I'm almost not sure where to begin, but it's been gnawing on me for a bit, and I feel it's time to speak up.
Let's talk apiaries, bees, honey, mead, wax, and the beekeeping industry. Who am I? I'm just a guy who purused hobby beekeeping once upon a time. I'm sure there's a professional apiarist out there who may correct me on a point or two, and they are welcomed and encouraged to do so. I'm sure there's more - this is what cropped up to my mind after the stream today. So what's wrong?
----
1. The harvest model is horrifying, outdated and not in keeping with historical methods of the bronze age period.----
Dwarf Fortress bees are being kept in "hives" which apparently don't support movable comb, movable frames, or harvesting without killing the hive.
This is more akin to "skeps" where the bees are kept in a structure intended to be destroyed (or completely dismantled and rebuilt) as part of the harvesting procedure.
Movable frame/comb models of hive date back to antiquity - like Ancient Greece, if not earlier. (I'm not an expert on traditional beekeeping in Africa or Asia, for example.) Even if we're not talking about "modern" (1600s-era) Langstroth hives, the dwarves should not need to kill the hive to harvest the products. It's counterproductive in managed hives, at best, and a horrifying misuse of your agricultural resources at worst. Per wikipedia (
https://en.wikipedia.org/wiki/Beekeeping) on Beekeeping:
The movable frames of modern hives are considered to be the descendants of the traditional basket top bar (movable comb) hives of Greece, which allowed the beekeeper to avoid killing the bees. (Emphasis mine.)
Currently, a harvest empties the hive (crush and strain harvest) which is ghastly. Even the Greeks did better a couple thousand years before the tech level of dwarves. Further, this harvest method doesn't make good sense for managed hives, only unmanaged hives which are intended to attract and capture wild swarms for crush-and-strain processing later. Bees keep their brood (eggs/larvae) in a different area of the hive than the stores (honey/pollen, etc), so there's no reason to kill the hive if you can access the honey without doing so and keep the hive cluster intact!
Suggestion: Keep the existing fortress mode "hives" and their crush-and-strain harvest mechanics and rename them to "skeps". Add hives with movable frames or movable comb and no need to kill an entire hive for harvest. Skeps might be created from materials like wood or baskets of straw, while hives would need to be something more durable (wood/metal/stone/glass). Hives would need to be expanded/managed/harvested periodically (keeping the colony but making it unready for harvest if not managed) while skeps could simply be disassembled and rebuilt (behind the scenes, using the current DF harvest model of killing the hive and needing to repopulate).
Thus, I'd suggest that unmanaged
skeps be implemented using the existing DF model of beekeeping (no wasted coding labor!) while managed
hives require a dwarf to visit once per season to inspect, treat and manage their bees and their brood. (The benefit of managing the hives is that you get more product - and the bees don't need to be resettled after a harvest, so faster restart of production leading to greater overall yields.) Research I found on the topic suggests that the yield per year of transitional (top bar) and 'modern' (moveable frame) hives is much greater than that of traditional (skep) hives - on the order of 2 or 3 to 1 for transitional hives, and 4 to 1 for movable frame hives. See below for more detailed discussion on yields.
Skep examples:
https://en.wikipedia.org/wiki/Beehive#SkepsTopbar (moveable comb) hive examples:
https://en.wikipedia.org/wiki/Horizontal_top-bar_hiveVertical Hive (moveable frame) examples:
https://en.wikipedia.org/wiki/Langstroth_hiveThe Vertical Hives might be too modern, but topbar hives date to antiquity. Let's stop forcing players to kill their bees!----
2. Caps and limits prohibit beekeeping from being a worthwhile industry in Dwarf Fortress.----
Hives have a softcap of 40. They hardcap at 60. If you attempt to keep your dwarves happy with mead, you fail or you have three dwarves.
There is no way to expand the industry, speed harvests, or expand the products thereby attained. I'm not sure if this is to keep down the checks on 'reproducing bees' (bee populations are exactly tracked -- which no apiary does) but as long as that cap exists, it would be impossible, even given access to the materials, to keep your fortress supplied with mead as the sole alcohol source. That means no substantial uses for wax (you'll never get much) and other hive products being even less common. The waxworkers have been muttering for years!
There's no obvious practical reason for this limitation.
Bees forage over a 2-miles-squared area from their hive or more. This is far, far larger an area than is being explicitly tracked on screen by the game in Fortress Mode. No limitation here is really needed from a realism standpoint. (If we have to have one due to the limits of pollen and nectar collection, it'd be large. Like middling-three-digits large.) The limits on bees are not typically the availability of flowers to visit.
----
3. Beekeeping runs year round.----
No one harvests bees in the winter. The bees need some food to survive and overwinter their brood. Take their stores in winter and they die, unless you're living in one of those 'perpetual summer' climates, then all bets are off. Don't pull that in a temperate zone, though - they're going to freeze or starve.
----
4. Beekeeping is not productive enough.----
Properly managed, bees will produce many, many, many pounds of honey per year/season. I'm not sure what the conversion from 'hive' to 'jugs' is, but it should be one to many, not one to one. I encourage you to ask professional apiarists about their good and bad harvests. Brief research I've done on the topic suggests 5kg/hive/harvest for traditional skep hives, and twice or three times this amount (14-16kg) for 'transitional' hives (top bar) and upwards of four times (20kg+) as much for moveable frame hives. Outliers had harvests of 60kg/year/harvest - this is wildly more productive than DF bee farms, even on a bad day. I've seen references to 200lb harvests in the US, but I do not have a citation for those to hand.
Beekeeping needs a massive productivity overhaul just to get this part up to the level of reality.Yield Citation:
https://link.springer.com/article/10.1007/s13593-021-00702-2#:~:text=While%205%E2%80%938%20kg%20of,of%20honey%20per%20hive%20(Fig.If we use expanded yields to bypass the hive cap (Issue #2) then we need an additional increase in yield beyond this described here.
----
5. There are no beekeeping issues (pests, disease, robbing).----
Might be below the level of the simulation (BLASPHEMY!) but currently there are only three hive states: Empty, building population, and harvestable. Bees have to be managed like cattle - no attention to your stocks means no honey and dead (or fled) bees. Some diseases can be treated, some are a death sentence for a hive. Hives don't steal from their weaker neighbors in DF (or get robbed by wild insects if weak)! Some parasites and pests can destroy a hive, its harvest, or the bees. Skunks, bears, mice, ants, hornets, hive beetles, wax moths and even wild hives are potential threats that are absent from DF.