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Author Topic: Lords of Mafia - Game Over, Distant Third Victory!  (Read 12738 times)

ToonyMan

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Re: Lords of Mafia - Day 2 - Three Candidates Still Remain (6/7)
« Reply #105 on: April 21, 2022, 06:44:31 pm »

Wow. I probably deserve that.
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4maskwolf

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Re: Lords of Mafia - Day 2 - Three Candidates Still Remain (6/7)
« Reply #106 on: April 21, 2022, 11:51:22 pm »

The moment I look away from the thread y'all hammer someone lmao.

Day over, do not post.

4maskwolf

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Re: Lords of Mafia - Day 2 - Three Candidates Still Remain (6/7)
« Reply #107 on: April 21, 2022, 11:59:14 pm »

Once more the banhammer swings down, and this time Toonyman gets a cooldown time out. This time, the thread is permanently locked, alongside the warnings to knock it off. Technically you're not supposed to restart the conversation in another thread, but the remaining five simply wait until Toady logs off for the night to create a new thread anyway. After all, what can the site admin do, ban all of you? Psshhhhhhhh.

"Mass Report" Count:
EuchreJack - 0 -
Jim Groovester - 0 -
Maximum Spin - 1 - EuchreJack,
notquitethere - 0 -
ToonyMan - 4 - Jim Groovester, Maximum Spin, notquitethere, TricMagic
TricMagic - 0 -
No Report - ToonyMan

Toonyman was an Enthusiastic Supporter.



Day 3 has begun!

"Mass Report" Count:
EuchreJack - 0 -
Jim Groovester - 0 -
Maximum Spin - 0 -
notquitethere - 0 -
TricMagic - 0 -
No Report:  EuchreJack, Jim Groovester, Maximum Spin, notquitethere, TricMagic

3 needed for majority

Day will end 10:00 PM on Monday, April 25th (GMT -7)

Jim Groovester

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #108 on: April 22, 2022, 01:37:42 am »

Alright, honestly didn't expect that one.

I'm starting to suspect I am playing this game confidently but terribly.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Jim Groovester

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #109 on: April 22, 2022, 02:25:11 am »

So, let's just say it's 2v2v1. If it's 3v1v1 then I don't know what game I'm playing and should probably retire mafia.

At this stage I think we need to eliminate the distant third but for real this time.

If a candidate gets eliminated, then it becomes 2v1 and it becomes a race of whether the candidate and his supporter can lynch the distant third and survive the vengekill before the distant third shoots anybody and wins.

If we eliminate the distant third first, and if somehow the candidates both survive the vengekills, then whoever shoots first wins.

If we eliminate a supporter then it becomes 2v1v1 and a race for both candidates and the supporter to lynch the distant third and survive both vengekills before the distant third fires blindly twice and wins.

The likeliest chance of an A/B team victory appears to be getting rid of the distant third today. But for real this time.

This was all probably obvious to webadict on Day 1 but I quickhammered him.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

notquitethere

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #110 on: April 22, 2022, 03:42:03 am »

I agree, and for real, I'm pretty sure Euchrejack is the 3rd. He thought Web was on Team A when he was most likely on Team B. This indicates a lack of alignment awareness you'd expect from the DT.
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EuchreJack

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #111 on: April 22, 2022, 07:32:42 am »

Flame War: TricMagic NQT

TricMagic

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #112 on: April 22, 2022, 07:33:38 am »

Flame War: TricMagic NQT
9y71ghui1nfhoinv1u9280j4u291y54`jeHP9H49P
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EuchreJack

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #113 on: April 22, 2022, 07:37:17 am »

Jim's analysis forgot to mention that if I hit enough people while still alive, then I win, whereas if I survive to the next day with one candidate alive, that candidate can PM the mod my name and kill me before I can even post.

So this is the optimal play.  Either I just won, or one team survives and wins.

4maskwolf

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #114 on: April 22, 2022, 07:50:45 am »

Distant Third kill, do not post.

4maskwolf

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Re: Lords of Mafia - Day 3 - First Thread Lock! (5/7)
« Reply #115 on: April 22, 2022, 08:16:50 am »

No sooner had the new thread opened than EuchreJack flamed out in the thread. Nerves still raw from days of fruitless debating, notquitethere and TricMagic took the bait and began flaming Jack back. By the time ToadyOne woke up, the thread was a cesspool of toxicity, and he'd had enough of dealing with... whatever this was. Bans were issued to everyone involved, including those currently on two-week suspensions, and both threads deleted. Without seven of its most active members, Bay12 mafia died shortly thereafter, marking the end of an era that began over thirteen years before.

But hey, at least EuchreJack didn't "lose" the crown!


TricMagic has died. He was an Enthusiastic Supporter.
notquitethere has died. He was an Enthusiastic Supporter.

As the Distant Third is alive alone with both candidates, EuchreJack, the Distant Third, has won!
Maximum Spin, Candidate A, has lost
notquitethere and webadict, Enthusiastic Supporters of Candidate A, have lost
Jim Groovester, Candidate B, has lost
ToonyMan and TricMagic, Enthusiastic Supporters of Candidate B, have lost

Maximum Spin

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Re: Lords of Mafia - Game Over, Distant Third Victory!
« Reply #116 on: April 22, 2022, 08:20:14 am »

Wait, really, that counts as a win for the third? Guess I didn't read as carefully as I thought.
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4maskwolf

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Re: Lords of Mafia - Game Over, Distant Third Victory!
« Reply #117 on: April 22, 2022, 08:21:12 am »

Mod notes: Jim Groovester's analysis of who was against him at SoD 2 was super on point, and I got a kick out of reading it.

If I ever run this setup in the future I'm turning the assassin's kill into a suicide bomb (ie. it also kills the assassin), to prevent the weird incentive that occurred this game to suicide bomb at five players because it wins in at least half of scenarios, even if you have no idea what the setup looks like. The game is considered assassin-sided as is and the entire point of the assassin's gameplay is to determine who the candidates are.

EuchreJack

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Re: Lords of Mafia - Game Over, Distant Third Victory!
« Reply #118 on: April 22, 2022, 08:23:06 am »

I broke the setup!

I even beat the Mod!

I am truly the King of Mafia!

notquitethere

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Re: Lords of Mafia - Game Over, Distant Third Victory!
« Reply #119 on: April 22, 2022, 08:24:52 am »

Wonderful. This was nice and chaotic. In the first part of the game, I thought Euchre was on my team (I didn't realise straightaway that both him and Web were claiming to lead the opposing team), but when he voted Max everything clicked into place. I didn't want to be too explicit, as Toony and Tric had already figured out I was supporting Max. So my only hope was to lead the charge on Euchre. If he'd have shot Jim instead of Tric, then I'd have won.

I tried to sow some nonsense to hint I was one of the three candidates, by pretending at one point that no one had any role information (i.e. fakeslipping I wasn't a supporter) but I don't think anyone took the bait.
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