Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 35

Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 23515 times)

Failbird105

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #330 on: August 16, 2022, 11:13:35 pm »

Quote
(5) Hussars of Muu: Kashyyk, Iris, TricMagic, EuchreJack, Failbird
(2) The Dawn Order: Kashyyk, EuchreJack
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: Iris, m1895, Failbird

I like the Lance. A lot. Hell "spear of Good/Light magic that uses a Sunlight Bottle as fuel" was literally my idea, but the flavor and fluff potential of the Hussars is just... chefs kiss
« Last Edit: August 16, 2022, 11:16:37 pm by Failbird105 »
Logged

Quarque

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #331 on: August 17, 2022, 02:56:01 am »

Some moral support for terraforming, I hope we can do something with that later.
Quote
(6) Hussars of Muu: Kashyyk, Iris, TricMagic, EuchreJack, Failbird, Quarque
(2) The Dawn Order: Kashyyk, EuchreJack
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: Iris, m1895, Failbird
(1) Good Earth: Quarque
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #332 on: August 17, 2022, 03:54:38 am »

Quote from: The Order of the Spring Tide: College of Midwives
Muu, the Mother of All, Queen of the Sun and Sea, cares for even the weakest of Humanity, for they carry our future. So, she has gathered the most nurturing of our Cult to care for the very youngest.

They will be given medical and emotional training that allows them to offer excellent care to both Mother and Baby before, during and after delivery. Whilst their exact practices will be modified by local custom and ritual, they will encourage their patients to use the healing power of water to ease the process. Warm baths sooth the aches of a changing body, the comforting pressure of running water relaxes the mind and baby's transition to the world is more gradual. Where possible, a Spring Tide Midwife will use tinctures and potions to emphasise these benefits and ensure a safe and healthy event for all.

Whilst they do not directly recruit their patients, they encourage a general attitude of camaraderie with other new families, as well as support groups operated by our Cult.

To further encourage their adoption by the locals a Wealth Token is spent to ensure our services are provided for free, and to pay for any permits or other obstacles to our action.

People were concerned about a lack of Water-based motifs. So have an alternative description.


Quote
(6) Hussars of Muu: Kashyyk, Iris, TricMagic, EuchreJack, Failbird, Quarque
(1) The Dawn Order: EuchreJack
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: Iris, m1895, Failbird
(1) Good Earth: Quarque
(1) Order of the Spring Tide: Kashyyk
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #333 on: August 17, 2022, 07:29:04 am »

Quote
(5) Hussars of Muu: Kashyyk, Iris, EuchreJack, Failbird, Quarque
(2) The Dawn Order: EuchreJack
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: Iris, m1895, Failbird, TricMagic
(1) Good Earth: Quarque
(1) Tidal Tridents: TricMagic
(1) Order of the Spring Tide: Kashyyk

I feel like going for equipment. An maybe giving some out to the riders to give them a simple ranged option ahead of the charge.

Noted it as uncommon equipment, so 20 per unit if it goes well. Which is more than enough in most cases and fits the Drakegull's number.


Also another thing.

Lífsgaldur Barrier-Reefs
Self-sacrifice is intrinsic to most Good people. Protecting one's allies at the cost of your life is a noble deed. The Lifsgaldur Barrier takes this to it's logical conclusion, using life and soul of the user to cast a large barrier against magic. Any magic that hits it will be redirected and channeled directly to the caster, if blunted by the nature of the barrier. While this eventually kills them, their remains of their soul passes on to Muu, filled with the energy of Good. (And to eventually be used to make more.) While a spell in the traditional sense, the caster is implanted within enchanted coral and mutates into a bit of a monstrosity in order to channel such energies successfully. In other words, offering their life to this noble work. The sacrifice inherent in this renders this rare unit to inspire others around them. Even if they themselves have no words to speak with.




Revision: Weeping Criers
Our Gadfly can open hearts and change minds, but the messages are being twisted by demonic efforts. By giving some of our cultists with a lesser version of the speaking ability and putting them there at the time of a Gadfly's death, the magic is preserved and can spread from our new Weeping Criers, who spread the message further and renew it in those who have lost the way. This works by setting them up as carriers of the hex and the magic amplifying it within their hearts. A side effect of this is crying and sadness as the message takes them over.
Should they themselves then be executed, they can give a speech of their own, using their own life as fuel to spread it as far as possible, though it's less effective than the original due to a lack of the rest of the magic which makes the Gadfly so effective. Through our version of town criers we should see the message travel farther than it would have otherwise.
« Last Edit: August 17, 2022, 04:42:34 pm by TricMagic »
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #334 on: August 17, 2022, 03:19:09 pm »

