And I must concur And that we don't really need that influence design just yet. Also, targeting enemy influence units with intent to commit murder seems a bit outside the intended feel of Inf lanes, does it not? They're not supposed to dissolve into stabbing.
There was plenty of inf stabbing last game, and when I first posted a stabbing design this one that was the last straw before nuke exploded at us about trying to get spoonfed design difficulty on things we should have a grasp on, and Nuke's only commentary around the Catspaws was googling the sword (which
you were there to see and comment on) and saying that they would definitely benefit from the pirate bonus, so it's a bit disingenuous to act like the catspaws are some game breaking thing.
Now the thing about pikemen is that the enemy is most likely going to buy a mythic token as well, maybe wait a turn before introducing something that fundamentally alters how combat works.
Anyway here's wonderwall
A Moment's InnocenceLooking back at the empathy hex placed on Gadflies, one has to consider what a more, aggressive, targeted sort would do.
A Moment's Innocence has at least two distinct variations in how it can be cast. The first method takes much longer, crafting an intricate web around the target's mind. This causes them to see their current life with their past Innocence, but more than that it guides them down a rough path. First bringing them to publically confess their crimes, and then dispose of themselves in a suitably dramatic manner, hitting their audience with a weaker version of the gadfly hex. Fortunately unlike the Gadflies, multiple of these don't really lose much effect; if twelve of your functionaries commit suicide under the weight of their sins, it probably says a lot about you. Oh, why not keep them around? Welcome them into the fold? That's simple, the spell wears off after a while. Like fish stew, such refuse should be discarded in three days.
The second variation is quicker and dirtier, less focused on a specific path and more on the falling off a cliff (if you can get a soul magi to break their own gems and expunge their soul, the results speak for themselves.) This pits the target's willpower against the weight of their many crimes (and whatever extra elbow grease the caster can put in,) but even resisting that, the target is liable to become inconsolable for the rest of the day. In all likelihood, the Cryptarii are probably the least susceptible, but of course, being so expendable some backwater magistrate sells you off to a tin pot moron probably isn't anything's first choice in life. The five point version can effect multiple target's simultaneously, and the less said about what Muu can do with it, the better.
Poor bastards, they almost don't deserve it