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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23446 times)

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #465 on: June 25, 2023, 01:20:01 pm »

We've been talking about Heavy Infantry and an uncommon Magic Spell in the discord. I think those are still good goals to achieve this phase. So here is one of each.

Spoiler: Crabfolk Warriors (click to show/hide)

Spoiler: The Hidden Horror (click to show/hide)



And I had a bit of a brain itch, so here's a Champion design. The Demons are one up on us, so I'd like to close the gap.

Spoiler: The Radiant Paladin (click to show/hide)
« Last Edit: June 30, 2023, 03:09:09 pm by Kashyyk »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #466 on: June 25, 2023, 01:45:10 pm »

Stake of Kane
The Good Doctor has long been blessed with her trusty sword Moonsilver, and her unnamed knife gave her a good degree of protection. But her foe is crafty and cowardly, resorting to tricks in the face of open battle and running whenever things do not go his way. The humiliations suffered shall not go unpaid. Taking her knife and the Chisel of Kain, the Forge of Cleansing is used to meld the divine material with the unassuming blade, producing a thick blade with a sharp edge on one side and no guard rather like a garrett,. The point is flat. This blade has a number of properties. For one, it's immortality has been merged with the protective enchantment, creating a thin layer around her that can ward against the unnatural and force her foes to fight fairly. The flat point is capable of breaking through any defense when stabbing, contradicting the assumption such a wide edge couldn't. It's status of being blessed by a god of medicine also enhances the quicksilver in her blood, boosting her vitality-draining abilities to drain life from anything near her she's focused on. It also gives her a minor power in being able to see weaknesses in construction, not just the body, letting her give advice or take full advantage. All in all she's even deadlier now than before. And still not a vampire, she just takes life to gift it to the needy.


Behold, the ultimate Stake with which to kill vampires, liches, and any other manner of monster or undead.
Not valid..
« Last Edit: June 25, 2023, 02:01:47 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T5
« Reply #467 on: June 25, 2023, 02:32:17 pm »

Bonewood Bowmen
Our archers have been left almost entirely untouched since the war began, that ends today.
The forge has been operating day and night pumping out new bonewood bows with bonecoral reinforcement, able to hit targets harder and further than our current bows. They can also be largely made by sea servants in the forge (thanks to the dexterity bonus we gave them) with the exception of the finishing touches and corrections.This tolls the death knell of the "bring your own bow" era of archer recruitment, but this brings its own challenges; now that we have so many bows, we have to actually train up fresh recruits to use them. This was made easier by giving the hunters, who previously made up the bulk of our archers, retraining first and the new title of marksman (a bit presumptuous, but they'll grow into it with time.) The new title comes with new responsibilities: a handful of newbies to look after and help ease into the training. Of course new bows are not the only new equipment they have to work with, a goat wool (if there's one thing these islands have, it's goats) gambeson, it's fibers fused with trace amounts of coral for a bit of extra strength and to surround the wearer's soul with a thin cloud of good (it also gives it a certain... vibrancy in color,) and a padded coral helmet, of the open-faced Thpenian style, provide the bowmen with a basic degree of protection. They've also received news arrows with bonewood shafts, and some bodkin tips to go with the standard broadheads. A Marksman may optionally have a handful of their arrows converted to "arrows of light," a derivative of spear of light, though the handful is submerged at the same time as a bundle, reducing overall costs. They also received a bonewood-hafted mace with a bronze head.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #468 on: June 25, 2023, 02:55:57 pm »

The Electric Generals

Muu has decided that people need to work together more. While she could just link them up in bunches of five, or tie them all together, such methods are unlikely to work well with the Agony of the Soul being thrown around. No, what they really need are extensions of herself able to direct them with a portion of her brilliance. Enter her Electric Generals, specially grown Jellyfish with 7 foot radius, and enough brainpower to telepathically direct whole hordes of people, sea servant or otherwise. Their smaller tentacles act as levitators, controlling their latent electricity to let them float and move around. Their four larger tentacles are used to move across the ground and deliver deadly shocks to anything they wrap around. The top of their cap contains a organic core made from coral in which the majority of their powers come from. So long as it's undamaged, they can work at full efficacy.

