Unlike most such games,
actions must be sent both by PM and the IC thread. The IC thread version is
not required to be truthful but should capture at least some of the essence of the intended action.
Actions come in three categories judged relative to the god on the other end of the Link:
- Harmful: In which said god would disapprove, would have their sphere diminished by the act, or would have their own action hindered by the act.
- Neutral: In which said god would approve of the act but is not aware of the act or has no relevance (even tangentially) to the act.
- Helpful: In which said god would approve of the act and is aware of the act or in which the act is intended to directly help them with their action.
The result of an action is dependent on the Link it draws from, the nature of the action with respect to the god occupying the Seat on the other end of the Link, and a dash of randomness particularly in cases of conflict. These tables provide the outcomes of actions based on the Links invoked:
Friendly1 \ 2 | Helpful | Neutral | Harmful |
Helpful | 100%, 100% | 100%, 100% | 50%, 0% |
Neutral | 100%, 100% | 50%-50%* | 100%, 0% |
Harmful | 0%, 50% | 0%, 100% | 17%, 17% |
Hostile1 \ 2 | Helpful | Neutral | Harmful |
Helpful | 100%, 100% | 33%-67%* | 0%, 100% |
Neutral | 67%-33%* | 50%-50%* | 0%, 100% |
Harmful | 100%, 0% | 100%, 0% | 100%, 100% |
* X%-X% denotes outcomes where only one of the two actions goes through instead of being rolled independently.
As a last resort, actions can be vetoed if four (or more) gods occupying Seats that form at least a full face of the Cosmic Cube oppose the action. In all other cases, all actions go through unless prevented by other factors.