17, 2022, 02:02:44 pm »

...now, could somebody else explain what that means?  :P

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #224 on: May 17, 2022, 04:24:30 pm »

...now, could somebody else explain what that means?  :P
Demons did a high-effort last turn to get their mage out. If we are doing without such focus, Solarmancers are a roll of the die that is weighted against us. And it's not something we can really use a wealth token for in this case.

The Full Light Elementals with all the bells and whistles are likely to be more likely to roll well, and the facilities could be used to make Solarmancers a bit easier, mostly through having a focus of solid crystalized light. Having a Tome Token would help as well.
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