Their lightning does have a limit, which they have to refill by draining life. They mostly heal slowly over time, so the rest of their cap is dedicated to Ymis wards to help reduce physical impacts and de-intent magic to help resist it. It's not much, but a lot of time has been spent on each to make it as close to Muu's brilliance as possible, making them a natural rarity on the battlefield. And much like the Sea Servants, they can link with Muu, or said Sea Servants from a distance to improve their capabilities. (Though they can only direct, not assume control.) Their color is the result of dissolved coral, which is both their main food source and a medium for their abilities. An Electric General that has leaked too much of it's body has difficulties directing it's electricity. Their levitators are also more prone to damage than their "legs". Break enough of them off and you force it to come closer to earth.

No humans were harmed in the making of the Electric Generals. A lot of animals were though. Most of their build time is spent underwater in the pool of cleansing for maximum volume in their semi-liquid head. Come in a variety of transparent color schemes



Hale Amulet
Taking advantage of our heavy works in studying the frequencies of wards, the Hale Amulet is made up of bone with coral filling the engravings. These runes are charged with magical energy. (infusing the coral will trigger the enchantment imbued into the bone), and provide general physical protection to the wearer. Enough to hand a few impacts before the light fades. They're cheap, effective, and salable. It's not fancy(other than being made to look like a whalebone tusk on a simple necklace), but they will protect you from at least one hit. Usually. We also have fancier ones for those looking for a bit of defense against assassination. And unlike most of our stuff, no mental effects. It really is cheap, the coral is in abundance, and the forge makes enchanting and molding it easy, along with carving. We can produce a ton for everyone, though much like the first Ymis ward, only a single frequency can be used. It offers no defense against magic, being entirely focused on the physical frequency.


Cheap, effective equipment for anyone that needs it. Can give it to allied workers and provide charging services, can give it to politicians who want some safety from an arrow through the knee. It's not fancy, but it makes use of what we have, no new things needed besides enchanting. It's scale could be difficult, but mass production (and security, and what's more secure than your own security) should help out.
« Last Edit: June 25, 2023, 03:23:50 pm by TricMagic »
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Madman198237

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #469 on: June 25, 2023, 03:38:34 pm »

OK so first up, magical heavy infantry.
Spoiler: Magical Blender (click to show/hide)

Medium infantry/skirmishers with cumulative magic resistance.
Spoiler: Just Peltast Things (click to show/hide)

And a straight-up "please die now" spell so the enemies, y'know, die.
Spoiler: Magic Is Hard (click to show/hide)
« Last Edit: June 25, 2023, 03:51:14 pm by Madman198237 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #470 on: June 25, 2023, 03:48:07 pm »

snip
Magic is soft. Also, fireball is sorta... Not original. Basic. It's just feeding a fire/light spell that you throw at people, barely a change to magic missile's throw magic at it approach?

Shifting Earth
Over time, the earth moves. In time, the earth cracks and quakes. This uncommon Spell takes hold of these forces, and summons them to a location of the caster's choosing, causing the earth to split, quake, and crack in a small area, before closing over, anything caught within undoubtedly losing their life from the crushing force. Perhaps more importantly, it's not a fire and forget spell, but one that can be cast wherever the spellcaster's magic can reach, though it usually requires line of sight so you at least know where you're putting the spell's center. theoretically, multiple casters could work together and synergize their magic to create a larger effect, but not like that will happen... Oh look, it can happen. Star Witches can greatly improve the area of effect by choosing places in a star-like formation to summon this force, making it even deadlier


As an earth spell. Summon, bind, and strike the earth! Amber is a mineral formed by earth, and the runes speak of the forces involved. Even a small bit is a lot
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T0
« Reply #471 on: June 25, 2023, 04:16:04 pm »