Octodads Octopodal Infiltrators
With the need to disrupt Demonic operations a more pressing concern, Muu looks to the mimic octopus.
The Octopodal Infiltrators have been gifted the increased size necessary to properly disguise as human, as well as boosting their natural color-changing and shapechanging abilities to supernatural levels, allowing them to get through fairly intense scrutiny without their cover being blown.
They will typically be sent on shallow cover operations for short periods of time, using their position to disrupt enemy logistics, have valuables sent where we can grab them easily, and promote internal strife before escaping. Even if the Infiltrator is found out their bodies ability to contort in all sorts of novel ways gives them a remarkable ability to escape even when seemingly backed into a corner. Now for public-facing operations, (such as NARC) the Infiltrators job is instead to damage their credibility, either by taking a frontal position and being an asshole to the customers or by being a paper pusher and making sure documentation is misplaced. Finally we must mention assassination, while their tentacles are certainly capable of strangling a man, we view assassinations as more of a last resort, so it's not going to be a main part of their toolkit.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #335 on: August 17, 2022, 04:58:13 pm »

Quote
(5) Hussars of Muu: Kashyyk, Iris, EuchreJack, Failbird, Quarque
(2) The Dawn Order: EuchreJack
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: Iris, m1895, Failbird
(1) Good Earth: Quarque
(1) Tidal Tridents: TricMagic
(1) Order of the Spring Tide: Kashyyk
(1) Octodads: TricMagic

I feel like going for equipment. An maybe giving some out to the riders to give them a simple ranged option ahead of the charge.

Noted it as uncommon equipment, so 20 per unit if it goes well. Which is more than enough in most cases and fits the Drakegull's number.


Also another thing.

Lífsgaldur Barrier-Reefs
Self-sacrifice is intrinsic to most Good people. Protecting one's allies at the cost of your life is a noble deed. The Lifsgaldur Barrier takes this to it's logical conclusion, using life and soul of the user to cast a large barrier against magic. Any magic that hits it will be redirected and channeled directly to the caster, if blunted by the nature of the barrier. While this eventually kills them, their remains of their soul passes on to Muu, filled with the energy of Good. (And to eventually be used to make more.) While a spell in the traditional sense, the caster is implanted within enchanted coral and mutates into a bit of a monstrosity in order to channel such energies successfully. In other words, offering their life to this noble work. The sacrifice inherent in this renders this rare unit to inspire others around them. Even if they themselves have no words to speak with.




Revision: Weeping Criers
Our Gadfly can open hearts and change minds, but the messages are being twisted by demonic efforts. By giving some of our cultists with a lesser version of the speaking ability and putting them there at the time of a Gadfly's death, the magic is preserved and can spread from our new Weeping Criers, who spread the message further and renew it in those who have lost the way. This works by setting them up as carriers of the hex and the magic amplifying it within their hearts. A side effect of this is crying and sadness as the message takes them over.
Should they themselves then be executed, they can give a speech of their own, using their own life as fuel to spread it as far as possible, though it's less effective than the original due to a lack of the rest of the magic which makes the Gadfly so effective. Through our version of town criers we should see the message travel farther than it would have otherwise.
[/quote]
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #336 on: August 17, 2022, 06:20:40 pm »

Quote
(5) Hussars of Muu: Kashyyk, Iris, EuchreJack, Failbird, Quarque
(1) Longinus' Lance of Light: m1895
(4) Order of the Tidepool: Iris, m1895, Failbird, EuchreJack
(1) Good Earth: Quarque
(1) Tidal Tridents: TricMagic
(1) Order of the Spring Tide: Kashyyk
(1) Octodads: TricMagic

TricMagic

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #337 on: August 18, 2022, 01:00:58 pm »

Ocean's Wrath

The Spell known as Ocean's Wrath is a conjugation in which 5 casters create a magical ball of sulfuric acid. This is done by combining 6 parts air to 1 part sulfur. Alternatively, water sources can be used to greatly improve the speed of formation. The radius of the ball varies depending on distance between the casters and time spent, but lower averages 6 feet radii when using air. Once formed, the casters lob it at the foe in an arc, and once it hits the ground it bursts apart, melting anything caught by it's viscous nature, often sticking to people and eating into them. While fairly slow moving and taking time to form, it's nature makes it hard to disrupt, The result is soluble allowing larger amounts to be scaled upward easily in water-rich areas if you don't mind diluting the power for more liquid.
More specifically for the formation, it's 4 parts Oxygen, 2 parts Hydrogen, 1 part Sulfur. We use magically infused sulfur crystals made in the forge of cleansing(themselves made sulfur bought on the market using 1 Wealth Token) as the catalyst, with them having a small part of the forge's magic within them. Tiny grains which can be used to draw out the nessaceery parts of air during condensation. Or at least that's what Muu tries to explain, the specifics can be iffy in Angel to Mortal translations. Water already has the nessaceery parts in it, meaning combining the sulfur crystals in is far easier.
« Last Edit: August 18, 2022, 01:12:52 pm by TricMagic »
Logged

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #338 on: August 18, 2022, 01:04:07 pm »

Alternate design for the Hussars based on Quarque's suggestions. Changes are that the Drakegulls can fly for brief periods and it is now a High-Effort action.

