Sea Servants Part 2: Mental Boogaloo
Our Sea Servants were a first step into immortality, but their minds are not particularly well preserved nor used to wielding their new limbs. A solution is to better preserve the mental structure by removing the brain and placing it within each of the converted limbs, chest, and leave the part responsible for locomotion within the head. This allows them to more fully mutate into the 8-limbed creatures with better control over their movements, and most importantly their souls can be pressed to connect to each piece and segmented into a working mind, fully capable of connecting with others or working apart.
Wealth Token: We originally used them in their new life as laborers, but there is more that can be done. With enough resources we can create a number of stakes, axes and hammers, shovels and picks, for them to use in creating fortifications in the field. Be it building a wall, cutting down trees, placing down spikes to interrupt charges, or digging out pits and trenches, their ability to work together makes them well suited to the proccess, and the better mind behind it should insure you can put the basics of the planning and execution of the work into their head(s). And the use of the Forge of Cleansing will hopefully allow us to turn the wood and bone into fairly sturdy examples that won't break under their strength.
Their old clubs have been pressed into use as material for the above, and they now carry the gear instead, depending on what they need for the area. There is also talk of sleds or wagons to pull stakes along in when needed, though such would likely need to be bought or 'donated'. It's expected for most Sea Servants to get at least 1 tool made of our wood/bone mix with iron heads, though in the case of hammers and stakes being made of wood or wood/bone mix, as those don't need iron to do their job. As well, the number of stakes means those without proper tools can use those in combat either to stab or bash.
Our Sea Servants are not natural-born warriors, instead being manual labourers pressed into service. They are very capable of wielding shovels and picks to move earth, axes and hammers to fell and work lumber, and are strong and tireless enough to carry them great distances.
Thus each Sea Servant will be tasked with carrying a shovel, pick, haer or hatchet plus a number of wooden stakes with which to build the defences for each camp. With some basic direction and planning, our Sea Servants will then surround each camp with a ditch, backed by a berm with a wooden palisade on top. If time and material allows, the walls can be heightened with towers behind and a wooden gate added in place of a simple gap in the wall, but even at it's most sinple, it will slow intruders and allow us a degree of terrain advantage on the defense.
So, Better Mind/Control, and Gear/Ability. The ability is something they already do some of, just that with better mind and control of their body, should be easy? Mind, not so much, but since there is already something there. And an improved mind should confer improved control.
Overall, I'd say Normal Difficulty, with the Wealth Token mainly being towards making sure we can arm them all with at least 1 tool for combat/building, if not 2 to take advantage of the segmented mind. (Plus, well, they can still crush things in their grip.)