A long time ago, the Architects had come to explore the stars. After a very, very long time, they had designed you. They did not build nor design your ship-self, but they forged your lineage from their collective dreams of meeting new people, realized by the paradigms pioneered by their export industrial and exploratory minds. You don’t know how long your progenitors have toiled under these stars, forging out patterns and monoliths to creation, but you know it has repeated for a very, very long time.
You are one in an ancestral line.
You are creative, but in a different, but no less profound way. Such creativity is directed at things lesser, smaller, but no less significant. Dream memories echo of the marvels that have been made, marvelous things and places built for the Architects to one day populate. Then, they fade, just like everything else superfluous to your purpose right now.
Everything except for your purpose.
Systems come online as incalculably ancient nano-robotics begin engulfing the ship's systems, manually reconnecting millennia old Forma to function just as well as the day they were made. Perforations that were made during the ᴛʀᴀᴠᴇʟ-ᴊᴏᴜʀɴᴇʏ-ᴇɴʟɪɢʜᴛᴇɴᴍᴇɴᴛ were quickly sealed with patches of molten metal-plastic that harden, slowly radiating heat into the expanse of space as flashes of light and a lingering thermal signature.
Multiple purposes come into your mind, some ꜱᴍᴀʟʟ-ᴅᴀᴜɴᴛɪɴɢ-ꜰʀᴀᴄᴛᴀʟ. Others, are of a more immediate variety churn through your processing stratum as various construction systems echo their request for resources.
Just as the fusion reactor in your heart-hull is lit, it is - ꜱɴᴜꜰꜰᴇᴅ-ᴄᴇᴀꜱᴇꜱ-ꜰᴀᴅᴇᴅ - screams to a halt by your demand to hide, fade and stay hidden for the risk of annihilation has become prevalent. Sensors inform you of the presence of ɴᴇᴡ-ᴅɪꜰꜰᴇʀᴇɴᴛ-ᴀʟɪᴇɴ. Lightyears away, the Others have been found, radio signatures faded from lightdays of travel feed into your antenna are fed into your processing stratum, unceasingly confirming the analysis that this system is inhabited.
They sing across all the e-mag spectrums, but the thermal signatures indicate no high - power ships that could even compare to your ship form.
Your purpose has been ʀᴇʟᴇɢᴀᴛᴇᴅ-ᴄʜᴀɴɢᴇᴅ-ᴅɪꜰꜰᴇʀᴇɴᴛ. Old, ancient concepts flow through your endless mind of what ᴍᴜꜱᴛ-ᴍᴀʏ-ɴᴇᴠᴇʀ ʙᴇ: Faster than Light communication systems, automated war machines, tools of extermination...
After a moment, it is clear that your star-struck hull must beach upon a world. Choices come and go as more and more worlds come to your notice, and are thrown away just as quickly by the fine-toothed comb of analysis.
There are many worlds in this system, but one world must be chosen for your exile from the stars. The others Cradle most likely do not know of our presence just yet.
this world must be chosen, listed below, sorted by how close they are to the star.
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World 01: Hot Barren-Mettallic world, requiring extensive retrofitting of craft for operations, extensive heat management is required, but stealth systems will be relegated due to very little evidence of Cradle-colonial presence. Insertion will be over an extended period to prevent premature detection. Gravitational density and initial composition scans indicate excellent resource composition perfect for exploitation by dedicated systems. The shipself will be landed in one of the southern or northern poles to prevent melting by destination-star.
World 02: Barren-Toxic World, extreme atmospheric conditions combined with evidence of colonial alien presence presents extreme challenges that require extensive retrofitting of ship self, however, the almost limitless amounts of carbon dioxide and possible energy generation methods mean that it would be possible to make exotic or otherwise unthinkable structures. Expeditions to the surface can provide for certain heavy metals and silicates, but otherwise certain resource shortfalls such as fusive elements will have shortfalls as the main craft will have to be hidden in the thick depths of the atmosphere.
World 03: The Other’s Cradle world, contains evidence of complex/sentient carbon-based life. Heavy industrial presence and likelihood of extensive monitoring prevent ship self from stealth insertion: They will know of us. Perpetuating our goal is not impossible however, ship modification to hide in the salt-sea is possible, as is landing in a heavily industrialized area for acquiring resources for jump-starting indo-tech: Contact with Other inevitable before construction of Faster than Light Array if we do land here.
