Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: Dwarf Fortress: The Long Night 4.6 BETA  (Read 44245 times)

MystRunner

  • Bay Watcher
  • Idiots Roam Free! Beware all ye who enter!
    • View Profile
Re: Dwarf Fortress: The Long Night 3.825
« Reply #75 on: October 13, 2022, 07:45:05 pm »

I've been trying to figure out the nanotechne Incubation Reactor, Refinery, and the Manufacturing Block. What do we use for power outside of charcoal. They don't work with magma?
Logged
I don't know what is more impressive, that dwarves can skip salting and curing meat opting for zombiefication, or that the dark art of necromancy has been twisted to the cause of curing meats.

Dwarf Fortress : Crimes Against Nature Simulator.

squamous

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: The Long Night 3.825
« Reply #76 on: October 13, 2022, 11:20:02 pm »

I've been trying to figure out the nanotechne Incubation Reactor, Refinery, and the Manufacturing Block. What do we use for power outside of charcoal. They don't work with magma?

Coke can be made from energetic compound bars at the manufacturing block. If you lack resources to make a particular workshop, trading is heavily recommended. When the outpost liaison arrives, you can specify particular products for the caravan to bring on their next visit if you can't access any.
I will try and explain how the refinery works with in-game tooltips in the next update.
Logged
I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

cosmodreamer

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress: The Long Night 4.0 BETA
« Reply #77 on: December 28, 2022, 11:57:08 am »

Is ever possible to port the mod onto new DF steam version with graphics?
Logged

squamous

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: The Long Night 4.0 BETA
« Reply #78 on: December 30, 2022, 01:37:51 pm »

Is ever possible to port the mod onto new DF steam version with graphics?

It is available on the workshop currently, but only for ASCII. To give it graphics would be as big an undertaking as the conversion of the actual game, and I can't sit around and wait for that to happen at this time when I could instead continue to add content.
Logged
I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Shasquatch

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress: The Long Night 4.14 BETA
« Reply #79 on: January 08, 2023, 04:29:03 pm »

Is there a download link for the 0.47.05 version anywhere?
Logged

squamous

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: The Long Night 4.14 BETA
« Reply #80 on: January 08, 2023, 05:22:58 pm »

Is there a download link for the 0.47.05 version anywhere?

I've uploaded it here. I've never used this site without adblock and i recommend you do the same, but otherwise it's fine
https://easyupload.io/cz64mp

Note that it's got a lot of bugs not present in the current version, which is better, and information on this page probably won't match up with stuff in there, but here you go.
Logged
I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Shasquatch

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress: The Long Night 4.14 BETA
« Reply #81 on: January 08, 2023, 05:32:58 pm »

Thanks!
Logged

Dandelonium

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress: The Long Night 4.5 BETA
« Reply #82 on: May 25, 2023, 05:02:09 am »

Is there a download for the last version compatible with 0.47.05?
The old link works, but it's a few versions old if I understand correctly.
Don't want to switch to the steam release yet.
Logged

squamous

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: The Long Night 4.5 BETA
« Reply #83 on: May 25, 2023, 03:15:26 pm »

https://easyupload.io/b0oqbv

This should be it. The website is safe but I only use it with adblock on so maybe do that.
Logged
I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Dandelonium

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress: The Long Night 4.5 BETA
« Reply #84 on: May 26, 2023, 05:52:41 am »

Thanks a lot!
Logged

ixn

  • Bay Watcher
  • bap!
    • View Profile
Re: Dwarf Fortress: The Long Night 4.52 BETA
« Reply #85 on: July 26, 2023, 01:04:14 pm »

Glad to see you're still working on this. It's definitely my favorite project of yours!
Logged
she / it

The last son of Malice

  • Escaped Lunatic
  • dabbling modder, full time idiot
    • View Profile
Re: Dwarf Fortress: The Long Night 4.58 BETA
« Reply #86 on: October 13, 2023, 05:05:12 am »

Hey, this a really really long shot, but does anyone have version 2.1 of this mod? It was (if memory serves) the last version where the Fext were their own unique civ and I thought they were really cool. If anyone actually has it that would dope as hell, as I haven't been able to find anything like a version list and apparently the legacy version got nuked in a database leak or something.
Logged
Death to the Dark Gods!
Pages: 1 ... 4 5 [6]