Crisis mind: spend 2 AP to offer the chest a treat, throwing it to the monster and tricking it into wasting its action on the food. Then Wham! it.
[Crisis+2, Moderate difficulty: Success!] (66% chance)
Awuna reaches into her hobo satchel mid-stride and pulls out a particularly juicy strip of Minkdillo flesh, tossing it underhand into the stupid fucking asshole fake box's mouth. Its raws clamp down immediately, forgetting the immediate threat.
[Box is stunned]
[-1 Meat Chunk]
"Mama mia, it's fresh! Thanks sweetheart!"
Awuna then follows up with a big punch to its dumb googly eye. It proves remarkably solid. Less like flesh and more like hardwood.
Which uh, would make sense, considering it's a box.
[2 Damage dealt]
The box's googly eyes circle comically and it doesn't do anything on its round.
Chomp again! It got us fed last time, so why not keep doing it?
Woody Boxchest, Normal Chest lvl 17/20
Status
Immobile (May use no movement skills)
Endurance 10/12 (3/4)
Agility 3/3 (3/3)
Toughness 6 (6/6)
Strength 3 (3/5)
Crisis 0 (0/0)
Perfectly Normal Box (1/1)
Stationary Chomp (5AP. Melee. Target which melees or is in a grapple with you takes Str*4 Pierce)
Items
Dosh X69 (Shinies make the world go around!)
Tongue Smack (3AP. Basic Melee. Str*2 Impact)
Awuna Claes, Bestial Soul lvl 19/55
Status
Slow Poison 1
Endurance 13/16 (4/11)
Agility 5/5 (5/8)
Toughness 1 (1/5)
Strength 4 (4/10)
Crisis 2 (2/11)
Fightin'! (3/10)
Duck! (1AP. evade next Sweep attack) (or kill a waterfowl enemy)
Pounce! (3AP 2 Meter. Movement. Melee. requires both hands to be empty. 2 Impact and target is Grabbed, preventing it and you from moving or meleeing other targets)
Bite! (5AP. Melee. Stunned or Grabbed target takes Str*4 Pierce)
Items
Meat Chunk x4 (1AP. Consumable. Heal self for 2 HP. Must be a beast or devil)
Wham! (3AP. Basic Melee. Str*2 Impact)
Run! (6 AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Crisis Mind (X AP. Once per round. State something you'd like to accomplish or do which is outside the combat system. At the end of the round, roll Crisis + X. Variable difficulty. On a success, you may gain additional options or benefits.)