Very slightly modified from its origin, probably not the best choice but might as well see what people think about it nowadays
Muu's Mercy
Muu understands that some of you, lacking perspective, may perceive these actions as excessive. In her infinite care, She has provided an explanation for you:
Demons.
Are.
Not.
People.
She hopes that this explanation has helped you come to an understanding.
Muu's Mercy is derived from the Sea Servant ritual, though where that spell is a heaven of sorts, this is a purgatory. To get around the whole "requiring the soul to volunteer" thing, we've devised a method to shatter demonically tainted souls (for the spell can only detect and effect tainted souls) and bind them into various bodyparts. The weakened soul shards are then ripe for ignition, powering the rest of the transformation and the excess energy helping convert others, like kindling in a bonfire.
Now for our mortal initiates, this is a ritual yes (though five points can get it done much quicker,) but for Muu, do to the nature of the spell being an extension of her to an extent, it is an at-will aura around her. A demonic soldier falls and just as quickly his left hand grows radula and leaps away to grind at his comrade's jugular, his right shin bone grows crab legs and sharp claws, and his head grows "wings" and a proboscis to drain the fiends of blood.
These... things are of course short-lived, lasting a few days at most, but that complete expendability has a charm of its own. Why not throw the swarm straight at that demon's fort? It's not like we're losing anything, and maybe they'll force them back from the outer defenses, if not scour the fort entirely.
(A happily little side effect is the burning away of the soul leaves behind purified bone, though we probably won't be able to exploit that outright.)
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #472 on: June 25, 2023, 04:36:57 pm »

Quote from: Spell design: Ink of Muu
Uncommon Spell

Upon casting this spell, a flood of the Ink of Muu is released upon a group of enemy units. This black holy Ink temporarily blinds any creature, living or undead, that relies on eyes or hollow eye sockets to see. It is particularly sticky stuff. Trying to rub it out of your eyes by hand hurts and will only make it worse.

This spell is dreadfully effective on demons because they have not invented soap yet and most of them are hesitant to burn themselves (which, admittedly, removes the Ink).

Five-point Star Witches learn a slightly modified version of the ritual. When they cast Ink of Muu, they release five streams of Ink rather than one. And instead of Black, the Ink they release has five different colors:
  • Red (causes Fire damage in addition to blinding)
  • Yellow (causes Holy damage in addition to blinding)
  • Green (causes Acid damage in addition to blinding)
  • Blue (causes Cold damage in addition to blinding)
  • Purple (causes Arcane damage in addition to blinding)
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #473 on: June 25, 2023, 05:24:41 pm »

Reliquar stuff to appeal.

Preservation Enchantment
A enchantment based upon our work on physical protection, this is slightly different. It doesn't just have to protect from the physical, but from it's own aging. Thankfully we have one solution in our coral, so it's a matter of getting said enchantment right while not outright draining from movement?

A tough problem to be sure. We'll start with preserving books with a coral casing. The physical ward is altered to sink deep into the structure of the book within, then we tune it out of alignment, slightly to the side rather than the up and down of the original. This prevents the spell from draining during movement of the casing. We then charge the enchantment to find out how it works, and submerge it for a couple of days. In this manner we test to see if these books become waterlogged, and the power consumption. Ideally the enchantment will stabilize anything within that isn't living.

This type of magical research is boring. So Muu supposes they will tap on the Revisionists to help with this. Not only does it let them better preserve their many texts, they're also a lot more methodical about refining this. And once a the proof of concept is made, it can be scaled up into a Rare fixture of any library, meant to protect a whole display case instead of a single book, perfectly caved from coral melded with wood.


Megalyterotheikos Tomeas Ritual
This ritual is designed to broadcast the Ymis ward, empowering it off of magical energy. For us it makes use of  liquid light barrels buried in the earth, which is slowly leached over the course of the day. Star Witches' gather to build the ward and then attach it to this source, before anchoring it to a solid surface. Unlike the Ymis ward, this one makes damaging anything it's layered to far far more difficult. Compared to the original, there's no contest. So long as it's connected to the earth, it isn't going to fall any time soon. This naturally has uses in cases where we can prepare the battlefield ahead of time, but it's primary advantage is in fact for our allies the Reliquars. They would appreciate a good ward scheme, and this is definitely one of the better ones. They're need to provide their own way to empower it though, but perhaps they may help us in turn to not rely on the barrels entirely. While it's technically possible for acolytes to cast this spell, it's far more fiddly since the spell also has to infuse the material, making it solidly Uncommon. On the other hand, the Reliquars likely have the experience to apply it, or could help get our Witches in. Others may also appreciate the improvement of security. Note that only one type can really be applied as it infuses the material.



