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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23485 times)

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #405 on: December 27, 2022, 08:06:28 am »

The Plan is hopefully Magic + Influence designs. Just... There haven't been any posted yet for the latter.

Octodads Octopodal Infiltrators
With the need to disrupt Demonic operations a more pressing concern, Muu looks to the mimic octopus.
The Octopodal Infiltrators have been gifted the increased size necessary to properly disguise as human, as well as boosting their natural color-changing and shapechanging abilities to supernatural levels, allowing them to get through fairly intense scrutiny without their cover being blown.
They will typically be sent on shallow cover operations for short periods of time, using their position to disrupt enemy logistics, have valuables sent where we can grab them easily, and promote internal strife before escaping. Even if the Infiltrator is found out their bodies ability to contort in all sorts of novel ways gives them a remarkable ability to escape even when seemingly backed into a corner. Now for public-facing operations, (such as NARC) the Infiltrators job is instead to damage their credibility, either by taking a frontal position and being an asshole to the customers or by being a paper pusher and making sure documentation is misplaced. Finally we must mention assassination, while their tentacles are certainly capable of strangling a man, we view assassinations as more of a last resort, so it's not going to be a main part of their toolkit.

Octodads Octopodal Infiltrators
With the need to disrupt Demonic operations a more pressing concern, Muu looks to the mimic octopus.
The Octopodal Infiltrators have been gifted the increased size necessary to properly disguise as human, as well as boosting their natural color-changing and shapechanging abilities to supernatural levels, allowing them to get through fairly intense scrutiny without their cover being blown.
They will typically be sent on shallow cover operations for short periods of time, using their position to disrupt enemy logistics, have valuables sent where we can grab them easily, and promote internal strife before escaping. Even if the Infiltrator is found out their bodies ability to contort in all sorts of novel ways gives them a remarkable ability to escape even when seemingly backed into a corner. Now for public-facing operations, (such as NARC) the Infiltrators job is instead to damage their credibility, either by taking a frontal position and being an asshole to the customers or by being a paper pusher and making sure documentation is misplaced. Finally we must mention assassination, while their tentacles are certainly capable of strangling a man, we view assassinations as more of a last resort, so it's not going to be a main part of their toolkit.
Further work has seen that we can use our Wealth to better position them long-term, "donating" to allied organizations to grant them cover identities that should stand up to scrutiny. This lets us use them to help other operations in the area as either middlemen or fronts for operations, both our own and allied ones.



Quote from: Votebox
2 Designs
(2) Five-Pointed Star Witches: Kashyyk, TricMagic
- Use a Tome Token?
-- (1) Yay: Kashyyk, TricMagic
-- () Nay:
(1) Veterans Academy: Kashyyk
- Use  Wealth Token?
-- (1) Yay: Kashyyk
-- () Nay:
(1) Octopodal Infiltrators: TricMagic
- Use  Wealth Token?
-- (1) Yay: TricMagic
-- () Nay:

Infiltration go. And yeah, added cover identities for longer-term use.
« Last Edit: December 27, 2022, 09:25:46 am by TricMagic »
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #406 on: December 27, 2022, 05:38:47 pm »

Quote from: Votebox
2 Designs
(3) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque
- Use a Tome Token?
-- (3) Yay: Kashyyk, TricMagic, Quarque
-- () Nay:
(1) Veterans Academy: Kashyyk
- Use  Wealth Token?
-- (1) Yay: Kashyyk
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Quarque
- Use  Wealth Token?
-- (2) Yay: TricMagic, Quarque
-- () Nay:
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #407 on: December 28, 2022, 06:44:50 am »

Ok, so after thinking about it again, I actually think those transport golems are a much better idea than I gave it credit for at first. It would alleviate both the transport problems with LLE and drake hunger, maybe not solving either completely but at least to a good enough degree.

And while it costs a design, it would free up two revisions to build fun new stuff. One of them could be used to create an improved version of an existing influence design, and then we could also get a rare flying hussar done in this turn, for example.. it would open up many possibilities.

Quote from: Votebox
2 Designs
(3) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque
- Use a Tome Token?
-- (3) Yay: Kashyyk, TricMagic, Quarque
-- () Nay:
(1) Veterans Academy: Kashyyk
- Use  Wealth Token?
-- (1) Yay: Kashyyk
-- () Nay:
(1) Octopodal Infiltrators: TricMagic
- Use  Wealth Token?
-- (1) Yay: TricMagic
-- () Nay:
(1) Transport Golems: Quarque
« Last Edit: December 28, 2022, 07:33:01 am by Quarque »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #408 on: December 28, 2022, 09:26:30 am »

Ok, so after thinking about it again, I actually think those transport golems are a much better idea than I gave it credit for at first. It would alleviate both the transport problems with LLE and drake hunger, maybe not solving either completely but at least to a good enough degree.

