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Turn 0: Astronomical AgeNine gods materialize (for a given value of materialize) in three sets of three high up above a disc and an
Eye that has slept for eons. Awash in the strange energies of the Noise outside, a celestial sphere enclosing the otherw
Eyese featureless disc and home to the gods is buzzing with unlimited potential; indeed, potential enough to alter the shape of the disc should they prefer a different form (even that of a disc with two faces instead of one if necessary).
The first set is composed of
Aku!, the dark god of Evil and Destruction,
Mut, the God(ess?) of Death and Birth, and
Opener of the Heavens and the Earths- a long winded god of Earth and Sky.
The second set of gods to arrive are the surprisingly bland one with many names, God of Madness and Illusion, the particularly colorful compared to his companions-
Admiral Auden Bracket, God of Aeronautics and Construction, and - the almost forgettable god of Absolute Zero and Utter Stillness
The third and final set come out seeming a bit... confused? As though they forgot something- the specific gods to appear in this set are
Autmost, God of Machines and Construction,
The Wyrm, God of Protection and Equilibrium, and
Rama, God of Dynasty and Kingship. Hopefully this confusion passes quickly so they may begin their work.
It is currently the
Astronomical Age, and the invigorating pulse of dynamism that so suffuses the heavens has yet to reach the world-disc. As it stands, the crystal sphere is perfect and unwounded, but some imperfection may well be in order for the future mortals' sakes as much as for the gods. Host to a grand shared plane and the gods' home planes, there are currently no portals through which the light of the gods or harsher places can leak onto the undefined world. As well, the forms of the common plane and the gods' individual planes remain undetermined, but they'll always be changeable to suit their owners' needs.
The
Astronomical Age will end when The
Eye awakens, an event expected to occur in approximately
5 turns assuming nothing causes it to awaken earlier.
Astronomical Age- Creating suns, large moons, comets, stars, "planets," and constellations is possible only in this age.
- Creating equipment and artifacts is possible in this age.
- Destroying various astronomical bodies (i.e. repairing the crystal sphere ) is possible only in this age.
- Assigning mechanical significance to astronomical bodies as a god is possible only in this age. Using suitable spheres is encouraged but not strictly required.
- If more gods support than oppose a change to the shape of the world, it will be enacted.
- If more gods support than oppose a change to the form or function of the common plane, it will be enacted.
- It is not possible to create or terraform land/sea in this age.
- Only the Archangel and War Form Incarna chasses are available in this age.
- Only the Angel and Outsider servant chasses are available in this age.
- When either more gods support than oppose progression to the next age, or the Eye awakens- it will advance to the Geological age.
Nearby star/sun/eclipsey moon: 1 aligned sphere act
Constellation/distant star: 1 generic act
Distant uninhabitable planet/comet/other system body: 1 generic act
Astrological feature: 1 (appropriately) aligned sphere act
Create/modify home plane: 0 acts
Destroy astronomical feature: 1 aligned sphere act
Reshape the world-disc: (Consensus)
Modify common plane: (Consensus)
Gods: 0 acts
Incarna/servant: 0 acts
The Eye: 0 acts
Baubles/trinkets: 1 sphere act
Lesser magic items: 2 sphere act
Greater magic items: 4 sphere acts
Artifacts: 8 sphere acts
Major features:
Actribute boost: 3x of relevant actribute(s)
Soft action preservation/storage: +4 sphere acts
Create Incarna: 1 generic act
Change Incarna: 1 generic act
Recall Incarna: 0 acts
Create Outsiders: 1 sphere act
Maintenance
Archangel: 1 generic act/turn
War Form: 1 aligned sphere act/turn
Create Angel: 1 sphere act
Create Outsiders: 1 sphere act
Name:
Type: E.g. Comet, moon, star, sun, large eclipse-capable moon
Effect: E.g. Lose stability
Frequency: E.g. Annual, monthly, every few decades
Description:
Name:
Type: E.g. Comet, moon, star, sun
Description:
Name:
Primary actribute: Light/Might/Night/Sight
Effects:
+ Something good
+ Something good
- Something bad
Description:
Name:
Affiliation (list all applicable gods, primary first):
Class: Archangel/War Form
Traits:
+ Something good
+ Something good
- Something bad
Description:
Name:
Affiliation (list all applicable gods, primary first):
Class: Angel(s)/Outsiders
Traits:
+ Something good
+ Something good
- Something bad
Description:
Cosmic entities- The Eye is fast asleep.
- The Noise is silent.