Quote from: Flying Hussars of Muu
The Hussars of Muu were once cuttlefish that have been twisted into humanoid form, and are designed to serve as elite light cavalry. They retain many of the abilities they once had - specifically, they are able to use their suckers to latch onto their mounts, and they can emit clouds of obscuring ink (literally clouds - they emit ink as a black fog, and no, Muu isn't sure how she managed to get that to work above-water either): the better to ambush and flank with. The Hussars are designed as mounted cavalry capable of using the new Spears of Light (see further below). After their mutation (which has imparted an instinctive set of combat skills), they have been given intensive training on mounts and the use of the Spears. The Drakegulls that are in use are likewise specially bred for the task. With their specially-bred drakegulls and Spears of Light, they can close on high-value targets and easily deal great damage to powerful Evil units.

The Spears of Light themselves are made of bonewood amalgam that has been introduced to grown coral in the Forge of Cleansing with the attempt to create a polearm that is strong, yet flexible, and able to take enchantment well. They have a single spearhead and a metal shank composed of iron that is of roughly pyramidal shape (greatly resembling a Roman pilum), and they have been weighted to allow them to pierce modest armour from sheer momentum when thrown or used in a charge. Additionally, some Bottled Sunlight has been used in creating them to allow them to have greatly increased lethality against Evil-aligned beings. This has the side-effect of making the Spear shine brightly, hence the name. It is hoped that each Spear of Light will be able to be produced in sufficient quantities to arm each Hussar with half a dozen. Each use of the Spear of Light consumes some of the Bottled Sunlight used in its manufacture; while it is not projected to run out in a battle it will periodically have to be sent back to be reforged if not used. When thrown or on the end of a charge, the stress of impact will cause the Spear to release all of its stores at once, creating an intensive effect that is very damaging in a cone in front of the Spear and essentially burns out the Spear (making them single-use).

The Hussars of Muu are reasonably armed with a steel sabre as a sidearm for close combat along with their Spears as well as protected by a simple-in-design yet well-crafted leather and coral vest (carefully cut to allow them the flexibility their cuttlefish nature gives) as well as a teardrop bonewood-backed coral shield designed to protect them from gullback. Their Spears of Light, when not in use, are strapped to the gull; and there is also a "cup" in the saddle to allow a Spear to be used like a lance.

Perhaps the most striking difference is their drakegulls. These have been specially bred and mutated to be lean enough to fly fully (although for short periods) and strong enough to carry a rider while doing so. With this, it is hoped that they will be able to rain hell from above with their Spears of Light.

The use of Bottled Light in the manufacture of the Spears of Light, as well as the intensive training of the Hussars (each squad, due to their alien-bodied nature, must be trained by Muu herself), combine to make the Hussars a rather rare sight on the battlefield. Due to the multiple intensive costs involved in the training and equipping of the Hussars of Muu, we are spending a Wealth Token to obtain additional mirrors for dedicated Bottled Sunlight production and to breed the Drakegulls needed. In addition, this will be a High Effort action.
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

TricMagic

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #339 on: August 18, 2022, 01:31:45 pm »

Quote
(5) Hussars of Muu: Kashyyk, Iris, EuchreJack, Failbird, Quarque
(1) Longinus' Lance of Light: m1895
(4) Order of the Tidepool: Iris, m1895, Failbird, EuchreJack
(1) Good Earth: Quarque
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(1) Flying Hussars of Muu[HE]: TricMagic

Death from above!
« Last Edit: August 18, 2022, 02:02:51 pm by TricMagic »
Logged

Quarque

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #340 on: August 18, 2022, 02:40:50 pm »

Making them fly would be a great combo with ranged weapons. I love this option.

High effort would be a costly thing, but payoff massively on a design that is inherently OP. You get a garantueed highroll on top of lowered difficulty. Make no mistake, this would be a monster that would give the demons a real headache.

Remember the Uruks? Time for payback!

Quote
(4) Hussars of Muu: Kashyyk, Iris, EuchreJack, Failbird
(1) Longinus' Lance of Light: m1895
(4) Order of the Tidepool: Iris, m1895, Failbird, EuchreJack
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(2) Flying Hussars of Muu[HE]: TricMagic, Quarque
« Last Edit: August 18, 2022, 02:51:31 pm by Quarque »
Logged

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #341 on: August 18, 2022, 08:42:47 pm »

Finally, we appeared to have reached a consensus on the Hussar issue!

