Drakegull Leg Strengthening v2
The Drakegull's few problems are not insurmountable.
We have modified the mutation process to increase muscle mass and efficiency in the legs (and while messing around with metabolic processes for that, might as well refine them). First and foremost, this allows the Drakegull to do a "jump-glide" which is a net calorie reduction over running, allowing them to cross long distances easily. This allows them to continually build speed until they are simply hopping to maintain momentum. The Drakegull, while it has lost it's flight, still retains an innate knowledge of gliding, though as their momentum increases, their turning angle decreases while in "jump-glide", and the highest speed needs time to slow to running speed. A rider needs to keep an eye on things to determine when to slow or turn.
It's strengthened legs allow it to match a galloping horse for a small amount of time, and for longer distances it's "jump-glide" allows it to outlast a horse. Where a horse would fall over and die from the effort, the Drakegull can keep going. This makes it ideal in a scouting role, capable of ranging ahead of the rest of the army. Or for guerrilla tactics, they use the bursts of speed to dart in and out while the rider can throw a spear or bottled sunlight while the Drakegull savages, and perhaps grab an arm for the road.
Additions. Strengthened legs do allow them to match a galloping horse, though the main point is the jump-gliding, hopping off the ground while their wings catch the air underneath them. The faster you go, the better the distance, long-jumps combined with the wings.
...I can attest that hopping is a lot less intensive then running once you've got the proper momentum. That said, tress can mean needing to slow down, given that type of jump glide can be hard to control. (I can only do that hopping run in a straight line, though their wings probably mean they have some shallow turn capabilities.)
Main upgrade here is the legs, the rest is just descriptions on what those give us. (Also the bottle tactic)
Servant Motor Skills: (4) m1895, Failbird, Happerry, Madman
Sunlight Bolt
Gadfly's Teachings:
Conversion Club
Drakegull Leg Strengthening
Drakegull Leg Strengthening v2: (1) Tricmagic
Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (2) m1895, Madman
The Broken Shackle: (2) TricMagic, Failbird
That said, still wouldn't mind the inf, but eh. That ship seems to have sailed, so have to hope what we got is enough for INF 3.
this may be premature given we don't have the item, but eh. Had the idea.
Revel the RevolutionA broken shackle touched by a god, holding it's whimsy. It no longer closes, it's chain broken. It can't be forged, nor changed. However, that does not mean it cannot hold an idea, a piece of Me.Through the use of Heartsrings taken from Muu, She forges them into a core, and slowly but surely carves runes into the shattered chain beneath the waves of the Forge, the shackle broken. Though it flakes and chips, She perseveres, imbuing it's flows with memories lost, of her birth over the ages, acting on instincts known by every angel and devil, unique to each. To be born.
Through the Forge of Cleansing, I bind these, Myself and Yourself. Be born of Chaos, be born of Good, be born of Freedom of your Father above and Mother below. Guide the lost in harmony and resolution. Muu floods the item with Her power, her flesh not breaking under the assault. But under the waters of Cleansing it adheres closely to the chain, enveloping it in it's grasp. Until suddenly, the chain shatters, as the new core glows a flaming blue.
So, my creation completes. Show me your- The flame blinks out, transporting themselves far away. What is later heard is testimony from other cultists.
Revel the Revolution. Noted by many to be a pale black-haired girl with blue eyes. Her speech inflames the populace, driving them to rebel against all sorts of oppressions. From what our cultists have gathered, she seems to be using some sort of soul magic to emphasize with others and draw them together, creating a core of supporters she uses to enact her ideas, before moving on. The chaos she spreads simply be existing cannot be overlooked, but the zeal she inspires is one we ourselves can make use of to improve our own influence in the area.
Revel is a skilled swordsman capable of cutting down most enemies with ease. Her ability to emphasize and bring souls together allows her to inflame them with a fiery zeal not unlike religious fervor, who she then forms a core with and directs on a number of operations to improve their lot in life. These seem fundamentally good, but as she forms them around her own personality the number of direct converts we gain from this is small. It should be noted that binding magics and their like are likely to be completely ineffective against her. Her body is formed of water made solid, bending light and cycling to give the appearance of a human, though this is of course false. Her true form is that of her eye, and the only way to actually harm her. Otherwise she'll shrug off attacks and keeping going, her "blood" clotting until her body can no longer keep up, then retreat. A light comes from it when she uses her powers, and her followers describe it as if looking into the eye of a god. She can be expected to act as a
Wandering Hero, hampering recruitment efforts for the demons while boosting our ability to grow our influence in her wake, and occasionally ending up on the battlefield to fight evil. Her core is that of good, but let's not forget it is also one of freedom.
Of note, Muu is able to talk to her as part of her hivemind if they are close enough, though Reval doesn't really hold any loyalty to Muu beyond the fact she's Good and the one who created her. Convincing her to do anything is likely to be difficult if they ever meet in the same area, though we can hope they won't work at cross-purposes.
Reval's shown ability to simply vanish is more an application of her power to be anywhere but here. In other words, freedom from dealing with mom. Not even a teenager and already rebellious. She pretty much leaves everything else behind when she does it though, so will be out of commission for a bit while she liberates new clothes and a sword. And let's not forget the chaos aspect, she's perfectly willing to interrupt operations that impinge on the people. So no mind controlling and enslaving. Given that we are Good and care more about happiness of people, this shouldn't prove an issue.