And while it costs a design, it would free up two revisions to build fun new stuff. One of them could be used to create an improved version of an existing influence design, and then we could also get a rare flying hussar done in this turn, for example.. it would open up many possibilities.

Quote from: Votebox
2 Designs
(3) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque
- Use a Tome Token?
-- (3) Yay: Kashyyk, TricMagic, Quarque
-- () Nay:
(1) Veterans Academy: Kashyyk
- Use  Wealth Token?
-- (1) Yay: Kashyyk
-- () Nay:
(1) Octopodal Infiltrators: TricMagic
- Use  Wealth Token?
-- (1) Yay: TricMagic
-- () Nay:
(1) Transport Golems: Quarque

I might suggest expanding upon them then. Forged Bonewood for support and small amounts of coral mixed into the clay.(For channeling the golem's energy.) And legs made of bonewood/clay. Finally a coral/clay cover for the lid, with the core being placed within the handle. While somewhat simple, they can be made in different sizes and shapes for a wide variety of needs through the forge, though they are all a bit blocky. (The coralclay is made through the forge by mixing the components, then baked into bricks before being used to form the body of the structure around the bonewood supports through the forge)

This has the benefit of being intended as a mass production project. Many hands make for light work. Bones form the ribcage and legs, and the clay is molded around them and smoothed. Build from the bottom up with the bricks. They're also buoyant with the bonewood offsetting the coral/clay, so they can swim if needed. (So long as they're designed properly)


That being said. The Octodads have a strong INFluence, which we need to keep up. Adding the wealth token also allows them to better support other projects.
« Last Edit: December 28, 2022, 09:32:25 am by TricMagic »
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Iris

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #409 on: December 28, 2022, 10:39:24 am »

Time to split our vote even further~!

Quote from: Siren of the West
The Siren comes from high birth indeed. She is even related to the distant Emperor of the Western Protectorate!

...well, they're seventh cousins once removed. She's the great-niece of the Emperor's fifth cousin once removed. Generations ago, her ancestors moved to the Protectorate in order to be closer to the lands they ruled. The Siren was born close enough to the throne to be nobility, far away enough to be just another face in the crowd of nobility in the Western Protectorate. Interchangeable with everyone else of her status.

This never suited the Siren. Discontent with the rot of complacency that tore the Western Protectorate from the inside out, bored to death of the endless banquets where nothing of consequence was ever decided, she wanted to make a name for herself. From a young age, she had set herself out as sharp and zealous in her goals. She managed to bend a small number of Western nobles to her will - until the war broke out.

Unfortunately for her, the section of the Vast Steppe she resided in found itself under the jackboot of the forces of Nar-Carok. She refuses to speak of what she did or experienced during that time, yet it had a great influence on her. She grew extremely adept at manipulation and became something of a seeker for intrigue. It also instilled in her a burning desire to use her talents against the Demon that had invaded what after so many generations had become her homeland. Muu, in her infinite benevolence, saw fit to induct the Siren into her service.

This brings us to the changes that the Siren has undergone. She now sports three pairs of wings - these fold against her legs when not in use, creating the effect of a sparkling gown. She also has a pearly fishtail that peaks out from the 'gown'. Those that threaten her will quickly find the wings to be razor-sharp, yet the Siren refuses to use them except in self-defence. She has a minor shapeshifting ability that allows her to show and hide her unnatural features on command, as well as change features to avoid recognization if this becomes necessary.

Her uncanny skill at bending people to her will has been augmented by powerful magics. Now the Siren is both metaphorically and literally irresistible. She manifests a powerful attractiveness and magnetism on men and women both and is not above using her skills to enthrall targets. In addition to the social skills her upbringing has imparted to her, the Siren has a supernatural grasp on the motivations of others, and she is very quickly capable of grasping the social mores of whatever group she finds herself in. She is capable of dominating targets through her voice; while this can be used to stun whole groups of Evil, the Siren much prefers using it to further her manipulations. However, the more targets she dominates at once, the shorter it lasts. The effect, when used on a small number of targets (say,  the head of the table of a banquet) is long-lived enough to turn her victims into her informants.

Quote from: Pearly Votebox
2 Designs
(4) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris
- Use a Tome Token?
-- (4) Yay: Kashyyk, TricMagic, Quarque, Iris
-- () Nay:
(1) Veterans Academy: Kashyyk
- Use  Wealth Token?
-- (1) Yay: Kashyyk
-- () Nay:
(1) Octopodal Infiltrators: TricMagic
- Use  Wealth Token?
-- (1) Yay: TricMagic
-- () Nay:
(1) Transport Golems: Quarque
(1) Siren of the West: Iris
- Use Wealth Token?
-- (1) Yay: Iris
-- () Nay:
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #410 on: December 28, 2022, 11:19:33 am »

On request, here is an expanded proposal for Transport Golems, including what a Wealth Token could be used for. I agree we need a boost to Influence those turn, and Octospies are the best imo.

