Achellia kneels before you. She has adapted rather quickly to the new situation, quickly organizing her people to disassemble and pack what could be transported.
She was the Scout leader, respected for her many feats of daring, and for the meat and hides she provided. She caught your eye immediately, of course. You favored hunters, those who step into the cycle of the world and take what they need. Though her deeds are numerous, she possess a heart that is not driven by desire for glory or bloodlust, but one that seeks to protect and provide for her family.
You settle back on your haunches and incline your head. She will make an excellent leader, and a potential candidate for Empowerment as your prophet.
After several days their settlement is loaded onto the Hunter’s Run, and you begin the journey back to the Totem. You barely feel the weight of it all dragging behind you. The sled adjusts to protect your new followers from the wind, and you feel their marvel at the ice and snow whipping by as you run under the azure sky.
You make you way down a winding ramp to the bottom of the crater. Your followers survey their new home with wonder in their eyes. A few laugh and throw off their heaviest coats- the Pillar of the Sun provides enough heat in the crater that they can be comfortable outdoors. Achellies joins them, smile broad as she takes in the miraculous sight of the icy cold beaten back.
Your followers are another stable source of Essence, the Life Force of gods. As a god of Hunters, you are rather self-sufficient, being able to harvest Essence from the titans you slay. Your followers can gather resources, form your armies, and build buildings. However, you also take on the obligation to protect and care for them, as well.
It costs 1 Essence to power the Totem per turn.
Your Pops have 3 stances:
Normal: Aside from an hour or two prayers a day, this Pop is able to focus on working and aiding the settlement. Takes 10 Pops to produce 1 Essence a turn (1/10 Essence a turn per pop)
Devoted: This pop lives a monastic lifestyle, spending at least half their time in prayer and worship, and rest on the basics of survival. Produces 1 Food, and takes 2 Pops to produce 1 Essence a Turn (½ Essence a turn per Pop).
Fanatical This Pop lives and breathes worshipping you. Every waking moment is devoted to singing your praises. They produce nothing aside from 1 Essence a turn.
Halx: Tireless Solar Hunter
Essence: 5
Power:5/5
Pillar of the Sun
Essence cost per Turn:1
Resources: 10
Food:4
Troops:0
Pops: 1
Normal:
Devoted:
Fantical:
What stance do you put your first Pop? This can be changed later.
Of course you have much work to do as well. Frostbound is a harsh land, and you must choose to spend your time wisely to survive. You have 2 Actions per Turn currently.
For your first action you… A-Hunt a primeval Beast. These monsters will provide a good source of raw materials and Essence for you. Dangerous as well, but you are ready.
B-Recruit mortals. With the aid of the Pillar, it will be relatively easy for you to seach for potential followers. Rolls 2d6 for new followers.
C- Craft an Artifact. Using Essence and valuable materials, forge an artifact worthy of the gods.
D- Empower Mortals. You can directly bless a mortal or mortals with divine power. This can be a general empowerment, or one granting specific abilities. Aided with primeval blood.