Eat three meat! And then go to three room!
You reach into your bag and grab a big clawful of bleeding meat, which you shove into your mouth and swallow immediately. You feel some strength return to you...
[-3 Meat Chunk, +6 HP]
And then your heart flutters a bit. From the poison.
[-2 HP]
You return to the central room and go through door number 3. Or weird membrane number 3. It slides open as you get close, just like before.
Within is a long and dim room. Wooden chairs are lined up facing the end of the room, which contains a strange box with antennas on top with a bright image on the front.
Four gribbly beings are sitting in some of the chairs, watching the antenna-box intently. They seem to be muttering something about "tee-veeee"...
[Agility, Difficult: Success! (60%)]
It seems they haven't noticed you yet. Three of the creatures have green mottled and bubbling skin, while the fourth has smoother but still gribbly orange skin. Your instincts tell you that one is most dangerous. It's also wearing some armor of decayed-looking metal rings.
Awuna Claes, Bestial Soul lvl 20/55
Status
Slow Poison 2
Endurance 14/16 (4/11)
Agility 6/6 (6/8)
Toughness 1 (1/5)
Strength 4 (4/10)
Crisis 2 (2/11)
Fightin'! (3/10)
Duck! (1AP. evade next Sweep attack) (or kill a waterfowl enemy)
Pounce! (3AP 2 Meter. Movement. Melee. requires both hands to be empty. 2 Impact and target is Grabbed, preventing it and you from moving or meleeing other targets)
Bite! (5AP. Melee. Stunned or Grabbed target takes Str*4 Pierce)
Items
Meat Chunk x1 (1AP. Consumable. Heal self for 2 HP. Must be a beast or devil)
Thorndart x3 (2AP. Consumable. Basic ranged. 1 Piercing)
Blindhelm (Strange chrome helmet. Human sized)
Wham! (3AP. Basic Melee. Str*2 Impact)
Run! (6AP. Movement. evade ALL melee. Using this two rounds in a row will remove you from combat)
Crisis Mind (X AP. State a skill you'd like to use or a status you'd like to gain, and how you'll attempt to do so. This will result in a Crisis roll of variable difficulty, with AP spent giving a bonus)