Dungeon and friends.
You are told that in order to be friendly with the humans, you'll have to pay taxes, which means giving them things. Usually food. You consider doing extra hunting to cover it, but apparently money also works. So you get out the chest of shiny stuff under your bed and leave some by the door, and Hen leaves a note. This makes you a subject of the empire, yay!
[-5 shiny things]
You're also advised not to share your shiny chest with people. Well, okay. Not like it's very interesting anyways.
The rest of the day goes toward planning and preparation. Dungeons can be deadly if you're not prepared. Much more so if you're not the right level for it, but Hen knows a close one which is a highly sought-after beginner dungeon. Another secret to keep from the humans, since if they knew of it the place would be crawling with soldiers seeking to become more powerful.
Some of your old clothes are repurposed into a sling you can use to carry stuff around, so that you can bring supplies in with you and loot back out. Then, to ensure that you're at full health, you go hunting.
Encountered a Wild Mega-Minkdillo!*Growl*, Extra-Sized Armorferret lvl 17/42
Status
Huge (Huge creatures have 25% more HP and aren't immobilized by grabs)
Endurance 15/15 (3/8)
Agility 4/4 (4/8)
Toughness 5 (5/6)
Strength 3 (3/7)
Crisis 0 (0/3)
'Dillo Beast (2/10)
Rollout! (3 AP. Movement, Melee. Str*2 + Agi SweepImpact)
Impact Shield! (1 AP. Stance. Gain Physical Impact Resistance)
Items
Stomp! (3AP. Basic Melee. Str*2 Impact)
Run! (6 AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Wake up and roll over all three enemies! Then use Impact Shield.
You stumble upon a huge armored beast sleeping in a pile of white fur and tough hide. You get to go first, since it's sleeping!
[Hen uses Stunner! The target is... Stunned!]
[Awuna Bites! 16 Piercing damage and the target is killed!]
Prey Slaughtered!You celebrate by ripping a chunk from the beast and swallowing it. Yum!
[Awuna reaches full HP.]
[Awuna gains 5 Meat Chunk items. Veraimprez gains 1 Meat Chunk item.]
After tearing off some meat to go, you visit Hen's spaceship for some supplies.
[Hen gains 1x V23 Magazine, 2x Antidote Shot, 1x First Aid Kit.]
And finally, you're standing in front of your first dungeon! It's... ugly.
This part of the woods is wetter than the rest, the soil is damp and there's puddles everywhere. Towering over your head is a massive pustule of dirt and mud and some sort of clear film, like a monstrous pimple in the earth.
The entrance seems to be a thick membrane acting as a huge doorway. You're not sure how to get through. Though there are letters above it, grown from some kind of plant matter.
"Passage is granted to those enlightened to decay."
Next, a few steps in front of the entrance there is a huge circular gilded dish laid on the ground, further around than you are tall. It's filled with a thick and stinky green fluid.
Looking up, you think that the pustule is open further up. Might be a way in further up, if you can climb this gross thing.
How will you proceed?Awuna Claes, Bestial Soul lvl 19/55
Status
Endurance 16/16 (4/11)
Agility 5/5 (5/8)
Toughness 1 (1/5)
Strength 4 (4/10)
Crisis 2 (2/11)
Fightin'! (3/10)
Duck! (1AP. evade next Sweep attack) (or kill a waterfowl enemy)
Pounce! (3AP 2 Meter. Movement. Melee. requires both hands to be empty. 2 Impact and target is Grabbed, preventing it and you from moving or meleeing other targets)
Bite! (5AP. Melee. Stunned or Grabbed target takes Str*4 Pierce)
Items
Meat Chunk x5 (1AP. Consumable. Heal self for 2 HP. Must be a beast or devil)
Wham! (3AP. Basic Melee. Str*2 Impact)
Run! (6 AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Crisis Mind (X AP. Once per round. State something you'd like to accomplish or do which is outside the combat system. At the end of the round, roll Crisis + X. Variable difficulty. On a success, you may gain additional options or benefits.)
Hen, Spacer Anthropologist lvl 22/48
Status
Cloaked
Endurance 8/8 (2/9)
Agility 4/4 (4/7)
Toughness 0+2 (0/1)
Strength 2 (2/2)
Crisis 4 (4/9)
Psionic Ultilitarology (4/10)
Probe (1 AP 1 Meter. Usable from Cloak. Yields information on the target's thoughts and emotions)
Conference (1 AP 1 Meter. Usable from Cloak. Allows communication with the target)
Nudge (2 AP 2 Meter. Changes target's planned action: change an enemy target to a different enemy or an ally target to a different ally)
Stunner (3 AP 4 Meter. Target takes Psi*2 AP damage)
Academic (6/10)
Items
Stealth Suit (+2 Armor) (2 AP. Enter or exit Cloak. While cloaked you cannot be targeted nor may you use Skills and you may remove yourself from combat for free)
V23 Handgun (12/12 Ammo) (3 AP. Requires 2 Str. Basic Ranged. 6 Pierce. You may perform additional attacks for 1 AP each, up to a total of Agi attacks)
V23 Magazine x1 (12/12) (2 AP. Reloads weapon, dropping its current magazine on the floor)
Antidote Shot x2 (1AP. Removes poison status from self or other.)
First Aid Kit (Used outside combat. Heals 75% HP for self or ally. 33% chance to be consumed after use)
Unarmed Strike (3AP. Basic Melee. Str*2 Impact)
Retreat (6 AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Dichotomous Keys (2 AP. Usable from Cloak. At the end of the round, roll Academic. Usually difficulty d6. On a success, you may learn information about what you're facing.)
Veraimprez, Blue Imp lvl 8/18
Status
Winged (Winged creatures have 25% less HP, but gain the Dustoff Skill)
Endurance 6/6 (2/2)
Agility 2/2 (2/2)
Toughness 0 (0/2)
Strength 1 (1/5)
Crisis 2 (2/2)
Imp (1/5)
Heal with the Devil (2 AP 2 Meter. Heal an ally for 10HP. And steal 1 attribute point from them!)
Items
Meat Chunk x1 (1AP. Consumable. Heal self for 2 HP. Must be a beast or devil)
Imp Claw (3AP. Basic Melee. Str*2 Water Sweep)
Retreat (6 AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Dustoff (3 AP. Movement. Fly higher, evading all melee until you use melee on a grounded enemy or are stunned. Creatures which are flying higher may melee one another)