<Absolutely not. You want to answer more questions.> (Force the matter)
[Difficult task 1d10 =
4 VS Psionic Ultilitarology attribute
4]
[Success (40% odds)]
<Ah... you're right, I do.>Hm. That was a little harder than you thought it would be. Could have went a little bad.
Still, the risk is worth it. Right?
You keep pressing this wolfgirl for information for a while, and wind up having her lead you to her home. A broken and vine-infested hovel in the woods.
Even with the language barrier dealt with, your attempts to find out more about Awuna run into the issue that she is extremely ignorant. She doesn't know where she lives, or the names of plants and animals, or seemingly any important information about the planet she lives on. There's only so far you can get on images and abstract ideas, and you quickly wind up with a headache trying to get anything helpful at all out of her. Though she isn't exactly resistant to you.
It's more like she has no reason to trust you or distrust you at all. Maybe that makes sense, because she tells you that she's seen no other people for years, since she was a girl.
You relive, again, the memory of seeing your mom leave. It's been... you haven't thought about it since it happened, really. But your new friend is curious, so you find the need to return.
It leaves you feeling oddly uneasy. You have no reason to think about her, but when you do something small inside of you feels... sad? afraid? These emotions belong to the part of you which is weaker, the one which loses fights. So that makes you uneasy. You are not fully the Wolf. And the Wolf is what keeps you alive.
Okay then, no need to dwell in it, it's not that important.
You've lived here, in this shack, for as long as you can remember. There was Mom, she taught you things, like digging up plants and hunting. Sometimes other people would visit her here, mostly those strange humans, with flat faces and no fur.
One day a human came who Mom knew. They talked about things you didn't know about for days, and then Mom took her things and left you here.
You think that her and that human left to go kill someone.
Wonder where she is now.
Your thoughts are interrupted by the sound of tromping outside. An unusual rhythm, like... ah, like your new friend. A large biped, like a human?
That's a little annoying. More people? Now? Why can't they all just show up one day at a time?
The steps stop at your door. And then they just start banging on it!?
<Why is someone hitting my door?><That's knocking. They want to come in or talk to you.><Oh. That doesn't make sense.><shrug>You also note the sound of a duo of large winged creatures outside, seemingly hovering around. And it's stinky!
What? Do!?!?!- Open the door.
- Open the door and attack the person! (Pick which attack to use.)
- Shout "fuck off!"
- Wait for them to go away?
Awoo, Bestial Soul lvl 18/55
Status
Endurance 16/16 (4/11)
Agility 5/5 (5/8)
Toughness 0 (0/5)
Strength 4 (4/10)
Crisis 2 (2/11)
Fightin'! (3/10)
Duck! (1AP. evade next Sweep attack) (or kill a waterfowl enemy)
Pounce! (3AP 2 Meter. Movement. Melee. requires both hands to be empty. 2 Impact and target is Grabbed, preventing it and you from moving or meleeing other targets)
Bite! (5AP. Melee. Stunned or Grabbed target takes Str*4 Pierce)
Items
Wham! (3AP. Basic Melee. Str*2 Impact)
Run! (6 AP. evade ALL melee. Using this two rounds in a row will remove you from combat.)
Crisis Mind (X AP. Once per round. State something you'd like to accomplish or do which is outside the combat system. At the end of the round, roll Crisis + X. Variable difficulty. On a success, you may gain additional options or benefits.)
Hen, Spacer Anthropologist lvl 21/48
Status
Endurance 8/8 (2/9)
Agility 3/3 (3/7)
Toughness 0+2 (0/1)
Strength 2 (2/2)
Crisis 4 (4/9)
Psionic Ultilitarology (4/10)
Probe (1 AP 1 Meter. Usable from Cloak. Yields information on the target's thoughts and emotions)
Conference (1 AP 1 Meter. Usable from Cloak. Allows communication with the target)
Nudge (2 AP 2 Meter. Changes target's planned action: change an enemy target to a different enemy or an ally target to a different ally)
Stunner (3 AP 4 Meter. Target takes Psi*2 AP damage)
Academic (6/10)
Items
Stealth Suit (+2 Armor) (2 AP. Enter or exit Cloak. While cloaked you cannot be targeted nor may you use Skills and you may remove yourself from combat for free)
V23 Handgun (12/12 Ammo) (requires 2 Str) (3 AP. Basic Ranged. 6 Pierce. You may perform additional attacks for 1 AP each, up to a total of Agi attacks)
Unarmed Strike (3AP. Basic Melee. Str*2 Impact)
Retreat (6 AP. evade ALL melee. Using this two rounds in a row will remove you from combat.)
Dichotomous Keys (2 AP. Usable from Cloak. At the end of the round, roll Academic. Usually difficulty d6. On a success, you may learn information about what you're facing.)