Your Totem is the
Pillar of the Sun. Scalding steam surrounds you, but you ignore the heat as the cloud begins to clear around the Pillar. Tall and proud it is, made of marble, but all is eclipsed by the sun you have bound at its peak.
Tamed by your will, you have bound the pale reflection of your favorite star, a lusty yellow that has graced your days as a young deity. It now dances at the tip, bringing forth a life giving radiance that warms you to the core. It will require essence to maintain, either from you, any mortals you find, or the beasts that you slay.
Looking around the crater formed that will become your home, you find it has a radius of roughly a mile in every direction, and the walls of ice rising a hundred meters around you. It would take a few hours work to bore tunnels and/or ramps, and soon perhaps they could fashion platforms to raise and lower goods and people into and out of the crater.
And speaking of mortals, you can see a group of them approaching your crater now, having seen it fall like a star from the heavens. They are quite aways yet, but you could go out and guide them in.
Of course you prepare for anything you might find out there and pull out your:
A- Hunter’s Run; The Sled of
Endurance:
Crafted from the finest tree of Elysium, it was finely shaped to glide over the ice and snow of Frostbound. It grants unending endurance for those pulling the sled, allowing Hunts that stretch for hundred of miles, and enter the fight as energized as when you started. It can also shift in shape and size to carry back even the largest of beasts (It does have an eventual limit, and seems to grow to fit requirements). It could even carry your Totem if you ever need to move. You will have to pull it yourself for now, but you could eventually train beasts to do it for you.
B-Branch of the First Tree; The Staff of
Life.
Taken from the last branch of the first tree placed in Elysium, this branch brings life even to the dead (though the soul still needs to be present.) Vitality rushes through whoever holds the staff, and plants bloom in the wake of it touching the ground. Paradises sprout wherever it is planted, as seeds and insects spill and crawl forth from the staff’s endless grooves and knots.
C- Titan’s Fall; The Bow of
Blood:
Fashioned from the Tree of Life from Elysium, this bow brings only death. Each arrow that impacts flesh forms a bond between the hunter and hunted, allowing the Hunter to track the target wherever it might hide, drain the vitality from it, and alter its body chemistry. Stronger targets can resist it to some effect, but even removing the arrows is only a temporary reprieve, for a trace of the Fall will remain.
D- Something else? Alright final part of Character Creation! This is also a choice of domain along with the Artifact, so take that into consideration as well. If you liked a domain choice earlier, now would be a good time to create an artifact to go with it! I do reserve the right to veto or amend suggestions, but these are pretty powerful artifacts so it shouldn’t be too hard to stay in the lines.
Also final Vote on
Name and favored Appearance/Form.
Whoops! Well the vote tied right as I was finishing up writing this, but I'll take Madman's vote for Fire as close enough to the Sun to count as tiebreaker :p No worries, you will still be able to upgrade your totem, just not as easily as tossing it a god-beasts corpse! And also, I appreciate the participation!