Webadict, to what extent were you thinking about our individual playstyles when you set up the roles? I feel like some of them were designed to work against the player - mine and Tric's, certainly - and I wonder if that was an intentional challenge.
TricMagic's was certainly set up to match TricMagic's style in a bit of an anti-/synergistic way. In a way, it plays like he does, but there were multiple workarounds for his role, and his playstyle was used against him in terms of balance. His role is stupidly broken, but it's also fragile.
Your role was pretty strong, but the setup was balanced around it. If anything, I made this game as a way to make Miller claims less powerful. Currently, every Miller claim is almost always true, and this was meant to allow for Knightwing64 to claim Miller for free, as well as make you painfully aware that there will be consequences for claiming things.
Mostly, I want you to get used to insane setups so that claims can be less provable. I will start telling the Mafia setup information that gives them extra claim power so that the Town cannot reverse engineer the setup. I will likely add in Auto abilities that do (seemingly) nothing, or give the Mafia much more power to fakeclaim, and also punishing the "claim immediately" strat. ToonyMan actually did well, claiming only what he needed to.
I think this game had the potential to royally destroy Town, but it felt fairly balanced overall, with maybe a bit too little power in a few Players' roles. I think if you have any comments, concerns, or criticism about your role or the game, feel free to post them. I think the thing that I enjoyed the most was NO DAY ABILITIES. Best decision ever, would do again.