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Author Topic: Players who don't use mods...why not?  (Read 4607 times)

BlueManedHawk

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Re: Players who don't use mods...why not?
« Reply #15 on: April 24, 2022, 06:07:58 pm »

In old modded Minecraft you could end up having several types of copper ore from different mods.
I've heard some postulate that this is part of the reason that Mojang officially added it.


This is fun to joke about, but on a serious note, i think that this generally tends to happen mostly when the existing standards are unwilling to change, e.g. by being proprietary.
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chaotic skies

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Re: Players who don't use mods...why not?
« Reply #16 on: May 12, 2022, 07:08:08 pm »

For me it's twofold: I don't see the point, and most of the game for me is relatively disconnected from the particular materials or creatures; I'm more interested in building a giant magma fountain or something than in the minutiae of exactly what metal is the best for a given purpose.
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Magmacube_tr

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Re: Players who don't use mods...why not?
« Reply #17 on: May 15, 2022, 11:32:16 am »

Well, since I started to mod my game, I think posting here again is appopriate.

I did it for the lulz.
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Re: Players who don't use mods...why not?
« Reply #18 on: May 19, 2022, 06:28:46 pm »

I consider mods as somewhat cheating because they mess with game balance. Any game really. I'll play mods that change the game significantly - my favourites were that fallout mod and the one that let me play as goblins instead.
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Codyo

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Re: Players who don't use mods...why not?
« Reply #19 on: June 06, 2022, 11:25:46 am »

Perhaps this question wasn't asked well enough. It's feels as though it is suggesting Dwarf Fortress is a game that _must_ be modded. Also it does not ask to what degree people would like to mod. I believe most do use mods, because there is a massive legion of utility mods out there that are widely spread and shared with friends to help play the base game more easily.

You have the LazyNewbPack and others that allow people to quickly change little and big details to how they would prefer. With a bunch of self contained mods like Dfhack and DwarfTherapist that comes with it. That is easily considered a modded experience.

Almost everyone I think mods their game to some degree, and it is very clear that after literal decades of development that Dwarf Fortress has enough base features to feel like its own completeish* (currently simulates 47% of reality) game. I am still not sure whether or not OP is asking that people must use complete overhaul mods, or something in-between because apparently Dwarf Fortress is bland without massive mods?
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