Quote from:  Hussars of Muu v3
The Hussars of Muu were once cuttlefish that have been twisted into humanoid form, and are designed to serve as light cavalry - replacing humans in this role. They retain many of the abilities they once had - specifically, they are able to use their suckers to latch onto their mounts, and they can emit clouds of obscuring ink to cover their charge (literally clouds - they emit ink as a black fog, and no, Muu isn't sure how she managed to get that to work above-water either): the better to ambush and flank with. The Hussars are designed as mounted cavalry capable of using the new Spears of Light (see further below). After their mutation (which has imparted an instinctive set of combat skills), they have been given intensive training on mounts and the use of the Spears. With their drakegulls and Spears of Light, they can close on high-value targets and easily deal great damage to powerful Evil units.

The Spears of Light themselves are made of bonewood amalgam that has been introduced to grown coral in the Forge of Cleansing with the attempt to create a polearm that is strong, yet flexible, and able to take enchantment well. They have a single spearhead and a metal shank composed of iron that is of roughly pyramidal shape (greatly resembling a Roman pilum), and they have been weighted to allow them to pierce modest armour from sheer momentum when thrown or used in a charge. Additionally, some Bottled Sunlight has been used in creating them to allow them to have greatly increased lethality against Evil-aligned beings. This has the side-effect of making the Spear shine brightly, hence the name. It is hoped that each Spear of Light will be able to be produced in sufficient quantities to arm each Hussar with half a dozen. Each use of the Spear of Light consumes some of the Bottled Sunlight used in its manufacture; while it is not projected to run out in a battle it will periodically have to be sent back to be reforged if not used. When thrown or on the end of a charge, the stress of impact will cause the Spear to release all of its stores at once, creating an intensive effect that is very damaging in a cone in front of the Spear and essentially burns out the Spear (making them single-use).

The Hussars of Muu are reasonably armed with an iron sabre as a sidearm for close combat along with their Spears as well as protected by a simple-in-design yet well-crafted leather and coral vest (carefully cut to allow them the flexibility their cuttlefish nature gives) as well as a teardrop bonewood-backed coral shield designed to protect them from gullback. Their Spears of Light, when not in use, are strapped to the gull; and there is also a "cup" in the saddle to allow a Spear to be used like a lance.

We intend to use some of our extra Wealth to aid in allowing their numbers to equal our numbers of Gulls, both by allowing the capturing or breeding of greater numbers of cuttlefish and by funding the production of extra Bottled Sunlight to create enough spears for each. In addition, we are using a High-Effort Action. This should be sufficient to allow Hussars to replace human cultists riding Drakegulls on a one-to-one basis.

Quote
(3) Hussars of Muu: Kashyyk, EuchreJack, Failbird
(1) Longinus' Lance of Light: m1895
(3) Order of the Tidepool: m1895, Failbird, EuchreJack
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(2) Flying Hussars of Muu[HE]: TricMagic, Quarque
(1) Hussars of Muu v3 [HE]: Iris
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Failbird105

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #342 on: August 18, 2022, 08:45:25 pm »

Quote
(2) Hussars of Muu: Kashyyk, EuchreJack
(1) Longinus' Lance of Light: m1895
(2) Order of the Tidepool: m1895, EuchreJack
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(2) Flying Hussars of Muu[HE]: TricMagic, Quarque
(2) Hussars of Muu v3 [HE]: Iris, Failbird
It's exactly what I'd wanted them to be the whole time.
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #343 on: August 18, 2022, 09:22:36 pm »

Quote
(2) Hussars of Muu: Kashyyk, EuchreJack
(1) Longinus' Lance of Light: m1895
(1) Order of the Tidepool: EuchreJack
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(2) Flying Hussars of Muu[HE]: TricMagic, Quarque
(3) Hussars of Muu v3 [HE]: Iris, Failbird, m1895
I'd say it builds off our work so far quite well, and no I cannot be bothered remove the vote from Longinus' Lance of Light
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Angel Team - Chiaroscuro 2 | Design Phase T4
« Reply #344 on: August 18, 2022, 09:50:36 pm »

Quote
(2) Hussars of Muu: Kashyyk, EuchreJack
(1) Longinus' Lance of Light: m1895
(1) Order of the Tidepool: EuchreJack
(0) Tidal Tridents:
(1) Order of the Spring Tide: Kashyyk
(0) Octodads:
(1) Flying Hussars of Muu[HE]: , Quarque
(4) Hussars of Muu v3 [HE]: Iris, Failbird, m1895, TricMagic
Logged
Pages: 1 ... 21 22 [23] 24 25 ... 35