Spoiler: Transport Golems v2 (click to show/hide)

Quote from:  Pearly Votebox
2 Designs
(4) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris
- Use a Tome Token?
-- (4) Yay: Kashyyk, TricMagic, Quarque, Iris
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(1) Siren of the West: Iris
- Use a Wealth Token?
-- (1) Yay: Iris
-- () Nay:
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #411 on: December 28, 2022, 02:17:28 pm »

Reposted for ease of viewing
Infovores
The Infovore is uh, uh...

infovores are sapient ideas summonable by acolytes to do our dirty work for us. Once summoned the acolytes points out a mind for it to target, and, if the infovore detects demonic taint, it will nestle itself inside the targets mind and begin eating away at their memories. Standard procedure is to eat away any memories relevant to fighting off the infovore, then start with childhood memories, working their way forward until eventually the target is an empty husk, at which point the infovore will initiate a transfer to one of the target's compatriots and so on. Once the infovore has filled up on memories, it will return to its master. The master should produce two cubes, a palm-sized black cube covered in glyphs, and a red cube with twice the volume and similar glyphs. The infovore will dump any relevant information into the black cube. Meanwhile, all the irrelevant memories get dumped into the red cube (free-floating memories being a hazard) where they get "compressed" and abstracted.
While the infovore clearly has much utility, it also comes with some weaknesses; any enchanted weapon that strikes the hosts brain, or magic missile that strikes anywhere on the host, is liable to kill outright if not grievously wound the Infovore infesting them. Furthermore, once forced to exit a mind without a transfer, it must return to its master to be redeployed, and finally, an acolyte can only manage about one infovore at a time.


probably needs some polish
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #412 on: December 28, 2022, 03:51:45 pm »

Quote from:  Pearly Votebox
2 Designs
(5) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry
- Use a Tome Token?
-- (5) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(2) Siren of the West: Iris, Happerry
- Use a Wealth Token?
-- (2) Yay: Iris, Happerry
-- () Nay:
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #413 on: December 28, 2022, 05:58:14 pm »

Quote from: Star Witch Wealth Token
Using some extra funds, we've been able to create coral mageplate for the Star Witches. The armor offers moderate protection without hampering magic at its base (and of course, has been designed to fit well within a Witch's aesthetic (Circlets can offer a surprising amount of protection,)) then the armor is soaked in bottled sunlight, like the Hussars' spears, and further boosts the Witch's already prodigious healing capabilities.

Quote from:  Pearly Votebox
2 Designs
(6) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895
- Use a Tome Token?
-- (6) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895
-- () Nay:
-Use a Wealth Token?
-- (1) Yay: m1895
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(2) Siren of the West: Iris, Happerry
- Use a Wealth Token?
-- (2) Yay: Iris, Happerry
-- () Nay:
« Last Edit: December 28, 2022, 08:02:06 pm by m1895 »
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #414 on: December 28, 2022, 08:26:06 pm »

Quote from: Design- Cloud of Silent Lightning
Design- Cloud of Silent Lightning
Magic is something that we've sorely lacked investment in, and something that really demands more of it. In particular, a form of offense to aid in dispersing the enemy hordes is something we're in need of. This here presents a new option in that exact field, and something wholly unlike the Magic Missile and Wards that we've been limited to thus far.

Weaving Good and Magic through the air, the forms of Xyranian Man o' wars bubble into existence in the air, drifting listlessly, directed only vaguely by our mages. This spell is somewhat unique in that a casters willpower does not correlate to the power of the spell, but rather to the number of these 'Vagrants', as the floating jellyfish have been called, that the caster can maintain at a time and their ability to steer them. Also, we are being informed that they are not jellyfish, they're something called a siphonophore, our apologies Lady Muu. The dangling tendrils of the Vagrants sting with a venom that leaves the victim racked with horrible pain, and even a brief brush with one can leave marks like those of a whip across the body of the afflicted.