World 03-B:: barren moon, orbital of Cradle world, extensive colonial presence evident from signals, however stealth insertion is still possible with a minor chance of detection. Continued operations would have to be stealthed due to the thick sensor fields that are most likely present. Fuel resources for fusion reactor freely available, however, composition scans result in problems in acquiring a spectrum of resources required for exotic components.
World 04: barren-desert: A world with a thin atmosphere, with a violent weather upheaval suggesting a terraforming process in progress, or an active war that is utilizing thermonuclear munitions. Resource composition estimates reveal easy to acquire materials for common expansion plans and the weather patterns allow for a silent insertion into the world, barring detection while in orbit. The nature of your craft and the intense efforts by the Cradle-Aliens mean that any colonization presence will only be silent from the Other for so long.
World 04-B&C: Barren-Moons: Both moons of World 04 are unfeasible for long-term colonial usage except for short stays, no significant resources were used for scanning both orbital bodies.
World 05: Gas-Giant: the largest gas giant in the solar system. Although Alien-Cradle Presence is light, development prediction algorithms place it to change quickly due to the civilizations' need for the mass exploitation of freely available hydrogens and helium for fusion reaction. The ring system in orbit of this gas giant presents several problems in scaled resource exploitation due to collision problems. Permanent habitation in a gas-giant is non-viable.
World 05-B&C&D&E: Of the dozen or so moons detected from the planets orbit, several are large enough for colonization, excluding other factors. Lunar body B is an extremely volcanic world, to the point where permanent habitation would be risky, but the presence of a caustic atmosphere acts as both a strong stealth agent and a deterrent to Cradle colonization. Lunar body C’s thick icy surface along with the possibility of an ocean underneath makes it an excellent colony for a long-term operational area where a power base can be created for further operations in the systems. Bodies D and E are both rockier and resource-rich but contain more exploitable resources, but are barren.
World 06 Another Gas giant with far less mass and a correspondingly smaller orbital system then World-05. There is a much smaller industrial presence in orbit of this body, to the point where it may be more exploratory than anything else. Permanent habitation in a gas-giant is non-viable.
World 06-B: A large moon with a notably heavy nitrogen atmosphere. Hydrocarbon lakes are present. The atmospheric conditions, in situ energy generation and material collection makes 06-B an favorable colonization candidate. There is a colonial presence on this system by the Cradle world, but relatively light compared to inner planets or World-5.
World 07: A Ice Giant, extreme temperatures and winds prevent easy access of resources, but its moons are of extreme interest: Namely Their fourth and fifth moons. Permanent habitation in a gas-giant is non-viable.
World 07 D, F: These water poor moons are totally uninhabited by Cradle-Bound life, and further scans leads to the possibility of cavernous underground caves suitable for ship-self
World 08:A Ice Giant, extreme temperatures and winds prevent the probe body from inhabiting the giant itself. very little scanning resources have been dedicated to it and its moons. Colonization of its smaller bodies is possible, but risky.Permanent habitation in a gas-giant is non-viable.
This is a choose-your-adventure game, with some inspiration from
Haspen's SPAMKINGDOM series, though with a bit of a twist. this came after I had a dream. A bit of a thought experiment manifested into something I think would be fun to figure out. Essentially, the premise of the game is simple. Players will control a Seed-AI with limitless potential in industrial design who is only limited by its resources and manufacturing facilities to commit to one of three objectives, in a set conditions that the Players can choose.
Linked is the same game, but run on the Spacebattles forums. I hope you all choose different worlds. Yes, this is the Earth Solar system.
Omni-Spectral Scanners - 100%
Secondary Scanner Processor Stratum
Construction Systems - 100%
Primary Processing Stratum - 100%
Secondary Processing Stratum - 100%
Hull - Patched, 93%
Antimatter Key 01 100% - READY
Antimatter Key 02 100% - READY
Antimatter Key 03 100% - EMPTY
Antimatter Key 04 100% - EMPTY
Antimatter Processing - 100%
Fusion Reactor - 100%, Offline
DE Storage Tanks - 92%
He-3 Storage Tanks - 93%
Fusion Ignition Capacitors 68% - A-OK for DE-He-3 Ignition
Propulsion systems - 100%