One is boring refinement and experiment work for something that will only be appreciated by librarians and historians. (Revisionists helping.) The other is Turtle. Pure Turtle. The walls won't fall that easily next time, and any case we're on the defense is a major boon. Notably, neither is really Amber level since it's an improvement of an original, though the latter could be useful if going full turtle. (Like casting it on a moving castle on a giant turtle.)
« Last Edit: June 25, 2023, 05:30:24 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2
« Reply #474 on: June 25, 2023, 05:32:31 pm »

Coral Charms
The sailors of Mayfolk hold a great deal of superstitions regarding symbols carved in bone, with the most coveted being made of whalebone... of course, you remember the rest, let's get onto where we are now.
 Coral has shown great promise for enchanting, and readily accepts the mayfolk runes. Given this, we planned a modest increase in scope from the original plan. A coral charm can now be made as a pure Arcane/Physical ward, as well as the standard mixed ward it was originally patterned after. Fortunately, our good friends from the quarry know how to set up manufacturing so this variability won't crash our  production rates. A good thing too, as with the sheer quantity of coral, it's enchantibility, and the forge this may be the single most mass-producible enchanted item made in a long time (though what precisely that means is another matter.)
Quote from: Wealth Token
Actually you know what, it isn't. Shoot for the moon, land among the stars. We are going to pump enough resources into these charms to give one to practically every soldier. Hell, we can probably sell a few in the raiders roost, adventurers like having protection, and it gives us a foot in the door we don't currently have.

Bone Piper
A bone piper is a strange floating flesh orb of a creature(?) With several bone (or chitin? horn?) tubes protruding out it at odd angles. The command of a unit is bonded to one of these pipers, allowing any order to be relayed through the sound generated when it blows air through its many tubes. Our troops hear this sound as moderately pleasant music, which they can unerringly interpret as their orders, but to the enemy, it is a horrifying cacophony of mind-searing notes, a tune which should not be, and wears away at their morale and sanity the longer they hear it.
« Last Edit: June 25, 2023, 05:40:15 pm by m1895 »
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Madman198237

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #475 on: June 25, 2023, 05:35:47 pm »

Spoiler: Rare Archers (click to show/hide)
« Last Edit: June 26, 2023, 08:11:02 am by Madman198237 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #476 on: June 25, 2023, 06:15:33 pm »

Wavelight
The light of the amber runes is pretty, how they almost seem to disappear when the sun hits them just right.
This also reflects the spell within, light refracting into the wave.

The property of light is one most angels seem to take as cleansing, bright, healing, a sign. But it doesn't have a form, really. It's only through interacting with other objects that color shines into the world. This spell however refracts that color, trapping it in the waves of this magic. As a spell, it's complicated to understand, but once cast, it doesn't take much of the magic imbued to maintain. It's bound to an object, and as that object moves, light does not return, but cycles, refracted through the to mirror the other side. A slight distortion remains, but on a single unit they are likely to go unseen until within the cloak itself.

Quote from: Charmbox
Muu's Mercy (1): TricMagic
-Use Amber Token (0):
-Don't use Amber Token (0):
Coral Charms (1): TricMagic
-Use 1 Wealth Token (1): TricMagic
Don't Use Wealth Token (0):
« Last Edit: June 26, 2023, 02:00:11 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #477 on: June 27, 2023, 01:01:12 pm »

Spoiler: You asked for this (click to show/hide)
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #478 on: June 28, 2023, 07:26:57 am »

This gets my vote.
Quote from: Catbox
Muu's Mercy (1): TricMagic
-Use Amber Token (0):
-Don't use Amber Token (0):
Coral Charms (0):
-Use 1 Wealth Token (0):
Don't Use Wealth Token (0):
Catspaws: (1) TricMagic
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Madman198237

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Re: Angel Team - Chiaroscuro 2 | Design Phase T6
« Reply #479 on: June 28, 2023, 09:25:27 am »

Discussion's slowed down so in the name of making me, personally, less bored, I guess we'll kick this along.

I have not deleted options to suggest that they shouldn't be voted for; just to suggest that things that aren't voted for right now ought not to be in there to reduce clutter since we've got a lot of proposals floating about this turn.

Quote from: Anything-But-Cats-Box
Muu's Mercy (Spell): (1) TricMagic
Catspaws (Influence/crime against humanity): (1) TricMagic
Spellwarden Peltasts (Infantry): (1) Madman
Incandescent Flames (Spell): (1) Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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