In essence, this is the only effect of these creatures, a debilitating pain that will likely not be able to penetrate the hard carapaces of the enemies roach warriors and spider mounts, nor have any true effect on their skeletal forces. In practice, however, the cloud of horrible agony drifting slowly over their ranks, while easy to carve gaps in with spell and blade alike, is highly obstructive to their efforts to attack at a distance once it has drifted into place well enough. In the case of their rats in particular, we expect the pain to be incredibly damaging to their fragile morale.
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #415 on: December 28, 2022, 08:46:15 pm »

Quote
A-Salt And Buttering
The aptly named A-Salt and Buttering spell is an exotic and advanced combat conjuration spell that summons at least one, though skilled and experienced casters can sometimes manage more, great salt crystals the size of a mortal man from the heavens above from which they rain down with great force. These crystals, being sharp, pointy, and most of all heavy while moving with extreme amounts of speed, tend to very much crush whatever they land upon, after which the second part of the spell activates and the outer layer of the crystals erupts with boiling butter, spraying across anyone nearby to deal painful and incapacitating burns upon their flesh. Being effectively a form of boiling oil, this molten butter tends to have little problem leaking through armor and into any crack or weak point a shell or thick hide might have to, as they say, 'share the heat'.
« Last Edit: December 28, 2022, 08:55:11 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #416 on: December 28, 2022, 10:45:55 pm »

Quote from: Star Witch Wealth Token
Using some extra funds, we've been able to create coral mageplate for the Star Witches. The armor offers moderate protection without hampering magic at its base (and of course, has been designed to fit well within a Witch's aesthetic (Circlets can offer a surprising amount of protection,)) then the armor is soaked in bottled sunlight, like the Hussars' spears, and further boosts the Witch's already prodigious healing capabilities.

Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (2) Yay: m1895, EuchreJack
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:

Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #417 on: December 29, 2022, 12:23:46 am »

Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (3) Yay: m1895, EuchreJack, Happerry
-- () Nay:
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:

Also, have another spell write up.

Quote
Referred to the Crickets / Artificial Conscience Enchantment
While this spell has a more proper name, the common nickname of this spell, developed from one of this spells most common manifestations, at least from the point of view of the victim, er, subject, has rapidly replaced the proper name of the Artificial Conscience Enchantment. By tying a small mote of elemental good to the target that has been properly mystically preprogrammed, the individual in question will soon come to experience something very... abnormal.

To be precise, they'll experience hallucinations of a small talking animal, often an insect and most commonly that of a cricket (thus the spell's developed nickname) that will introduce themselves to the subject as the individual in question's new conscience, there to guide them on the path of goodness, wellbeing, and spiritual wholeness. The subject in question will also soon find that (as the entity in question is, while real, still a hallucination) the entity in question is effectively immortal, invisible, untouchable, and inaudible to all others, and is completely unwilling to ever shut up.

Once you've been referred to the crickets, without access to proper magical cleansing, your redemption is just a matter of time.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #418 on: December 29, 2022, 04:14:03 am »

I'm gonna have to vote against the Star Witch's Wealth Token. It adds more features and then tries to justify the additional complexity by throwing money at it. I would rather have it be a separate caster-friendly armour Action instead of adding more parallel tasks to this already critical design.

If you have a way to justify a Wealth Token reducing difficulty, I could vote for that.
Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (3) Yay: m1895, EuchreJack, Happerry
-- (1)  Nay: Kashyyk
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T5
« Reply #419 on: December 29, 2022, 08:53:45 am »

The main trick would be buying up some spellcasting aids. While it won't reduce the magic difficulty, it would solve any costs in equipping them.

Sadly, there isn't any said equipment supporting them, as it's all natural. And we don't have the excuse of alchemy like the demonside did last game. Beyond which, Coral isn't actually expensive in the first place. It's near unlimited. The only drawback is time constraints.

If we were buying up some steel plate, sure. The forge could turn any steel scraps we could buy off the market into a solid defensive scale. But stick to basics on a hard design, yeah.

Quote from:  Pearly Votebox
2 Designs
(7) Five-Pointed Star Witches: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
- Use a Tome Token?
-- (7) Yay: Kashyyk, TricMagic, Quarque, Iris, Happerry, m1895, EuchreJack
-- () Nay:
-Use a Wealth Token?
-- (3) Yay: m1895, EuchreJack, Happerry
-- (2)  Nay: Kashyyk, TricMagic
(2) Octopodal Infiltrators: TricMagic, Kashyyk
- Use a Wealth Token?
-- (2) Yay: TricMagic, Kashyyk
-- () Nay:
(1) Transport Golems: Quarque
(3) Siren of the West: Iris, Happerry, EuchreJack
- Use a Wealth Token?
-- (3) Yay: Iris, Happerry, EuchreJack
-- () Nay:

As or the current secondary vote, Stealth Bonus. Siren is a solid step to 4 Influence in areas, but the octodads will apply across all areas, which can hopefully get us up to 3 influence across the board and counter demonic actions. They can sabotage their rites too just by being a voice in the crowd, or do the same to empower gadflies into potential protests centered around the octodad.


General improvement vs focused in other words. 1 Combat design, 1 Influence design.
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