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Author Topic: Crisis - very venomous  (Read 14682 times)

King Zultan

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Re: Crisis - venomous
« Reply #90 on: June 07, 2022, 01:20:52 am »

I'll go for operation feed it again and try to bite it.
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Egan_BW

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Re: Crisis - venomous
« Reply #91 on: June 07, 2022, 01:26:20 am »

Agg, whoops.

Can we make it a 4AP meat offering, then a pounce follow up?

We can entice it with a nice meat song.

♪  "Meat, glorious meat."  ♫

so you meat offer on one turn with all your AP and also stunning the box, the next turn pounce and get chomped by the box which was only stunned for one turn? sound great. ;p
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Devastator

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Re: Crisis - venomous
« Reply #92 on: June 07, 2022, 01:38:19 am »

I want to do it not-stupid, so we get to bite a stunned or grappled box.

Hang on..

Will the box end up stunned from it using ordinary Chomp this turn, having already lost 2 AP from our Wham?
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Egan_BW

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Re: Crisis - venomous
« Reply #93 on: June 07, 2022, 01:41:38 am »

but you're not whamming at all

if you mean the 2 damage from pounce, that doesn't do anything because it's armored
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Egan_BW

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Re: Crisis - venomous
« Reply #94 on: June 07, 2022, 01:44:17 am »

A hint: you probably won't be able to get off a bite from it being stunned in this fight, at all. Bite takes up all of your AP, leaving none to stun, and stun wears off before your next turn.
If you punch it, and then it chomps, it'll stun itself on it's next turn, but it'll be a moot point because it just bit away all your HP.
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Devastator

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Re: Crisis - venomous
« Reply #95 on: June 07, 2022, 01:47:16 am »

I mean we just whammed it, and now it's gonna chomp, lose 5 AP, and be stunned next turn.  Does it only use the AP if it successfully attacks?

Alternatively we could use the eating turn to Pounce it, grappling it, and then get to Bite it to death before it gets to Chomp us back, due to moving first.
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Egan_BW

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Re: Crisis - venomous
« Reply #96 on: June 07, 2022, 01:52:46 am »

Crisis mind stunned it, putting it down to 0 AP. Wham didn't do any additional stun because it can't go negative. Rather than attacking it recovered from stun, is back to 3AP.
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Devastator

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Re: Crisis - venomous
« Reply #97 on: June 07, 2022, 02:53:09 am »

Mmm.

Lets try Crisis Mind 4AP Feed, then Grapple, then Bite.
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Egan_BW

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Re: Crisis - venomous
« Reply #98 on: June 07, 2022, 03:24:55 am »

This kills the wolf.

Or I mean, wins with 1 HP.
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Devastator

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Re: Crisis - venomous
« Reply #99 on: June 07, 2022, 04:05:07 am »

Don't we bite before it does?
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Egan_BW

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Re: Crisis - venomous
« Reply #100 on: June 07, 2022, 04:07:57 am »

Uh, no. First you basically eat a turn using all of your moves to stun him, then next turn you jump right into his jaws.
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Devastator

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Re: Crisis - venomous
« Reply #101 on: June 07, 2022, 04:33:35 am »

Well, there's four more chunks of meat, so we could feed then wham repeatedly leaving it at 2 HP, then just Wham it one last time.

Oh, no, I'm dumb.  Can we just feed then bite, then?
« Last Edit: June 07, 2022, 04:35:52 am by Devastator »
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Egan_BW

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Re: Crisis - venomous
« Reply #102 on: June 07, 2022, 04:43:31 am »

If you crisis mind for 0AP, yes.
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King Zultan

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Re: Crisis - venomous
« Reply #103 on: June 08, 2022, 01:16:18 am »

This all sounds needlessly complected so I've changed my mind and would rather go look at something else, so let us walk away from this weird chest.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

syvarris

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Re: Crisis - venomous
« Reply #104 on: June 08, 2022, 03:15:04 am »

So if I understand this... the box did a 5 AP action.  This normally would leave it at 1 AP next turn.  We tricked it into actually doing something with that action (biting meat, rather than just waiting), which means it gets the full 3 AP next turn?  So doing more with its action (and getting hit by a stun) actually means it ends up with more AP?

That's a tad BS.

Anyway, that means there's only a couple ways to win this fight.  First, wait for it to tongue slap, dealing 5 damage to us, and pouncing it the same turn.  Then we bite, which should kill it before its next action goes through*.  Second, let it chomp twice in a row, which should stun it on the third turn, allowing us to bite and kill it.  This annoys me, because both actions are essentially "wait for the enemy to defeat itself", but oh well.

If we do either of those, can we just fast forward to the win rather than waiting several days for each RPG turn where we press "pass"?

*It's a little weird that this would work, since its bite is a counter stance... that begins after our action.  Which you'd mechanically think means it can't counter our hits, since it's not active yet.  If we dealt 3 impact, wouldn't that stunlock it, preventing any action?  Weirdly, this means hitting it when it has 1 AP is beneficial to it, because we gain nothing from stunning it, while it gains full AP.

Edit: We could also use 2 AP to feed if it tries tongue slap, giving a 66% chance of canceling the 5 damage attack, which is more healing than we'd get out of a chunk anyway.  We'd still be able to same-turn pounce, and would have to pounce or run away on a tongue slap turn anyway.  We could also use flee the first time it tries tongue slap, in hopes it goes back to trying chomp.
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