Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Can trees grow on tiles with empty space below?  (Read 971 times)

Tachytaenius

  • Bay Watcher
    • View Profile
Can trees grow on tiles with empty space below?
« on: April 02, 2022, 03:55:29 am »

Or will I have to be careful with tree-felling designations forever?
Logged
"Even if they are natural laws, I cannot allow it!"

Mobbstar

  • Bay Watcher
  • aka Mossbird
    • View Profile
    • my website
Re: Can trees grow on tiles with empty space below?
« Reply #1 on: April 02, 2022, 10:18:19 am »

Surface trees will only grow in areas where there is sufficient soil 1 Z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius);[1]

Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations).[1]  Paved roads and (even unbuilt) farm plots count as buildings for this.

Saplings cannot grow on ramps or stairs, even if they are unusable.

Saplings cannot grow on stone or constructed floor, unless water places mud on it.
« Last Edit: April 02, 2022, 10:20:31 am by Mobbstar »
Logged

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Can trees grow on tiles with empty space below?
« Reply #2 on: April 03, 2022, 03:10:39 am »

It's not the tree-felling which is a problem: it's the digging under them. Just be sure to dig deep before you dig sideways, and you won't have a problem with trees putting holes in your dorfs ceiling.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!