Status- -, God of Absolute Zero and Utter Stillness (Egan_BW)
- Obsession: Increasing Entropy
- Rage: Denying Entropy
- Fear (Night): Terrible Heat
- Noble: Allowing a peaceful and permanent end
- Attributes:
- Light: 2/2; hardened 0; no equipment
- Might: 5/5; hardened 2; no equipment
- Night: 4/4; hardened 1; no equipment
- Sight: 3/3; hardened 0; no equipment
- Acts: 1 soft Absolute Zero act, 1 soft Utter Stillness act
- Too many names, God of Madness and Illusions (Rockeater)
- Obsession: Unclear paths and obfuscated ways
- Rage: Those that avoid and steer others away from that which is beyond the normal
- Fear (Might): Complete clarity
- Noble: Allow those that look hard what is beyond their sense
- Attributes:
- Light: 5/5; hardened 2; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 4/4; hardened 1; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Madness act, 1 soft Illusions act
- Admiral Auden Bracket, God of Aeronautics and Construction (Glass)
- Obsession: Spreading the experience of the sky
- Rage: Broken wings, metaphorically (theft of freedom)
- Fear (Night): Loss of agency
- Noble: Flight
- Attributes:
- Light: 5/5; hardened 2; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 4/4; hardened 1; no equipment
- Acts: 1 soft Aeronautics act, 1 soft Construction act
- Autmost, God of Machines and Construction (Roboson)
- Obsession: Metals/Gems
- Rage: Getting ripped off
- Fear (Light): End of the World
- Noble: Metals
- Attributes:
- Light: 2/2; hardened ;0 no equipment
- Might: 3/3; hardened ;0 no equipment
- Night: 5/5; hardened ;2 no equipment
- Sight: 4/4; hardened ;1 no equipment
- Acts: 1 soft Machines act, 1 soft Construction act
- Aku!, God of Destruction and Evil (TricMagic)
- Obsession: Order
- Rage: Pointless Evil
- Fear (Night): End of the World(
- Noble: Destruction
- Attributes:
- Light: 3/3; hardened 0; no equipment
- Might: 2/2; hardened 0; no equipment
- Night: 5/5; hardened 2; no equipment
- Sight: 4/4; hardened 1; no equipment
- Acts: 1 soft Destruction act, 1 soft Evil act
- Mut, Goddess of Death and Birth (Kilojoule Proton)
- Obsession: Growth and gluttony
- Rage: Mortal hubris
- Fear (Might): Loud noises, esp. rhythmic
- Noble: Seeing mortal creatures, sapient or otherwise, thrive and multiply
- Attributes:
- Light: 4/4; hardened 1; no equipment
- Might: 3/3; hardened 0; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 5/5; hardened 2; no equipment
- Acts: 1 soft Death act, 1 soft Birth act
- [INPUT LONG NAME HERE], God of Earth and Sky (Demonic Spoon)
- Obsession: Creating things which are different from other things in a related way, or clearly separating things, cleaving
- Rage: Gods doing something which diminishes one of their core spheres
- Fear (Sight): The reversal of sky and earth, up and down
- Noble: The continued proper functioning of the world against dangers like the Noise
- Attributes:
- Light: 3/3; hardened 0; no equipment
- Might: 5/5; hardened 2; no equipment
- Night: 4/4; hardened 1; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Earth act, 1 soft Sky act
- Rama, God of Dynasty and Kingship (Maximum Spin)
- Obsession: Continuity
- Rage: Sterility
- Fear (Might): Finality
- Noble: Sacrifice for one's children
- Attributes:
- Light: 4/4; hardened 1; no equipment
- Might: 5/5; hardened 2; no equipment
- Night: 2/2; hardened 0; no equipment
- Sight: 3/3; hardened 0; no equipment
- Acts: 1 soft Dynasty act, 1 soft Kingship act
- The Wyrm, God of Protection and Equilibrium (Imic)
- Obsession: Guarding the material plane from both the Noise outside, and the Eye within.
- Rage: Directly provoking the Eye fills The Wyrm with an anger that it finds hard to resist acting on.
- Fear (): The true, unchecked, unstoppable rage of the Eye should it ever be truly unleashed upon the Material plane in its full, unspeakable might.
- Noble: Self sacrifice in the name of protecting others, particularly when the Noise or the Eye is involved.
- Attributes:
- Light: 5/5; hardened 2; no equipment
- Might: 4/4; hardened 1; no equipment
- Night: 3/3; hardened 0; no equipment
- Sight: 2/2; hardened 0; no equipment
- Acts: 1 soft Protection act, 1 soft Equilibrium act